Bloons TD 6
One of the best-reviewed games on Steam, and the one whose critics have played it for a median of 254 hours — because the people angriest about where it's heading are the ones who never put it down.
8.5 / 10
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292 Casual games reviewed and scored, best first.
292 reviews
One of the best-reviewed games on Steam, and the one whose critics have played it for a median of 254 hours — because the people angriest about where it's heading are the ones who never put it down.
8.5 / 10
An idle farming sim that gave up on being a game you look at, and became the desktop companion the whole genre now copies — charming and honest about its own smallness, if a little thin once the farm is built out.
8.5 / 10
A stamina-gated piggy-bank smasher that turns an anxious premise — debt collectors, deadlines, a hand that gets tired — into one of the tightest, funniest short incrementals on Steam, even if the skill tree runs out of ideas well before the hammer does.
8 / 10
The game that accidentally invented the incremental genre in an evening, still actively updated thirteen years later — and still the yardstick every idle game gets measured against, for better and for worse.
8 / 10
A decade-old mobile idle game about running a chicken farm into the stratosphere, held together by a prestige loop, an artifact-crafting layer, and — unusually for the genre — timed co-op contracts that only work if other people show up.
8 / 10
A decade-old physics-puzzle co-op favorite still getting free content updates today — and still, nearly a decade later, drawing a specific, sustained complaint from Linux owners about a 2018 platform decision that's never been reversed or clearly explained.
8 / 10
A genetics-driven frog-breeding sim from one half of the APICO team, built around discovering and cross-breeding dozens of frog species across a waking and a dreaming world -- beautifully drawn and warmly received, with real friction in its navigation, inventory and pacing that a year and a half of updates hasn't fully resolved.
8 / 10
A near-perfect 2009 strategy game sold as a 2009 build, in which the design has aged beautifully and the port has aged badly — and the complaints are getting more common, not less.
8 / 10
A memory-matching roguelike deckbuilder its own fans nickname "Memory Balatro," executed well enough to hold a near-spotless Steam record, with the honest asterisk — raised by fans and by its rare negative reviews alike — that it borrows its structure from Balatro closely enough that some players see homage where others see imitation.
8 / 10
A solo-developer idle/incremental game about growing a server farm from a battered laptop to planet-scale compute — three genuinely distinct minigames, a finite Singularity ending that Steam's own achievement data shows a striking share of players actually reach, and no microtransactions or ads anywhere on a NZ$4.79 price tag.
8 / 10
A viral internet joke that turned out to hide a genuinely inventive rhythm game underneath — you slide a mouse to actually play the melody rather than just hitting notes on a track — backed by more than three years of sustained free updates that answered its players' biggest requests one at a time.
8 / 10
The spiritual successor to Theme Hospital that launched rough — pathing bugs, a missing copy-paste room button, repetitive late-game hospitals — and, unusually for this library, has visibly improved rather than declined as measured by its own negative-review volume over time.
8 / 10
A NZ$4.99 sandbox life-sim RPG about being a cow — juice anything, weave anything into a basket, burn everything, and grind 13-odd skills across a warm, sincerely queer world. Small review sample, but a startlingly consistent one.
7.8 / 10
AutoAttack Games turned a Warcraft III custom map into a standalone PvP tower defense where you don't just build turrets — you send waves at an opponent's lane too. Twelve million legion combinations and nearly a decade of live balancing make it the deepest competitive TD on Steam, if you can stomach matchmaking queues and a chat box that's gone unmoderated for years.
7.7 / 10
A NZ$7.39 visual novel dressed up as a clicker game from npckc, in which a hero who fails to rescue the princess spends two-odd hours making amends by growing magic berries — Very Positive at 95% of 79 reviews for its storybook art, warm cast and unusually deep accessibility options, with the one consistent complaint being that the "clicker" half thins out into repetitive quota-grinding by the later routes.
7.5 / 10
A charming, ASMR-quality tidying puzzle game whose satisfying sorting mechanics draw near-universal praise, tempered by a persistent gap between its cozy, freeform marketing and puzzles that often demand one specific solution, plus a real, unaddressed colour-blind accessibility gap.
7.5 / 10
A desktop-postcard idle game about attracting and photographing over 130 real bird species, charming enough to convert players who weren't birdwatchers or idle-game fans going in — held back at launch by a genuinely rough technical start that the developer has spent the months since steadily patching away.
7.5 / 10
A NZ$7.39 first-person clicker that spends most of its three-to-six-hour runtime pretending to be a joke about number-go-down before revealing a real escape-room puzzle structure — checked against a 442-review corpus and achievement data showing only about one buyer in nine ever reaches the end.
7.5 / 10
Sad Panda Studios' idle dating sim is a genuine time-blocking resource-allocation game wearing an anime pin-up costume, still shipping new characters and events after almost a decade — and still leaning on the same event-currency pressure its own players complain about.
7.5 / 10
A gorgeous hexagonal tile-placement puzzle that its own devoted players can't agree is actually relaxing — some call it genuine anxiety relief, others a hardcore puzzle in a cozy disguise — with a lack of tools to recover from bad luck as the most consistent complaint, and a smaller but genuine controversy over the developer promoting their next game inside it.
7.5 / 10
Erik Asmussen strips the conveyor belts and airships out of his own Factory Town and rebuilds the same economy as a menu-driven idle game — a genuinely distinct reimagining that nails offline progression but never quite explains the numbers it wants you to obsess over.
7.5 / 10
A NZ$7.19 fishing idler that lives along the bottom of your screen, updated relentlessly for a year — and whose 26 English critics mostly object that an idle game shouldn't need watching.
7.5 / 10
A Pomodoro-technique productivity companion disguised as an idle weapon-forging desktop pet — finish a focus session, a blacksmith maiden finishes a weapon, and you both work toward her freedom — loved so far by an almost entirely Chinese-speaking early audience.
7.5 / 10
A solo-developer, text-only ASCII RPG that closed a disciplined ten-week Early Access run with a genuinely huge 1.0 patch — 328 skills levelled by doing, 190 classes across seven tiers reached through evolve-or-merge choices, and a NZ$7.89 price with no ads, no microtransactions and no sound at all.
7.5 / 10