The Balance Week: Faster Levels, Fairer Drops, Softer Requirements
The reasoning behind faster early levels, fairer equipment drops and gentler requirements across Wanderer’s progression.
News, updates and dispatches from the Long Road.
The reasoning behind faster early levels, fairer equipment drops and gentler requirements across Wanderer’s progression.
How Zone 3 doubled the length of the journey with new regions, settlements, enemies and late-game destinations.
Why pickaxes and woodcutting axes gained dedicated slots, alongside a simpler and safer way to lock inventory items.
How the smithing XP curve changed so higher metals—especially steel—properly reward the work needed to produce them.