The Wanderer reading room

Game Reviews

Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.

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XCOM 2

Ten years on it's still the sharpest turn-based tactics game ever made, built on one brilliant, divisive decision: you are always out of time. The thing that's actually got worse since 2016 isn't the game — it's what you have to agree to in order to launch it.

8.5 / 10

Reviewed

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Abyss Horde

A four-dollar tower defence roguelite where the towers shoot themselves and you pick the upgrades — and whose players are averaging fourteen hours in its first week. The best value on this list, and the most repetitive thing on it.

7 / 10

Reviewed

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Banished

A one-person city-building survival game from 2014 that still holds a Very Positive Steam rating across 37,800-plus reviews, built on a genuinely unusual pitch — no money, no skill trees, no combat — that a decade of players keep bumping up against the same mid-game ceiling to enjoy.

7 / 10

Reviewed

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Bravely Default II

A soft reboot that keeps the Brave and Default battle system and Asterisk job system that made the series' name, wrapped around a new cast and a story a meaningful share of its own Steam reviews call the weakest part of the package.

7 / 10

Reviewed

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Farthest Frontier

A medieval survival city builder from the makers of Grim Dawn that spent three years building the deepest farming and disease system in the genre, then left Early Access in October 2025 to a Very Positive Steam rating and a still-vocal minority saying the milestone patch didn't fix what was wrong with it.

7.5 / 10

Reviewed

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FOUNDRY

A calm, good-looking voxel factory game about building robots to sell them — a genre full of hostile worlds and existential stakes, this one just wants you to optimize a conveyor line in peace. Two years into Early Access, that's both its appeal and its ceiling.

7 / 10

Reviewed

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Frostpunk

The 2018 society-survival strategy game that made keeping a city's generator running feel like a moral crisis. Eight years and 136,000-plus Steam reviews later, Frostpunk still holds a Very Positive rating — earned by a first playthrough nothing else quite replicates, and complicated by a second and third playthrough that keep finding the same optimal path.

8.5 / 10

Reviewed

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Green Hell

A survival-crafting game that replaces its genre's usual menu-driven fiddling with a diegetic system — you inspect your own wounds, dig leeches out with your fingers and physically reach into your pack for a fire kit — built around a sanity mechanic that can hallucinate you to death. A separate, heavily narrative Story Mode sits alongside the open sandbox and has drawn specific, credible criticism for how it depicts the Amazon's indigenous Yabahuaca people.

7 / 10

Reviewed

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Inscryption

A card-based deckbuilder that spends its first act convincing you it's a horror-tinged roguelike, then spends the next two acts proving that was never the whole game — a genre-shifting puzzle box from Daniel Mullins Games that has held a 96.8% Overwhelmingly Positive rating across 134,000-plus Steam reviews for nearly five years, even as a consistent minority feels misled by its own store page.

9 / 10

Reviewed

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Kenshi

A squad-based open-world RPG with no main quest, no level cap on how far you can fall, and an engine that has been fighting its own interface since a Steam Early Access launch in March 2013 — five and a half years before the "release date" most storefronts show. Its systemic freedom is genuinely unmatched; its performance and UI never caught up to the ambition.

7.5 / 10

Reviewed

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Mabinogi Mobile

A mobile adaptation of Nexon's beloved 2004 PC MMORPG that went from a widely mocked teaser trailer to South Korea's Game of the Year, largely on the strength of a monetisation model its own audience specifically praised for restraint — not yet available in English.

7.5 / 10

Reviewed

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Medieval Dynasty

A first-person survival sandbox about hunting, farming and building a village that eventually runs itself, wrapped around the promise of a multi-generational dynasty that almost nobody who owns it ever actually reaches — a Very Positive, 42,000-plus-review Steam favourite that has spent the last two years answering "what's missing" with paid cosmetics instead of the content its own late-game silence keeps calling for.

7 / 10

Reviewed

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Monster Train

A vertical, three-floor twist on the deckbuilding roguelike that Slay the Spire built, still sitting Overwhelmingly Positive on Steam more than five years after launch — and still worth playing on its own terms, even with the numbers showing exactly where its late-game balance stops holding up.

7.5 / 10

Reviewed

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Nova Lands

A pixel-art automation game that grafts Factorio-style conveyor belts onto a Forager-style hand-gathering loop. The first ten hours are genuinely charming; the back half turns into a long wait for timers to finish, and a cluster of recent reviews accuse it of bundling data collection players can't fully switch off.

7 / 10

Reviewed

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Skyformer

A factory game with one iron deposit. Skyformer caps how fast you can extract anything, so you can't solve problems by building another mine — and then it makes the weather you terraformed into existence come back and destroy your factories. Half a gigabyte, genuinely novel, and rough where it counts.

7 / 10

Reviewed

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Starbound

A ten-year-old space sandbox that still earns a Very Positive rating on the strength of its crafting-and-exploration loop and its modding scene — until you check the dates and find the developer has shipped one hotfix since 2019, then marked the tenth anniversary of its 1.0 launch with a vinyl record instead of an update, which is currently tanking the recent-review score in real time.

7 / 10

Reviewed

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Suncraft

A cozy pixel-art gathering and crafting game about rebuilding a village, sold on a shelf full of idle games and repeatedly mistaken for one. It isn't. It's a thirty-hour hand-managed crafting loop with a warm story attached, and at six dollars it's one of the easiest recommendations of the summer — for the right player.

7.5 / 10

Reviewed

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Tales of Arise

A gorgeous, thematically serious entry in Bandai Namco's long-running JRPG series, built around six-character elemental combat and a slavery-and-liberation story that earns its weight. The game underneath is excellent. The launch-day decision to sell costume DLC that unlocks combat Artes and stat bonuses, advertised at every campfire, is still the thing its own playerbase brings up five years later.

8 / 10

Reviewed

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Torchlight II

A 2012 answer to Diablo III's always-online auction house, built by former Blizzard North designers — and still worth playing today largely because of the mod scene that kept extending it after Runic Games itself closed down.

8 / 10

Reviewed

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Trials of Mana

A full 3D remake of a 1995 Super Famicom classic that never got an official English release until this and a retro re-issue arrived together in 2019-2020 — faithful to the original's charm and class-change system, but missing the SNES version's local co-op and carrying writing a meaningful share of its own Steam reviews call dated.

7 / 10

Reviewed

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