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okyakusama

10 games by okyakusama reviewed here.

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10 reviews

Idle Nine Heavens

A Chinese xianxia-cultivation idle RPG with real depth — companions, secondary crafting professions, forty-plus realm tiers — undercut by a Simplified-Chinese-only interface, a launch window of patches that stopped in March 2024, and even native-speaking reviewers asking for basic feedback the game never gives them.

6 / 10

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Idle Build RPG

One entry in a whole shelf of near-identical cheap idle RPGs from the same solo developer, with genuine long-term depth for players who push through — and a first hour so poorly explained that one reviewer called it "the easiest refund of my life."

5.5 / 10

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Idle Exorcism Hero

A cheap, fairly-monetised idle RPG about auto-battling demons with a squad of exorcists and spirit pets -- functional and honest about its price, but its own Chinese-speaking audience (89 of its 100 reviews) calls it a near-copy of the developer's two previous idle games, and its tiny English-language review sample flags a rough machine translation.

5.5 / 10

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Idle Fairy Fantasy

A NZ$5.99 xianxia-styled idle action-RPG almost nobody reviews in English — 95 of its 98 Steam reviews are Chinese, several from players with 200-plus hours reporting the game losing their entire save, on a title whose developer has spent the last two years promoting a newer game through this one's own news feed instead of patching it.

5 / 10

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Idle Simple RPG

A cheap, no-frills automated-combat idle RPG from a developer who has released more than a dozen very similar games — genuinely relaxing for players who just want numbers to climb, undercut by a total lack of offline progress and a review base too thin and too non-English to lean on with confidence.

4.8 / 10

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Idle magic herb

A NZ$6.29 xianxia-themed idle herb farm from a Chinese solo developer who shipped a near-identical idle game five weeks earlier — a decorative thousand-card compendium and an auto-battling cultivator sit on top of a loop with exactly one real decision, and both patches and the developer's attention stopped inside the first week.

3 / 10

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