Nubby's Number Factory
A NZ$7.39 plinko roguelike about making numbers get bigger, 97.4% positive — and 56 of its 100 most-helpful negative reviews are about the same thing: you are not really in control.
7.5 / 10
The Wanderer reading room
Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.
A NZ$7.39 plinko roguelike about making numbers get bigger, 97.4% positive — and 56 of its 100 most-helpful negative reviews are about the same thing: you are not really in control.
7.5 / 10
A turn-based RPG that splits its time between a colourful dream world and a grounded, emotionally heavy reality, built around themes of grief and mental health with a level of care that's earned it one of the most devoted followings of any recent indie RPG.
9 / 10
A genuinely strange free survival MMO whose defining flaw — seasonal servers that wiped everything you built — has quietly been fixed, while its veterans have moved on to a different argument entirely.
7 / 10
A short, genuinely inventive puzzle adventure that reaches outside the game window to talk to you — 98.3% positive, and if you're on Linux or Steam Deck you should buy a different version of it.
8.5 / 10
A deeply weird, deeply charming farming and creature-collector hybrid that resolves disputes with dance battles instead of combat — arriving on Steam years late and still trailing a genuinely ugly 2019 controversy that has little to do with the game itself.
7.5 / 10
Build a machine that makes gold, then spend three hours making it smaller — 97.1% positive, nine years old, and still receiving patches a fortnight ago.
8.5 / 10
A free horror-fantasy visual novel about a messy, thirty-something friend group dragged back into the wish-granting wonderland of their childhood — remastered and re-released this July to a genuinely spotless review record.
8.5 / 10
A time-loop mystery about a tiny solar system that "everyone says" you need to experience knowing nothing about — Overwhelmingly Positive at 95.6%, and honest enough with itself that its own top negative review is a genuinely unresolved crowdfunding controversy, not a design flaw.
9 / 10
A beloved chaotic co-op cooking sequel whose biggest, most persistent complaint isn't about difficulty or design — it's a specific online-connectivity problem reviewers have reported in nearly every year since 2018, plus one infamous level that keeps coming up for genuine motion sickness.
7 / 10
A Mostly Negative badge on one of the best-designed shooters ever made — and the single most-upvoted criticism of it, at 21,456 votes, has been edited by its own author to say most of it no longer applies.
7 / 10
A haunting, atmospheric car-survival roguelike whose single biggest obstacle to a wider audience isn't its horror or its driving physics — it's a save system that a large, consistent share of reviewers say makes the game genuinely incompatible with an interrupted life.
7.5 / 10
A border-checkpoint bureaucracy simulator that turns document-checking into genuine drama, thirteen years on. Its creator says its themes have only become more relevant with time — a fact he finds less like vindication and more like a tragedy.
9 / 10
The indie life sim that spent seven years being the great Sims alternative, now 91% positive and a million copies sold — with a build mode people adore and a live mode its own supporters say isn't finished.
7 / 10
A dark-fantasy roguelike where you spend an hour designing a character and about eight minutes watching them win — 98% positive, and its critics and its store page agree on exactly what it is.
7.5 / 10
A puzzle game about pushing boxes into boxes that contain themselves — 99% positive, one of the highest-rated games in this library, with a motion-sickness problem its own longest-playing critic begged the developer to fix.
8.5 / 10
A ragdoll physics sandbox at 98.7% positive with a Workshop full of community mods — and a February 2026 incident where one of those mods spread itself across the Workshop and had to be shut down.
8 / 10
One of the biggest co-op horror games ever made, sitting on 836,000 reviews and a movie deal — and, right now, absorbing the fallout of a May 2026 customisation update its own top reviews call the worst in the game's six-year history.
7 / 10
A decade-old space colony sim with a specific, detailed design complaint at the heart of its negative reviews — one terrain quirk that some players call a fatal flaw and others, including a 900-hour veteran, call simple mismanagement.
7 / 10
A near-perfect 2009 strategy game sold as a 2009 build, in which the design has aged beautifully and the port has aged badly — and the complaints are getting more common, not less.
8 / 10
Fifteen years on, Portal 2 remains one of the most acclaimed puzzle games ever made — and its small, honest minority of dissent is worth hearing, from real motion-sickness reports to a considered argument that the sequel traded the original's focus for scale.
9.5 / 10
A fully text-based, single-player MUD revival with Steam Workshop mod support — reviewed against its complete English sample plus a translated look at its small Chinese-language negative sample, whose UI complaints this review found the developer had already fixed by name.
7.5 / 10
A genuinely therapeutic cleaning simulator that reviewers describe helping with anxiety and bad days alike — undercut for a real, growing share of players by achievements locked behind a fast-multiplying string of paid DLC packs.
7.5 / 10
MMO raid mechanics compressed into a 40-minute co-op roguelike, 97.9% positive with a perfect recent record — and a colour-clarity problem that kills players through no fault of their own.
8.5 / 10
A gorgeous, exquisitely designed 2D platformer widely regarded as a genre high point — increasingly overshadowed on Steam by a mandatory Ubisoft Connect requirement that reviewers describe wiping progress, blocking launches, and making one achievement outright impossible after Ubisoft took down its servers.
7.5 / 10