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iOS game reviews

118 games we have reviewed that run on iOS, best first.

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118 reviews

Idle Dice

A dice-rolling incremental from solo developer Lutsgames that sells itself on genuine randomness, then spends its entire upgrade tree quietly smoothing that randomness away — and the game is more interesting for admitting it can't have both.

6.5 / 10

Reviewed

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Idle Miner Tycoon

Kolibri Games' decade-old mobile idle didn't just popularise the miner-elevator-warehouse loop, it more or less invented the template every mining incremental since has copied. Ten years and a Ubisoft acquisition later, the loop still works — the monetisation menu and the interface built on top of it are where the wear shows.

6.5 / 10

Reviewed

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User-Generated Content PlatformWindows PCiOSAndroid

MapleStory Worlds

Nexon's Roblox Studio-style pivot for its 250-million-lifetime-player MapleStory IP — drag-and-drop and Lua-scripted creator tools built on 30 million ready-made assets, backed by real creator funding programs, and still working out an economy that pays creators less per sale than several of its platform peers.

6.5 / 10

Reviewed

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MARVEL SNAP

The best-designed digital card game in years, attached to an acquisition economy where the complaint isn't that you can pay to win — it's that you can't reliably pay to get the card you want at all.

6.5 / 10

Reviewed

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Mr.Mine

A free idle mining game about drilling straight down instead of resetting to start over — Playsaurus's other idle series trades Clicker Heroes' ascension loop for one continuous 2,500km descent. What that costs the game, and what its ticket economy actually sells.

6.5 / 10

Reviewed

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Nonstop Knight 2

Kopla Games' minimalist auto-run dungeon crawler grew a sequel's worth of heroes, guilds and elemental gear over seven years of live support, and the one thing that didn't survive the expansion is the thing its name promised.

6.5 / 10

Reviewed

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Shakes and Fidget

The idle RPG's grandparent, still running seventeen years on and still launching new worlds every few weeks — with a comic-fantasy charm that holds up and an economy built entirely around the moment a fresh leaderboard makes spending feel urgent.

6.5 / 10

Reviewed

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StarSavior

A turn-based hero collector that grafts Uma Musume's training sim onto Honkai: Star Rail-style combat, with presentation to match — undercut by optimisation problems and a PvP ladder that leans harder on spending than its otherwise generous gacha deserves.

6.5 / 10

Reviewed

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StoneAge Idle Adventure

Netmarble folds its 25-year-old dinosaur-taming franchise into an idle deck-builder, and the 24-unit battles are genuinely more tactical than the "auto-play RPG" label suggests — right up until the real-time PvP mode starts pricing in who's willing to spend.

6.5 / 10

Reviewed

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Torchlight: Infinite

A free seasonal ARPG that borrows the Torchlight name and little of its soul, built instead around a genuinely deep hero-trait talent system, gacha pets that quietly cross the line the developer said it wouldn't cross, and a trade market that taxes you on the way out.

6.5 / 10

Reviewed

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Trailer Park Boys: Greasy Money

East Side Games' 2017 licensed idle tycoon turns Sunnyvale Trailer Park into a business-management loop, wraps its prestige reset in the show's own running joke about jail, and is still getting seasonal updates on mobile nine years later — even after its Steam PC version was quietly abandoned and delisted.

6.5 / 10

Reviewed

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Watcher of Realms

A fantasy hero-collector that grafts real tower-defense strategy onto the gacha RPG formula, praised for genuinely spectacular presentation and a free-to-play track reviewers call unusually generous for the genre, while gacha odds stay undisclosed and top-tier purchases climb to NZ$160-plus a pop.

6.5 / 10

Reviewed

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Whiteout Survival

A frozen-apocalypse city-builder that plays fair for the first month and then quietly hands the server to whoever's alliance has the deepest wallets — the honest question isn't whether it's generous early on, it's where that generosity actually stops.

6.5 / 10

Reviewed

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AFK Arena

The game that put "idle" in front of a whole generation of mobile RPGs is still being patched weekly seven years on, folded this year into a "Companions" relaunch that reunites its oldest servers — underneath the fresh coat of paint, its gacha economy is still one of the harsher ones in the genre it helped invent.

6 / 10

Reviewed

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Duet Night Abyss

A free-to-play action RPG that launched with a genuinely rare promise — no gacha for characters or weapons — and won real goodwill for it, before its own launcher distributed actual credential-stealing malware to players twice in the space of a month.

6 / 10

Reviewed

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