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Windows PC game reviews

1892 games we have reviewed that run on Windows PC, best first.

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1892 reviews

Lazy Galaxy 2

A stylish, microtransaction-free idle game about building an alien empire and clicking asteroids -- genuinely loved for its writing and its refusal to nickel-and-dime, and just as consistently criticised for running out of new things to do long before players run out of interest.

6.5 / 10

Reviewed

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Leaf it Alone

A solo developer's yard-cleanup incremental turns raking leaves into a genuine tool-upgrade power fantasy — reviewed for whether a two-hour runtime and a single backyard are worth the Overwhelmingly Positive reputation, or just too little game for the price of admission.

6.5 / 10

Reviewed

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Lemonade Apocalypse

A free, game-jam-born satirical incremental about escalating a lemonade stand into a factory, a skyscraper and eventually the climate itself, genuinely charming for its short one-sitting runtime but held back for most of its life by real bugs the solo developer has only recently and decisively fixed.

6.5 / 10

Reviewed

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Loot River

A Souls-like roguelike built around genuinely innovative dungeon-sliding puzzle mechanics, let down at launch by combat its own fans called clunky and unreadable, followed by a rapid post-launch patch cycle that a meaningful share of reviewers credit with turning the game around.

6.5 / 10

Reviewed

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Lords of the Fallen

A souls-like that launched broken and clawed its way to "Mostly Positive" through two years of relentless post-launch support — only to reopen the wound in 2026 by bolting on kernel-level anti-cheat that a fresh wave of reviewers say they can no longer trust.

6.5 / 10

Reviewed

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Lost Eidolons

A Fire Emblem, Three Houses-shaped tactical RPG with solid turn-based combat and a genuinely warm camp/social system -- undercut by writing its own review corpus calls its weakest element by a wide margin, and one narrative mechanic that produced its single most-upvoted complaint.

6.5 / 10

Reviewed

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Lumberjacked

A NZ$7.39 first-person forest-chopping incremental from Inner Realm Studios and Dumb Duck Games — 680 Steam reviews at 82.5% positive, checked against a full pull of every English negative review and the game's own achievement-completion curve, both of which land on the same structural complaint: a strong first two hours, then a wall.

6.5 / 10

Reviewed

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Lyca

A relaxing incremental about a magical wolf restoring a wasteland into a meadow, with a fast and genuinely responsive fix to its rocky launch performance, undercut by a late-game challenge that a real cluster of reviewers say has sat broken for the better part of a year.

6.5 / 10

Reviewed

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Mandragora: Whispers of the Witch Tree

A gorgeous Castlevania-meets-Dark-Souls action RPG whose strong opening hours give way, by a large share of its own reviewers' account, to boss reuse and repetitive combat -- and whose launch was briefly derailed by a real, since-resolved controversy over an overreaching EULA.

6.5 / 10

Reviewed

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MapleStory

The original 2D side-scrolling MMORPG is still running twenty-three years after its Korean debut, still free to download, and still built around a gear-enhancement gamble severe enough that a Korean regulator fined its publisher for hiding how it worked.

6.5 / 10

Reviewed

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User-Generated Content PlatformWindows PCiOSAndroid

MapleStory Worlds

Nexon's Roblox Studio-style pivot for its 250-million-lifetime-player MapleStory IP — drag-and-drop and Lua-scripted creator tools built on 30 million ready-made assets, backed by real creator funding programs, and still working out an economy that pays creators less per sale than several of its platform peers.

6.5 / 10

Reviewed

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MARVEL SNAP

The best-designed digital card game in years, attached to an acquisition economy where the complaint isn't that you can pay to win — it's that you can't reliably pay to get the card you want at all.

6.5 / 10

Reviewed

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MARVEL Tōkon: Fighting Souls

Arc System Works built a 4v4 Marvel tag-team fighter that reviewers who can actually run it are calling one of the best fighting games in years. Sony built the PC release around it, and that release blocks Linux and Steam Deck outright, requires a PSN account, and runs multiple redundant background services that are still eating performance a week after launch.

6.5 / 10

Reviewed

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Megaloot

A roguelite that turns inventory management from a chore between fights into the fight itself — and a look at whether a design built entirely around loot-shuffling has held up through more than a year of patches that keep rewriting its own rules.

6.5 / 10

Reviewed

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Miasma Chronicles

A post-apocalyptic tactical RPG from Mutant Year Zero's creators whose art and atmosphere draw near-universal praise, undercut by a genuinely contested balance debate — cover that one reviewer tracked failing 396 times in 432 attempts, ability cooldowns that don't reset between fights, and a design its own most-upvoted defenders feel compelled to argue for.

6.5 / 10

Reviewed

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Microsoft Flight Simulator

A genuine technical marvel that recreates the entire Earth in staggering, mesmerizing detail — sold on Steam behind a mandatory external-launcher download that reviewers have documented, consistently and specifically, running out Steam's refund window since launch day in 2020.

6.5 / 10

Reviewed

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Milo's Tiny Fish Pond

A desktop-overlay idle aquarium that genuinely earns its Idler tag and out-designs its rivals on tank capacity and how literally it sits on your desktop, but a fifteen-month-old review corpus this thin, two serious memory-leak reports and thirteen months of developer silence keep it from matching the library's better-supported pond games.

6.5 / 10

Reviewed

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MineGeon: Renegades

A co-op sci-fi bullet-hell roguelite wearing its Enter the Gungeon and Risk of Rain 2 influences openly, launched days before this review with striking pixel art and a genuinely addictive "one more run" loop for a lot of early players — undercut by real, specific launch-week problems including slow pacing, unclear item descriptions, and a co-op experience-sharing bug players describe as making solo-focused group runs "unplayable" until fixed.

6.5 / 10

Reviewed

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