The Wanderer reading room

Game Reviews

Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.

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Jusant

A serene climbing adventure whose art, sound and central mechanic draw near-unanimous praise, undercut by a consistent complaint — voiced even inside its own top positive review — that a three-to-six hour runtime and static, letter-based storytelling ask a lot for the price, with barely a third of players ever reaching the ending.

7.5 / 10

Reviewed

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Kaizen: A Factory Story

The first release from Coincidence, the studio Zach Barth founded after closing Zachtronics, and a genuinely good factory-automation puzzler by any independent measure — that its own most enthusiastic reviewers still rank as the weakest entry in its creator's catalogue, a verdict this review's near-unanimous negative sample backs up in specific, comparative detail.

7 / 10

Reviewed

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Kingdom Come Deliverance

An ambitious, unusually grounded medieval RPG whose historical immersion and storytelling are still praised even by its harshest critics — undercut by a combat system reviewers say only really works one-on-one, persistent bugs eight years on, and two fresh 2026 controversies: a retroactive EULA change requiring a third-party account, and an allegation that Warhorse replaced a human translator with AI.

7.5 / 10

Reviewed

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Kingsvein

A tightly-focused dark fantasy tactical RPG from the solo-led studio behind Voidspire Tactics and Horizon's Gate, whose deliberate streamlining reads as refinement to newcomers and as a genuine mechanical downgrade to the developer's own returning fans.

7 / 10

Reviewed

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Look Outside

A pixel-art survival horror RPG confined to a single apartment building where glancing out a window turns people into grotesque monsters — a genuine cult phenomenon whose storytelling and atmosphere draw some of the most passionate praise this outlet has documented all year, sitting alongside a real, specific mechanical complaint cluster about a punishing save system and RNG-heavy combat from a small but consistent share of its own reviewers.

8 / 10

Reviewed

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Marvel's Midnight Suns

A genuinely excellent tactical card-battler from the XCOM team, buried at launch under a season pass and paid cosmetics stacked on top of a full-price single-player game, forced launcher software that broke performance, and — years later — a Terms of Service change reviewers describe in the harshest possible terms.

7 / 10

Reviewed

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Metro 2033 Redux

A widely acclaimed post-apocalyptic shooter whose negative reviews cluster around two distinct, dateable events rather than the game's own design — a 2019 review-bombing tied to Metro Exodus's Epic Games Store exclusivity, and a larger, more recent wave of genuine modern- system compatibility problems that this review found dominating 2025 and 2026 far more than any complaint about the game itself.

7.5 / 10

Reviewed

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Metro Exodus

A well-regarded, atmospheric post-apocalyptic shooter whose reputation was genuinely damaged by a real 2019 Epic Games Store exclusivity controversy and a cluster of specific, long-unfixed bugs — but whose negative reviews have declined sharply since, consistent with a history that's now largely settled rather than an ongoing problem.

8 / 10

Reviewed

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Middle-earth Shadow of Mordor

A landmark action RPG whose Nemesis system was genuinely influential and remains widely loved a decade on — but a real, organised share of its negative reviews are deliberate protests against Warner Bros. patenting that same system and closing developer Monolith Productions in 2025, not complaints about the game itself.

8.5 / 10

Reviewed

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MORDHAU

A genuinely acclaimed medieval melee combat game whose combat system reviewers on both sides of the score still call the best in its genre — undercut by a worsening, well-corroborated problem as the game ages: a shrinking, veteran-dominated population creates a steep skill gap that new players increasingly describe as insurmountable, with negative reviews trending upward every year since 2021.

7.5 / 10

Reviewed

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Necromancer Idle: The Endless Drain

A solo-developed idle RPG that slipped onto Steam with no demo, no marketing push and no fanfare, and quietly built a small but devoted following comparing it directly to Increlution. Its tiny review sample carries genuinely enormous playtimes on one side and a blunt "this isn't a game" dismissal on the other.

7 / 10

Reviewed

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Neon White

A first-person speedrunning platformer built around discarding cards for guns or traversal tricks, whose movement design earns some of the most enthusiastic praise this library has documented, attached to a visual-novel dating-sim story its own fanbase mocks almost unanimously while still recommending the game without hesitation.

8.5 / 10

Reviewed

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Nobody Saves the World

A shapeshifting action RPG from the makers of Guacamelee whose nineteen unlockable forms draw genuine, specific praise for build variety, undercut by a keyboard-and-mouse experience its own players were still calling broken more than four years after launch, and a co-op mode widely described as an afterthought.

7 / 10

Reviewed

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NORCO

A densely written, richly atmospheric Southern Gothic point-and-click set in a surreal, sinking Louisiana refinery town, whose passionate fanbase and its critics converge on the same specific complaint — a narrative that loses its footing in the final act after an extraordinary opening.

7.5 / 10

Reviewed

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Ogre Chambers 2222

A sci-fi bullet-hell roguelike from a solo developer whose likeable social-media presence turned into a genuine viral moment — inflating the review count well beyond what gameplay alone usually drives, though players who stuck around for real playtime confirm there's a solid game underneath the goodwill.

7.5 / 10

Reviewed

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Öoo

A tiny, exquisitely designed bomb-jumping puzzle-platformer from Japanese solo developer NamaTakahashi that earned a 99%-plus Overwhelmingly Positive Steam record and near-unanimous "masterclass" praise — this review reads its entire, genuinely tiny 18-review negative corpus and finds the closest thing to a real complaint is that the game is short enough most players finish it in a single sitting.

8.5 / 10

Reviewed

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Padoria

A Balatro-flavoured poker roguelike where every card fights on two fronts at once — attack from the top face, defence from the bottom. Its entire review record so far is written in Korean, and reading it directly turns up a genuinely coherent, specific picture the game's English-language silence has been hiding.

7 / 10

Reviewed

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PAYDAY 3

A co-op heist shooter whose Mixed lifetime badge is a fossil of one of the decade's worst launches — always-online even solo, missing basic menu options, paid DLC sold mid-disaster — set against a genuinely verified three-year recovery that has its most recent reviews running 78% positive on the back of monthly updates and a peer-to-peer overhaul.

7 / 10

Reviewed

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Planet of Lana

A visually stunning sci-fi puzzle-platformer that draws the same LIMBO and INSIDE comparisons its critics use against it, praised almost unanimously for its art and music while a large, specific share of its own reviewers argue the puzzles never move past their opening ideas.

7.5 / 10

Reviewed

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Pot's On!

A free-to-play inventory-management roguelite about a cursed adventurer trapped inside a cooking pot, fighting "suspiciously beautiful" monsters for loot. Its English review sample is perfectly clean — 32 reviews, all positive — and its only real complaint is that a recent balance pass made a beloved game noticeably harder.

8 / 10

Reviewed

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Prodeus

A pixel-and-polygon retro boomer shooter with weapons, movement and gore its own review base calls some of the best in the genre, undercut for years by a single, near-unanimously criticised design decision — dying carries no real penalty — that the developer only partially addressed roughly a year after its full release.

7 / 10

Reviewed

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Ravenswatch

A fairytale-hero action roguelite whose distinct, wildly different playable characters and tight combat earn it a lasting Very Positive score, dragged down by a permanent three-map ceiling its own developers have confirmed will not grow, even as the roster keeps expanding.

7.5 / 10

Reviewed

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