The Wanderer reading room

Game Reviews

Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.

Browse the reviews

The Gorcs' Forge

A cute, cheap goblin-blacksmith crafting and resource-management game with a small, genuinely fond following -- and an equally consistent complaint that there simply isn't much of it, with most players finishing in well under an hour.

5 / 10

Reviewed

Read review of The Gorcs' Forge

The Lamplighters League

Harebrained Schemes' pulpy 1930s take on XCOM-style tactics landed Mostly Positive with players, and cost publisher Paradox Interactive a confirmed $22.8 million write-down within a week of release -- a commercial disaster that split the studio from its publisher, ended patch support, and left global achievement data showing only 8.8% of owners ever finish it.

6 / 10

Reviewed

Read review of The Lamplighters League

The Last Case of Benedict Fox

A visually striking Lovecraftian metroidvania about diving into murder victims' dying memories, undercut at launch by clunky controls and poor optimisation the developer never fully resolved before formally announcing, in a farewell post nearly two years later, that support had ended for good.

6 / 10

Reviewed

Read review of The Last Case of Benedict Fox

The Lord of the Rings: Gollum

A full-price stealth-platformer built around Middle-earth's most compelling supporting character that arrived so technically broken it became a byword for launch disasters — its Steam player count hit zero within five months, and the studio that made it closed its development arm weeks after release.

3 / 10

Reviewed

Read review of The Lord of the Rings: Gollum

The Messenger

Sabotage Studio's debut turns from an 8-bit Ninja Gaiden throwback into a 16-bit metroidvania halfway through, and that structural gamble is exactly what still divides its Steam reviews eight years later -- critics loved the twist in 2018, but a large share of players now say the backtracking-heavy second half undoes what the first half built.

7.5 / 10

Reviewed

Read review of The Messenger

The Riftbreaker

A base-building, Factorio-flavoured action RPG that launched in October 2021 to strong acclaim, then spent nearly four years failing to deliver a promised co-op mode -- and finally did, in August 2025, bundled with a loot rework substantial enough to spark a fresh wave of complaints from the veterans who'd waited for it.

7.5 / 10

Reviewed

Read review of The Riftbreaker

The Serpent Rogue

A Team17-published fantasy alchemy-adventure about a masked Warden brewing potions and taming creatures to stop a spreading corruption -- genuinely atmospheric and well-loved by a devoted minority, but let down by threadbare tutorials, a locked camera and a developer who shipped two patches in its first two weeks and then largely went quiet.

6 / 10

Reviewed

Read review of The Serpent Rogue

The Sinking City

A Lovecraftian open-world detective game that spent nearly four years yanked off Steam entirely by a publisher lawsuit, then came back in 2024 as a self-published "Remastered" rebuild that swapped out the version some owners specifically wanted to keep -- Mostly Positive today, praised for atmosphere and mythos, criticized for repetitive investigation, weak combat, and a rocky relaunch.

6 / 10

Reviewed

Read review of The Sinking City

The Surge

Deck13's sci-fi Souls-like introduced limb-targeting combat and an exosuit-crafting loop genuinely novel for the genre, and spent nine years being described in almost identical terms by its own fans -- a great first few hours undone by clunky combat and a back half that runs out of ideas.

6.5 / 10

Reviewed

Read review of The Surge

Tiny Rogues

A fantasy bullet-hell roguelite with a loop players return to for hundreds and even thousands of hours, running in the same Early Access state for nearly four years -- Steam's own achievement data and the solo developer's own dev-blog admissions both back up the loudest recent complaint, that its major content update keeps slipping.

7.5 / 10

Reviewed

Read review of Tiny Rogues

Torchlight III

The Torchlight series' return from a scrapped free-to-play MMO experiment landed as a slimmer, shallower action RPG than its beloved predecessor — and six years on, its Mixed Steam rating hasn't moved an inch, even as the studio that made it no longer exists.

5.5 / 10

Reviewed

Read review of Torchlight III

Total War: PHARAOH

A Bronze Age Total War entry that launched to accusations of being an overpriced Troy reskin — then did something this library rarely gets to report: Creative Assembly publicly apologised, cut the price from $59.99 to $39.99, and issued partial refunds to every existing buyer.

6 / 10

Reviewed

Read review of Total War: PHARAOH

Trek to Yomi

A striking black-and-white samurai action game built on Kurosawa-style cinematography -- and a rare case where even the game's own top-voted positive review opens by calling the combat "GOD AWFUL," in a corpus where that complaint appears in three out of every four negative reviews.

5.5 / 10

Reviewed

Read review of Trek to Yomi

Trine 4: The Nightmare Prince

Frozenbyte's course-correction after Trine 3's disastrous 3D detour, returning to 2.5D co-op puzzle-platforming with three fairytale heroes -- still Very Positive on Steam seven years on, with the series' oldest, most consistent complaint (the combat) as fresh in this year's reviews as it was at launch.

7.5 / 10

Reviewed

Read review of Trine 4: The Nightmare Prince

Trine 5: A Clockwork Conspiracy

Frozenbyte's fifth fantasy co-op puzzle-platformer is, by wide agreement, its most gorgeous entry -- and its most persistently broken in the mode the series is built around. Steam has it at Very Positive, but a third of its English-language negative reviews, spanning three full years, describe co-op desyncs, lost progression and crashes that were never fixed.

7 / 10

Reviewed

Read review of Trine 5: A Clockwork Conspiracy

Trinity Trigger

A Secret of Mana homage so direct that both its critics and its fans reach for the same comparison unprompted — undercut by a self-inflicted design choice that locks its headline co-op feature behind three hours of solo play, well past Steam's own refund window.

5 / 10

Reviewed

Read review of Trinity Trigger

UFO 50

An audacious collection of 50 complete, fictional 8-bit-era games from the creator of Spelunky, near-universally admired for its craft, with a real and well-articulated minority finding its retro difficulty and near-total lack of guidance a genuine barrier rather than charm.

8.5 / 10

Reviewed

Read review of UFO 50

Universe Horizon

A cheap, finite incremental about piloting a ship from Earth to the edge of the observable universe, with an unusually healthy completion rate to back up its warm reception, let down by a user interface that splits into too many screens as it grows and a back stretch several reviewers say outstays its welcome.

7.5 / 10

Reviewed

Read review of Universe Horizon