The Wanderer reading room

Game Reviews

Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.

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Astral Ascent

A Hades-and-Dead-Cells-flavoured roguelite metroidvania whose art, combat feel and hub writing draw strong praise for its opening hours, with a consistent, specific counter-argument that its meta-progression grows passive rather than build-defining once the difficulty ramps up.

7.5 / 10

Reviewed

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Atomfall

A 1950s British nuclear-disaster survival-mystery whose atmosphere and detective-driven structure draw real, specific praise even from its own harshest critics, who nonetheless argue the game never commits to being any one thing — and whose most-upvoted single complaint isn't about design at all, but an undisclosed always-online requirement on a single-player game.

6.5 / 10

Reviewed

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Atomic Heart

A "Soviet BioShock" action RPG whose art direction and alternate-history setting draw close to universal praise, wrapped around combat and pacing reviewers describe as repetitive, a divisive talking-glove companion, and a real, documented controversy over its Russian developer's funding ties that this review reports rather than adjudicates.

7 / 10

Reviewed

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Baldur's Gate Enhanced Edition

The foundational CRPG that gave Baldur's Gate 3 its name, still Very Positive and broadly beloved a quarter-century later — undercut by a genuinely disastrous April 2016 patch that broke the UI and multiplayer, and an unforgiving, famously brutal opening stretch this review verified with hard data rather than reviewer exaggeration.

8 / 10

Reviewed

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Banishers: Ghosts of New Eden

A story-driven action RPG from DON'T NOD where an emotionally rich central relationship and genuinely difficult moral choices are widely praised, while the open world built to hold them draws a remarkably consistent complaint from its own most invested players — it's simply too big for the game inside it.

7 / 10

Reviewed

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Beacon Pines

A gorgeously illustrated storybook mystery whose "charm" branching mechanic promises narrative agency that a large, detailed share of its own reviewers say never really arrives, funnelling every path toward one true ending while the story runs noticeably long after its central mystery resolves.

7.5 / 10

Reviewed

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Bear and Breakfast

A charming, well-written bed-and-breakfast management game about a bear renovating forest cabins for human guests, whose extremely consistent negative-review complaint — genuine charm wrapped around slow, repetitive, empty gameplay — recurs so often that it reads as the honest consensus rather than a minority view.

6.5 / 10

Reviewed

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Blade Prince Academy

A Kickstarter-backed, Hades-inspired real-time-with-pause tactical RPG whose combo-driven combat and dark academia art style earn genuine praise, undercut at launch by softlocking bugs, an unforgiving energy system, and dialogue-heavy base sections a real share of reviewers found hard to sit through.

6 / 10

Reviewed

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Blades of Fire

MercurySteam's dark fantasy forging-adventure spent a year as a PlayStation and Epic Games Store exclusive before reaching Steam alongside a substantial Version 2.0 update. Its combat divides reviewers sharply, and one escort-quest section is disliked with rare unanimity.

7 / 10

Reviewed

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Blasphemous 2

A competent, well-liked dark-fantasy metroidvania sequel whose own fans argue it's a step down from the original in atmosphere and platforming, undercut further by a game-corrupting boss softlock that reviewers report as unfixed years after a patch was supposed to address it.

7 / 10

Reviewed

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Bloobs Adventure Idle

A RuneScape-inspired idle RPG that spent nearly two years in Early Access before its 1.0 launch in June 2026. It nails the AFK-grinding feeling its whole design is built around, but a capped offline system and a new Challenges layer added at launch have split even its most devoted players over whether it's still the idle game they signed up for.

7 / 10

Reviewed

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Blood Bowl 3

A catastrophically incomplete 2023 launch that devastated long-time Blood Bowl 2 fans has genuinely improved on the technical side according to more recent reviews, but a persistent, heavily-corroborated complaint about teams being locked behind premium currency, a battle pass and seasonal releases — rather than available at launch — kept the negative sample nearly as high in 2025 as it was at launch.

5 / 10

Reviewed

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Bramble: The Mountain King

A Nordic dark-fairytale adventure whose art, music and folklore draw close to unanimous praise — repeated inside its own top positive review, which admits to hand cramps from "tedious" trial-and-error platforming — while Steam's own data shows nearly half of buyers still see it through to the end.

7.5 / 10

Reviewed

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Card Shark

A gorgeously written and animated tale of 18th-century card-cheating whose own fans repeatedly describe the actual moment-to-moment gameplay as a punishing quick-time-event exercise rather than the strategic con-artistry the premise promises.

7 / 10

Reviewed

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C.A.R.D.S. RPG: The Misty Battlefield

A tactics-and-deckbuilding hybrid from Way of the Samurai developer ACQUIRE that launched with a genuinely broken design decision — one shared deck powering an entire mismatched squad — patched into something more coherent within days, though a premium price and additional paid character DLC still leave reviewers split on value.

6 / 10

Reviewed

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Chants of Sennaar

A genuinely inventive language-deciphering puzzle game, Overwhelmingly Positive and stable, whose beloved core hook is consistently diluted by stealth sections players compare unfavourably to the calm puzzle-solving around them — plus a real EULA controversy that Focus Entertainment has since publicly clarified and amended.

8 / 10

Reviewed

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Cinnabunny

A Kickstarter-funded cozy bunny-baker life sim that earned an Overwhelmingly Positive Steam badge and a genuinely tiny, fully-readable negative sample — one whose most substantive complaints, thin post-recipe content and an awkward split-screen co-op mode, echo patterns this outlet has flagged elsewhere without dominating the game's reception the way they have for bigger releases.

7.5 / 10

Reviewed

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Circus Electrique

A steampunk Darkest Dungeon-inspired tactical RPG whose gorgeous presentation and combat earn real praise, undercut by an irreversible, one-way progression path that repeatedly softlocks under-levelled players — a severe, specifically documented design flaw the developer never appears to have patched.

6 / 10

Reviewed

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Citizen Sleeper

A widely acclaimed sci-fi dice-and-narrative RPG about an escaped synthetic worker eking out survival on a lawless space station, whose exceptional writing and worldbuilding are matched by an unusually consistent, detailed complaint across its own huge review sample — that the choices at its core don't actually matter once the dice mechanic is "solved."

7 / 10

Reviewed

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Citizen Sleeper 2: Starward Vector

A sci-fi tabletop RPG that expands its predecessor's dice-and-clocks storytelling into a ship-hopping journey across a whole star belt, earning two BAFTA nominations and a Best Narrative award along the way — while a large majority of its own harshest Steam reviewers are the first game's biggest fans, measuring it against a beloved original and finding its punishing new dice system the hardest part to forgive.

7.5 / 10

Reviewed

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COCOON

A wordless puzzle-adventure from LIMBO and INSIDE's lead designer, built around a genuinely inventive world-within-world mechanic that Steam's own reviewers rate Very Positive and trending upward, with a real minority arguing the puzzles are too heavily guided and the boss fights undercut everything the rest of the game does well.

8 / 10

Reviewed

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