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Windows PC game reviews

1892 games we have reviewed that run on Windows PC, best first.

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1892 reviews

RoboCop: Rogue City

A faithful, genuinely loved power-fantasy shooter that nails what fans wanted from a RoboCop game, undermined by a chronic crash-and-corrupted-save problem that hasn't faded with age the way launch bugs usually do, compounded by publisher Nacon's real 2026 insolvency filing.

6.5 / 10

Reviewed

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Rocky Idle

A Melvor-flavoured skilling idler with eighteen skills and a collection log, sold as a clean one-time purchase — but a boost mechanic that gates achievements and a rocky launch identity crisis keep it from matching the game everyone will compare it to.

6.5 / 10

Reviewed

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Rogue Breaker

A single-run, high-score arcade roguelike that grafts Breakout's paddle-and-bricks loop onto item-build synergy from over 120 randomised pickups, with permadeath ending every attempt and no persistent carryover between runs. Released 5 August 2026 with no user reviews and no press coverage yet.

6.5 / 10

Reviewed

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R-Type Tactics I • II Cosmos

A long-awaited Western release for a beloved PSP tactics duology, rebuilt in Unreal Engine 5 — genuinely treasured by the fans who've waited seventeen years for it, and genuinely undercut for newcomers by aggressive upscaling artifacts and a control scheme that inherited its handheld-era clunkiness without ever being modernised.

6.5 / 10

Reviewed

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Rune Factory 5

The farming-RPG series' first fully 3D entry, loved by a devoted fanbase logging hundreds of hours -- while a wide, well-documented share of reviewers, including many of its own biggest fans, argue the jump to 3D cost the series more than it gained.

6.5 / 10

Reviewed

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Savara

A "Hades meets Monster Hunter" action roguelite from a small team at Ankama, the studio behind Dofus and Wakfu, built around slower, methodical part-breaking combat rather than fast Hades-style dodging -- Very Positive across 236 English reviews for its art and weapon-swap mechanics, but dogged from launch through mid-2026 by thin initial content and hit-detection complaints that a full year of free updates hasn't fully resolved.

6.5 / 10

Reviewed

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Scratch Inc.

A free scratch-card incremental with 91% positive reviews, median playtimes near 100 hours — and an achievement called "Reviewed" that 40% of its owners have unlocked. The engagement is real. So is the asterisk on the score.

6.5 / 10

Reviewed

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Sea of Thieves

A beautiful, genuinely novel pirate sandbox whose reviews split almost entirely on one axis — whether you can tolerate its unrestricted PvP and the community built around it — plus a real, press-covered 2026 community-safety controversy worth knowing about before you buy.

6.5 / 10

Reviewed

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Shadowrun Returns

The Kickstarter campaign that brought cyberpunk-meets-fantasy Shadowrun back to video games — a genuinely well-written tactical RPG that its own developer, and most of its fans, would go on to surpass twice over with the sequels it made possible.

6.5 / 10

Reviewed

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Shakes and Fidget

The idle RPG's grandparent, still running seventeen years on and still launching new worlds every few weeks — with a comic-fantasy charm that holds up and an economy built entirely around the moment a fresh leaderboard makes spending feel urgent.

6.5 / 10

Reviewed

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Shattered Dreams

A chaotic, self-aware satire about clicking your way into becoming a soul-crushing CEO, mixing an idle-clicker core with buggy genre-hopping boss minigames, backed by a store-page AI disclosure worth quoting directly rather than guessing at.

6.5 / 10

Reviewed

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SIM - Simple Idle Miner

A NZ$3.74 solo-scale mining clicker from Kitty Games — eight upgrade tiers, a New Game Plus prestige loop that unlocks passive buildings, an Endless Mode and combinable difficulty mods, all narrated by a snarky fox in a top hat — checked against its own store data and a six-review sample rather than played.

6.5 / 10

Reviewed

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Snakecremental

A NZ$5.99 solo-developer hybrid that bolts a proper node-based skill tree onto Snake, making the run itself the resource loop rather than the thing an idle game politely ignores — checked against a 433-review corpus that agrees almost unanimously on where the game turns from clever to punishing.

6.5 / 10

Reviewed

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Solasta II

Tactical Adventures' sequel moves to Unreal Engine 5 and the newly revised SRD 5.2 ruleset, and its Early Access build proves the tactics still work — while making clear that a buyer today is paying full price for roughly ten hours of a much longer game still being built.

6.5 / 10

Reviewed

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Somerville

A visually breathtaking sci-fi puzzle-platformer from ex-Playdead developers whose gorgeous atmosphere and sound design are undercut by controls and collision detection a large share of its own reviewers call janky, measured constantly against the Inside and Limbo pedigree its creators can't escape.

6.5 / 10

Reviewed

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Souldiers

A gorgeous pixel-art metroidvania whose launch-week balance and bugs split its own playerbase into "before the patch" and "after the patch" camps, with a major June 2022 rework drawing as much detailed criticism from players who liked the original difficulty as the original release drew for being unbalanced.

6.5 / 10

Reviewed

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Soulmask

A survival game where you recruit tribespeople who keep working while you're logged out — a genuinely original idea, attached to a 1.0 launch so rough the developers published a public 90-day plan to fix it.

6.5 / 10

Reviewed

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