The Wanderer reading room

Game Reviews

Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.

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The Filmmaker - A Text Adventure

A menu-driven text adventure about a haunted movie theater and the five black-and-white B-movies inside it — the third entry in Storycentric Worlds' interactive-fiction series, well liked by the small audience that has reviewed it, with recurring complaints about a clunky interaction menu and old-school pixel-hunt puzzle logic.

7 / 10

Reviewed

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The Necromancer's Tale

A 400,000-word gothic CRPG about a minor 18th-century noble's slow corruption into a master of the undead, widely praised for its writing and choice-consequence Trust system — and just as widely criticised, by a smaller but vocal minority, for basic combat, opaque reputation swings, and softlocks that can strand an underprepared build for hours.

7 / 10

Reviewed

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Tyranny

Obsidian's "evil already won" isometric RPG opens with one of the most original premises in the genre — and then, according to a large share of its own fans, simply stops rather than ends, a truncation reviewers link directly to the sequel and expansions it never got.

7 / 10

Reviewed

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Urbek City Builder

A voxel-art city builder that trades money and disasters for a strict web of building adjacency rules, turning city planning into a genuine spatial puzzle — Very Positive on Steam, with a persistent, well-documented complaint that its achievement-gated progression can trap players on the first map for good.

7.2 / 10

Reviewed

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Warhammer - Vermintide 2

A widely loved Left 4 Dead-style co-op action RPG whose own longtime fans describe a recurring pattern of the developer breaking what worked — most seriously with a kernel-level anti-cheat system reviewers say has issued false-positive bans in a purely cooperative game.

7 / 10

Reviewed

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Idle Trillionaire

A US$5 solo-dev card game about getting obscenely, monstrously rich — Cookie Clicker's number-go-up loop wearing a satirical life-sim's clothes, with real documented flaws (a reset mechanic that still catches players a year after the fix) and none of the monetisation traps this library usually has to warn about.

7.3 / 10

Reviewed

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Journey to Incrementalia

A NZ$7.39 solo-developed incremental auto-battler about a necromancer smashing 99 walls — Very Positive across 911 reviews, and honest about being "Active Incremental" even though Steam's own Idler tag oversells how passive it is. The build freedom the store promises is real, but a full-respec-only skill tree with no saved loadouts turns a lot of that freedom into manual busywork, and the solo developer's patch trail goes quiet in May 2025.

7.5 / 10

Reviewed

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Akatori

A staff-wielding metroidvania that took six years to reach Steam, changing developer partway through — smooth movement and near-unanimous praise for its pixel-and-3D art sit alongside a shallow combat loop and a reward economy that gives exploration almost nothing to find.

7 / 10

Reviewed

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Bonereader

A dice-poker deckbuilder set in a shamanic purgatory, reviewed one day after launch on a single professional review, a demo-era user corpus, and Steam's own early data — because the full game itself has exactly one Steam review to its name so far.

7 / 10

Reviewed

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Cargo, Please!

A solo-developed top-down delivery sim across three open cities, where cargo condition and a watchful police force matter as much as your route — launched two days ago with a tiny but detailed early review corpus and no achievement data yet to check its claims against.

7 / 10

Reviewed

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CastleOn

A one-day-old, solo-developed turn-based castle-builder that spent over a year in a public demo before launch — 70-plus buildings, 90-plus technologies and 50-plus historical Crusade-era Lords for a budget price, tested so far by exactly one Steam reviewer.

7 / 10

Reviewed

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Clickstellar

A NZ$7.10 debut space clicker from a solo Steam developer credited only as "Tom," where tapping a dying star funds a Cookie Clicker-style building ladder, a real anti-farming safeguard on its prestige loop, and a ~40-node Dark Matter tree — checked five days into a launch with almost no reviews yet to judge it by.

7 / 10

Reviewed

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Click To Continue

A NZ$7.39 first-person clicker that spends most of its three-to-six-hour runtime pretending to be a joke about number-go-down before revealing a real escape-room puzzle structure — checked against a 442-review corpus and achievement data showing only about one buyer in nine ever reaches the end.

7.5 / 10

Reviewed

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Cornerpond

A pixel-art fisher who sets up camp in the corner of your screen and keeps casting while you work — beloved by 97% of a two-thousand-plus review base, but the same corpus argues loudly about whether "idle" is the right word for it, and the achievement data backs the argument up.

7 / 10

Reviewed

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