Browse by platform

macOS game reviews

432 games we have reviewed that run on macOS, best first.

Browse the reviews

432 reviews

UFO 50

An audacious collection of 50 complete, fictional 8-bit-era games from the creator of Spelunky, near-universally admired for its craft, with a real and well-articulated minority finding its retro difficulty and near-total lack of guidance a genuine barrier rather than charm.

8.5 / 10

Reviewed

Read review of UFO 50

Untitled Goose Game

A four-person Melbourne studio's stealth-comedy about being a horrible goose became a genuine 2019 cultural phenomenon and a Game of the Year award-sweeper -- seven years on it's still Overwhelmingly Positive on Steam, with the same specific, consistent friction reviewers named at launch: deliberately awkward controls and a very short runtime for the asking price.

8.5 / 10

Reviewed

Read review of Untitled Goose Game

Valheim

A Viking survival sandbox that gates its whole progression behind biomes, each one resetting your sense of safety from zero. Five and a half years into Early Access, with a firm 1.0 date finally on the calendar, it's worth asking how much of that reputation still holds.

8.5 / 10

Reviewed

Read review of Valheim

Worlds Upon The Wind

A solo-developed deckbuilder with no combat and no timers, built around resettling shattered islands using real historical Japanese woodblock art. Reviewers keep calling it one of the best games they've played this year — and the one honest complaint in its near-perfect record is worth reporting with real care rather than either dismissing or overstating it.

8.5 / 10

Reviewed

Read review of Worlds Upon The Wind

XCOM 2

Ten years on it's still the sharpest turn-based tactics game ever made, built on one brilliant, divisive decision: you are always out of time. The thing that's actually got worse since 2016 isn't the game — it's what you have to agree to in order to launch it.

8.5 / 10

Reviewed

Read review of XCOM 2

Vintage Story

A voxel survival sandbox that replaces Minecraft's tap-a-block-get-an-ingot logic with real material science — knapping, pit kilns, bloomeries and alloy ratios you actually have to measure — sold direct from the developer for one flat price with no storefront in between.

8.4 / 10

Reviewed

Read review of Vintage Story

A Dark Room

A minimalist text-based incremental that spends its first act pretending to be nothing at all, then quietly reveals it was building a survival story out of firewood, huts and silence the whole time.

8 / 10

Reviewed

Read review of A Dark Room

APE OUT

A frenetic, jazz-scored smash-'em-up about a captive gorilla tearing through procedurally shuffled levels — Overwhelmingly Positive at 95%, with a small but pointed negative corpus arguing the same randomisation that makes each run fresh also makes it impossible to practice or master a level, on a game most reviewers, positive and negative alike, finish in under two hours.

8 / 10

Reviewed

Read review of APE OUT

Arco

A Mesoamerican fantasy RPG that fuses turn-based planning with real-time execution across three interlocking revenge stories, built around a guilt mechanic that manifests literally as ghosts hounding you in battle — critically adored by almost everyone who played it, and a commercial underdog its own fans openly wish had found a bigger audience.

8 / 10

Reviewed

Read review of Arco

Baldur's Gate Enhanced Edition

The foundational CRPG that gave Baldur's Gate 3 its name, still Very Positive and broadly beloved a quarter-century later — undercut by a genuinely disastrous April 2016 patch that broke the UI and multiplayer, and an unforgiving, famously brutal opening stretch this review verified with hard data rather than reviewer exaggeration.

8 / 10

Reviewed

Read review of Baldur's Gate Enhanced Edition

BALL x PIT

A brick-breaker, base-builder and roguelite mashed together into something genuinely novel — and, by a large and coherent share of its own fans, something that runs out of ideas within its first ten hours and never quite finds a reason to justify the dozens more it invites.

8 / 10

Reviewed

Read review of BALL x PIT

Bills Must Be Paid

A stamina-gated piggy-bank smasher that turns an anxious premise — debt collectors, deadlines, a hand that gets tired — into one of the tightest, funniest short incrementals on Steam, even if the skill tree runs out of ideas well before the hammer does.

8 / 10

Reviewed

Read review of Bills Must Be Paid

Blue Prince

A genre-defying puzzle roguelike-lite set in a mysterious manor whose floor plan you draft anew each in-game day, celebrated with a 92 Metascore and widely called one of the most creative puzzle games in years — beloved specifically by players willing to take pages of physical notes, and marked by a real, still-unresolved design tension between its puzzle-solving brain and its randomised, roguelike-lite execution.

8 / 10

Reviewed

Read review of Blue Prince

Brotato

Blobfish's one-person arena shooter hands a potato six weapon slots and lets stat stacking do the rest — a review of how far chips-in-the-shop decision-making carries a twenty-wave run, and where the plain presentation and a few solved builds hold it back.

8 / 10

Reviewed

Read review of Brotato

Cassette Beasts

An open-world monster-taming RPG whose fusion system — combining any two monster forms into a unique creature with its own hand-drawn sprite — has become its signature achievement, built by a two-person team and beloved for exactly that kind of ambition.

8 / 10

Reviewed

Read review of Cassette Beasts

Chained Echoes

A 16-bit-style JRPG built almost entirely by one developer over seven years, whose real achievement isn't the pixel art but a heat-gauge combat system that replaces MP attrition with active turn-by-turn risk management.

8 / 10

Reviewed

Read review of Chained Echoes

Crashlands 2

A visually spectacular sequel to a beloved mobile-turned-PC crafting RPG that Butterscotch Shenanigans has supported with an unusually relentless year of updates, held back at launch by mobile-first controls and a text-heavy script that its own most detailed critics — many of them the original's biggest fans — argue buried the sequel's real improvements.

8 / 10

Reviewed

Read review of Crashlands 2

Die in the Dungeon

A dice-based deckbuilding roguelike that swaps Slay the Spire's card hand for a diamond grid of rollable dice, and mostly proves the swap was worth making — though a shorter campaign and some uneven early rewards keep it from the genre's very top tier.

8 / 10

Reviewed

Read review of Die in the Dungeon

Dota 2

Every hero free, nothing purchasable that affects a match, thirteen years of updates, and a median recent reviewer with 1,078 hours logged. It is also one of the least welcoming games ever made, and that is not an accident of tone — it's the cost of the depth.

8 / 10

Reviewed

Read review of Dota 2