The Wanderer reading room

Game Reviews

Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.

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Remnant From the Ashes

A well-liked gunplay-and-souls hybrid whose negative sample carries a genuine, multi-year design complaint about mob-swarmed boss fights, a serious matchmaking flaw that let cheaters corrupt other players' saves, and one very high-vote but singular allegation of the developer banning a negative reviewer, which this review reports cautiously rather than as fact.

7.5 / 10

Reviewed

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Replicat

A memory-matching roguelike deckbuilder its own fans nickname "Memory Balatro," executed well enough to hold a near-spotless Steam record, with the honest asterisk — raised by fans and by its rare negative reviews alike — that it borrows its structure from Balatro closely enough that some players see homage where others see imitation.

8 / 10

Reviewed

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Risen

Widely regarded as Piranha Bytes' finest work and the true spiritual successor to their acclaimed Gothic series, Risen carries a remarkably stable, decade-spanning structural complaint — a genuinely strong first half giving way to a repetitive, fetch-quest-heavy final chapter that reviewers writing in 2016 and 2026 alike describe almost identically.

7.5 / 10

Reviewed

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Riviera: The Promised Land

A lovingly remembered cult-classic choose-your-own-adventure JRPG, first released on the WonderSwan Color in 2002, brought to Steam by its original developer with genuine long-term fan devotion intact, undercut by AI-upscaled art several returning fans say makes the remaster look worse than the games they grew up with.

7 / 10

Reviewed

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Rollerdrome

A rollerskating bullet-time shooter that fuses Tony Hawk-style trick scoring with Max Payne-esque gunplay into something genuinely unlike anything else on the market, whose Steam reception has, since 2025, split into two separate questions — is the game good, and should you actually pay for it after the publisher shut down the studio that made it.

8 / 10

Reviewed

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Rune Factory: Guardians of Azuma

A fresh, simplified take on the farming-fantasy-action RPG series that plays well for newcomers and won an enormous, healthy Steam audience, but whose own review base — dominated by reviewers who've played every prior entry — argues repeatedly that the series' deeper systems were stripped out rather than modernised.

7.5 / 10

Reviewed

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Scarmonde

An 8-bit-styled dungeon crawler that recaptures the specific magic of NES-era Final Fantasy while fixing everything that made those games frustrating, building a 12-class party system deep enough that its own fans write strategy guides instead of reviews.

8.5 / 10

Reviewed

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Shelldiver

A cozy incremental about a senior turtle building a jellyfish-fishing business that lands its upgrade loop almost perfectly for the three-to-eight hours it lasts, undercut for this audience specifically by two things its own reviewers keep repeating — it ends fast, and despite its store tags it isn't actually an idle game.

7.5 / 10

Reviewed

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Sifu

A stylish, cinematic kung fu brawler whose biggest obstacle is entirely by design — a parry-and-dodge combat system reviewers repeatedly call harder than Dark Souls, Elden Ring or even Sekiro, backed up by a Platinum achievement completion rate of just 1.5%.

8 / 10

Reviewed

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Slay the Princess

An Overwhelmingly Positive branching-narrative horror visual novel with a cult following rare even by the genre's standards, whose thoughtful minority of critics raise a real, specific argument — that its time-loop structure grows repetitive and its choices funnel into fewer meaningfully distinct outcomes than the premise implies.

8.5 / 10

Reviewed

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Star Ocean The Second Story R

A faithful, HD-2D remake of the 1998 fan-favourite that reviewers rate Very Positive and trending upward two years on, built around genuinely praised character writing and a deep private-action system, dragged down by companion AI complaints, an always-online requirement and a handful of specific, documented localisation changes from the Japanese original.

7.5 / 10

Reviewed

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Star Wars Jedi Survivor

A well-regarded continuation of Cal Kestis's story that launched as one of the most notoriously broken PC ports of 2023 — sentiment has genuinely recovered since (recent reviews run well ahead of the lifetime score), but performance and crashes remain the single most common complaint in this outlet's sample even three years later.

7.5 / 10

Reviewed

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Stonewards

A co-op dwarven mine-by-day, defend-by-night roguelite that arrived in Early Access with 100,000 wishlists behind it and immediately delivered on the hype — reviewers keep shouting Rock and Stone, and the one real complaint is that a single class is currently doing all the digging.

7.5 / 10

Reviewed

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Sultan's Game

A weekly card draw from a mad ruler turns resource management into a genuinely dreadful moral gauntlet, and the concept is original enough that it sold a million copies and won an Indie Game of the Year award — set against a translation its own English-speaking audience has been calling unacceptable for over a year, and a loop that a large share of veteran reviewers say goes stale on repeat playthroughs.

7.5 / 10

Reviewed

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Sunderfolk

A tactical fantasy co-op RPG built to replace board game night, with a genuinely standout value proposition — one copy covers a whole group of four — undercut for a large share of its own reviewers by a mandatory phone-as-controller scheme that several report they couldn't avoid even playing solo.

7.5 / 10

Reviewed

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Supermarket Simulator

One of the biggest indie management-sim hits of the era, whose addictive stock-and-sell loop earned it a huge, devoted following through Early Access — a following that has spent the year since its 1.0 release documenting two real, dateable grievances in detail: unresolved AI-generated promotional art, and a 2026 DLC rollout that now more than doubles the price of owning everything the base game once implied was complete.

7 / 10

Reviewed

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Tactical Breach Wizards

A genuinely original turn-based tactics game — wizards in kevlar defenestrating enemies through fixed, puzzle-like encounters — that critics and most players love, but that a real, persistent minority bounces off within a couple of hours for advertising a freedom the game doesn't actually offer, plus a quippy writing style that divides its own fanbase.

8 / 10

Reviewed

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Teenage Mutant Ninja Turtles: Shredder's Revenge

A lovingly faithful throwback beat-'em-up from the Streets of Rage 4 team that nails its 90s arcade nostalgia almost unanimously, undercut by a short story campaign, cross-platform multiplayer several reviewers say doesn't actually work as advertised, and a save-corruption bug reported as unresolved years after launch.

7.5 / 10

Reviewed

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Telepath Tactics Liberated

A Fire Emblem-inspired SRPG built around shoving enemies off cliffs and into lava rather than around RNG-driven misses, backed by a genuinely powerful campaign editor and a developer reviewers repeatedly praise for responding to years-old posts — wrapped in a UI multiple high-playtime fans call the worst they've ever used.

7 / 10

Reviewed

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Terra Nil

A genuinely inventive "reverse city builder" about restoring wastelands to life, praised almost universally for its concept and art, undercut from launch by a length-and-price complaint even its fans echo, and more recently by a major free content update that split longtime players over how "chill" the game is supposed to feel.

7 / 10

Reviewed

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The Adventures of Elliot: The Millennium Tales

A gorgeous HD-2D homage to Zelda-style action-adventure from the Octopath Traveler and Bravely Default team, undercut by a chatty fairy companion, a single overworld recycled across four time periods, and a full price that a meaningful share of its own reviewers say the content doesn't earn.

7 / 10

Reviewed

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The Alters

A genuinely inventive sci-fi survival game about a stranded scientist cloning alternate versions of himself from different life choices, whose acclaimed writing and design were overshadowed at launch by a confirmed, publisher-acknowledged failure to disclose generative-AI content — including leftover AI prompt text found in shipped translations — that this review independently verified through press coverage rather than relying on review-corpus allegations alone.

7 / 10

Reviewed

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The Banner Saga

A gorgeously art-directed Viking tactical RPG whose story and presentation draw near-universal praise even from critical reviewers — undercut by a specific, mechanically precise complaint that recurs across a full decade: the combat's action-economy design makes injuring and sparing enemies the optimal strategy, so killing them is often actively punished.

7.5 / 10

Reviewed

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The Banner Saga 2

The trilogy's middle chapter, widely framed by reviewers as a "sophomore slump" that carries over the same combat-design critique this outlet found in the original game — plus a new complaint that its own attempt at a new mechanic (barricades) adds tedium rather than depth, and an ending several reviewers call less satisfying than the first game's.

7 / 10

Reviewed

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