The Wanderer reading room

Game Reviews

Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.

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Dungeons & Donuts

A co-op fantasy action-RPG that opened Early Access to a rare thing in this library — a completely unanimous English review sample. Every review so far is short, enthusiastic, and upfront that it's judging a promise more than a finished game.

6.5 / 10

Reviewed

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Dungeon Siege

A genuine early-2000s hack-and-slash classic whose Steam release is missing real, checkable content from the original 2002 game — multiplayer, the ending cutscene, and the Legends of Aranna expansion are all absent by default — a severe, well-corroborated product-completeness problem this review found reported consistently from 2015 through 2026.

6.5 / 10

Reviewed

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Dungeons of Aether

A turn-based dungeon crawler from the Rivals of Aether universe whose art, music and writing draw near-universal praise, while its central dice-drafting combat system is the subject of a genuine, ongoing argument between reviewers who find real strategic depth in it and those who describe the same mechanic as a tedious, exploitable stalemate generator.

6.5 / 10

Reviewed

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Dustland Delivery

A post-apocalyptic trucking-and-trading RPG that earns comparisons to Kenshi, RimWorld and Mad Max for its depth, undercut by a genuinely confusing interface and a rushed exit from a four-month Early Access that left visible "coming soon" placeholders in the shipped 1.0.

7 / 10

Reviewed

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Dying Light 2 Stay Human

A celebrated parkour-and-zombies open world whose negative sample carries two distinct complaints — a years-long "fake co-op" structural gripe where only the host keeps quest progress, and a brand-new controversy from June 2026, when a patch cut roughly two hours from the acclaimed opening prologue, confirmed against the game's own official patch notes.

6.5 / 10

Reviewed

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Enclave

A 2002 dual-campaign medieval action RPG from Starbreeze that lets players fight through the same conflict from the Light and Dark sides, whose combat draws some of the most extreme, directly opposed reactions of any review sample this session found — "satisfying and skill-based" to some, "the worst combat I have ever seen in an RPG" to others.

6 / 10

Reviewed

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ENDLESS Legend 2

A mechanically ambitious 4X sequel from Amplitude Studios, still in Early Access with a 1.0 exit now dated for September 2026, whose own review base runs a genuine, detailed argument about whether it lives up to its beloved predecessor's storytelling and art — a gap the developer appears to be actively closing, judging by a narrative overhaul several longtime players specifically credit as a turnaround.

7 / 10

Reviewed

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Escape Academy

A well-crafted co-op escape-room game whose puzzles draw genuine praise, held back by a mandatory timer players have been asking to disable since launch week, a roughly four-hour campaign against a DLC catalogue that doubles the price, and a cross-platform promise several reviewers say still doesn't work years later.

6.5 / 10

Reviewed

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Escape from Junglekov

A zombie survival game whose combat reviewers describe as broken since its February Early Access launch, marketed with an "MMO" tag despite no server list, and selling individual weapons as separate DLC priced the same as the entire base game.

3 / 10

Reviewed

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Everholm

A gorgeous, open-ended cozy farming RPG whose central mystery hook — why does everyone on this island know you, and where is your missing sister — draws players in and then goes conspicuously quiet, leaving a well-crafted farm sim without the narrative payoff its own setup promises.

6.5 / 10

Reviewed

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Expeditions: Samurai

A party-based tactical RPG that trades Expeditions: Rome's serious tone and hand-drawn portraits for a brighter, more stylised Sengoku Japan — with combat that still holds up and an art and UI overhaul that a loud share of the existing fanbase does not want.

6 / 10

Reviewed

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EXSTETRA

A PSP-era Japanese JRPG finally reaching Western PC players via FURYU, whose reviewers split sharply between "runs great, lovely art, fun combat" and "crashes constantly, controller support doesn't work" — a divide specific enough to read as an inconsistent port rather than a bad game underneath it.

5.5 / 10

Reviewed

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Fae Tactics

A pixel-art SRPG that builds its own identity around summoning fae creatures into battle rather than imitating Final Fantasy Tactics outright, with a review base that agrees on its charm and disagrees sharply, system by system, on whether its difficulty and level-scaling choices are fair or frustrating.

7 / 10

Reviewed

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Fallout 3 Game of the Year Edition

A landmark, hugely influential post-apocalyptic RPG once it's running — but this review's negative sample is dominated by a specific, still-unresolved problem: reviewers across nearly a decade, including as recently as mid-2026, report the Steam version simply refusing to launch on modern Windows without third-party fixes, years after Bethesda removed the old Games for Windows Live requirement.

7 / 10

Reviewed

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FANTASIAN Neo Dimension

Hironobu Sakaguchi and Nobuo Uematsu's love letter to PS1-era Square RPGs, its handcrafted diorama worlds finally escaping Apple Arcade exclusivity onto PC and consoles, undercut by pacing that locks core systems away for 20-plus hours and a final stretch reviewers describe as a genuine grind.

7 / 10

Reviewed

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FANTASY LIFE i: The Girl Who Steals Time

A beloved, deeply engaging cozy-fantasy RPG sequel that a genuinely enormous share of its own players finish and keep playing — sitting alongside the single most consistent, most heavily-upvoted complaint this review has documented all year, that its marketed co-op is severely restricted, undersold by its own promotional videos, and takes hours just to unlock.

7 / 10

Reviewed

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Farmagia

A monster-farming action RPG featuring Fairy Tail creator Hiro Mashima's character designs, whose menu-driven, visual-novel-adjacent structure badly mismatched the Rune Factory and Harvest Moon comparisons its marketing invited, with reviewers on both sides of the split agreeing its premium price outran the content on offer.

5 / 10

Reviewed

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Farm Together 2

A cozy co-op farming sequel whose year-long Early Access record shows a genuinely dominant "this has less content than its own six-year-old predecessor" complaint, sharpened by a 1.0 announcement several reviewers describe as blindsiding the community — balanced against extremely sustained post-launch development and a real, growing share of players calling the sequel a clear improvement over time.

7.5 / 10

Reviewed

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FBC: Firebreak

A three-player co-op shooter set in Remedy's Control universe that launched thin on content at a premium price, improved substantially through a real year of post-launch updates, and was wound down in March 2026 anyway — a commercial disappointment whose timing coincided with the resignation of Remedy's CEO of nine years.

6 / 10

Reviewed

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