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Nintendo Switch game reviews

114 games we have reviewed that run on Nintendo Switch, best first.

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114 reviews

Tales of Arise

A gorgeous, thematically serious entry in Bandai Namco's long-running JRPG series, built around six-character elemental combat and a slavery-and-liberation story that earns its weight. The game underneath is excellent. The launch-day decision to sell costume DLC that unlocks combat Artes and stat bonuses, advertised at every campfire, is still the thing its own playerbase brings up five years later.

8 / 10

Reviewed

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The Elder Scrolls V: Skyrim

Fifteen years on, Skyrim's open world is still the reason people play it — walk in any direction and something is there. The systems underneath that world, from swordplay to loot to the dialogue tree, have aged a lot less gracefully, and Bethesda has spent a decade finding new ways to resell the same game. Reviewed as Skyrim Special Edition, the version Steam actually sells you today.

8 / 10

Reviewed

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Torchlight II

A 2012 answer to Diablo III's always-online auction house, built by former Blizzard North designers — and still worth playing today largely because of the mod scene that kept extending it after Runic Games itself closed down.

8 / 10

Reviewed

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Vampire Crawlers: The Turbo Wildcard from Vampire Survivors

Poncle and Nosebleed Interactive take the cast of a bullet-heaven phenomenon and lock them into turn-based card combat instead. The pivot works far better than it has any right to, right up until the deck-breaking builds that make the genre fun also make the back half of a run trivial.

8 / 10

Reviewed

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Wartales

Shiro Games' open-world mercenary RPG treats a company of sellswords as a small business — wages, food, gear repair and prisoners are the real spreadsheet, and combat is what happens when that spreadsheet goes wrong.

8 / 10

Reviewed

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Yoku's Island Express

Villa Gorilla's pinball-metroidvania hybrid won a BAFTA for Best Debut and sits at Overwhelmingly Positive on Steam eight years on -- a genuinely inventive idea that a small but consistent minority of players say the traversal design never quite lives up to, in a game its one-off studio never got the chance, or perhaps never wanted, to follow up.

8 / 10

Reviewed

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Backpack Hero

Backpack Hero turns the inventory screen itself into the entire combat system — item shape, orientation and neighbouring slots decide what a fight looks like, not a separate stats page. A look at whether that idea, and the game built around it, survived the jump from a free browser prototype to a finished commercial release the developer has since gone quiet on.

7.5 / 10

Reviewed

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Big Walk

A co-op game about walking and talking with friends, from the Untitled Goose Game studio — shipped two days ago without a separate voice volume slider, so half its reviews are the same polite request written 1,400 different ways.

7.5 / 10

Reviewed

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COTTOn RockWithYou -ORIENTAL NIGHT DREAMS-

A 35th-anniversary cute-em-up that swaps the Cotton series' usual magical kingdom for a Japanese festival backdrop, brings back the well-received Cotton Rock'n'Roll team, and stacks ten wildly different playable ships — several borrowed wholesale from other cult shmups — on top of a launch corpus too small to confirm anything beyond the pedigree.

7.5 / 10

Reviewed

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Diablo III

Diablo III launched in 2012 with a real-money item market that quietly rewrote its own loot tables, then spent the next two years proving the fix was worth the wait. Fourteen years and thirty-nine seasons on, it's a cheap, complete, still-excellent action RPG stuck in maintenance mode — and still carrying an always-online rule it no longer has a reason for.

7.5 / 10

Reviewed

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Diablo II: Resurrected

Blizzard's remaster of the 2000 original finally landed on Steam in February 2026, bundled with the first new class since 2001. The classic game underneath is exactly as good as it ever was — the question is whether Steam buyers are actually being sold the classic game, or something more expensive.

7.5 / 10

Reviewed

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Granblue Fantasy: Relink

Cygames' stand-alone action RPG wraps a four-player hunting-game loop inside a JRPG's full production budget, and the combat mostly earns the spectacle around it. This is not the mobile gacha that shares its name — it's a single upfront purchase with no pulls and no premium currency — but its sigil-driven, Proud Quest endgame asks more patience than it repays.

7.5 / 10

Reviewed

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Monster Train

A vertical, three-floor twist on the deckbuilding roguelike that Slay the Spire built, still sitting Overwhelmingly Positive on Steam more than five years after launch — and still worth playing on its own terms, even with the numbers showing exactly where its late-game balance stops holding up.

7.5 / 10

Reviewed

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Moonlighter

Moonlighter splits itself between a dungeon-crawling roguelite and a shop-management sim, and the two halves are tied together by a genuinely clever idea — you set your own prices and read the customers to find out if you got it right. The question worth answering eight years on is whether that idea, and the combat around it, still hold up once the spreadsheet gets written.

7.5 / 10

Reviewed

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No Rest for the Wicked

Moon Studios spent over two years turning a thin, contentious Early Access launch into a nearly complete game — hand-painted world, precision souls-like combat, a real town to build up, and co-op that only actually arrived in January 2026 — with the full 1.0 release now dated for October 2026.

7.5 / 10

Reviewed

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The Messenger

Sabotage Studio's debut turns from an 8-bit Ninja Gaiden throwback into a 16-bit metroidvania halfway through, and that structural gamble is exactly what still divides its Steam reviews eight years later -- critics loved the twist in 2018, but a large share of players now say the backtracking-heavy second half undoes what the first half built.

7.5 / 10

Reviewed

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