The Wanderer reading room

Game Reviews

Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.

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Space Colony: Steam Edition

A 2015 remaster of Firefly Studios' 2003 cult classic that turns out to be closer to The Sims in space than the SimCity-style colony builder its marketing suggests — a genre mismatch the overwhelming majority of its negative reviews describe independently, on top of real modern-PC stability bugs.

5.4 / 10

Reviewed

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SPACE / MECH / PILOT

A free idle game built around a genuinely beloved, emotionally resonant story about a cat companion named Kato, undercut by real, specific complaints that the idle mechanics are shallow and don't actually work offline, plus a screen-flashing effect some reviewers say risks monitor burn-in.

5 / 10

Reviewed

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Spider Queen cave

A janky, confusing Chinese indie horror game that's become a genuine cult favourite for co-op streaming with friends, undercut by real translation and puzzle-design problems reviewers say make it genuinely difficult to finish without outside guides.

4.6 / 10

Reviewed

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Squirrel Idle Tycoon

A NZ$4.49 solo-developer idle tycoon about melting ice into water into acorns, with a prestige loop its one detailed Steam reviewer put over 200 hours into — and a review corpus so thin there's almost nothing else to weigh that against.

5.5 / 10

Reviewed

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Stellar Settlers: Space Base Builder

A hamster-cage colony sim where you build both across and up through a planet's crust, then cap every map off with a physics-based rocket launch — a genuinely novel structure let down by AI-generated portraits, math bugs in its own production formulas, and a patch history that goes almost silent the week after full release.

5.5 / 10

Reviewed

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Tempest: Pirate Action RPG

HeroCraft's open-world pirate action RPG sets you loose across three continents of real-time sailing, ship-to-ship broadsides and kraken hunts. Nearly a decade after launch it's still a genuinely good naval combat sandbox wrapped around a shallow melee layer, patched through some real bugs, and increasingly interrupted by promotional pop-ups for HeroCraft's other games.

6.5 / 10

Reviewed

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The Bible Roguelike Deckbuilder

A card-based roguelike that runs its combat, map and progression systems through biblical figures and scripture instead of the genre's usual fantasy trappings. A distinctive premise for the Roguelike Deckbuilder tag, but it arrives with almost no review history to judge it against, and the storefront itself offers little beyond two sentences of pitch.

4.5 / 10

Reviewed

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The Cursed Forest

A genuinely beautiful atmospheric horror walking sim, undercut by an over-reliance on cheap jump scares that reviewers say breaks the very atmosphere it built, plus persistent crash reports spanning years and a store page that openly lists unresolved compatibility issues.

5.4 / 10

Reviewed

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The Elder Scrolls IV: Oblivion Remastered

One of the best-received remasters this library has covered at launch, and one of the most soured a year later — recent English sentiment has fallen to 54% positive, sixteen months after 9 million players jumped in, because the performance problems that greeted launch day were never fixed.

6 / 10

Reviewed

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The Filmmaker - A Text Adventure

A menu-driven text adventure about a haunted movie theater and the five black-and-white B-movies inside it — the third entry in Storycentric Worlds' interactive-fiction series, well liked by the small audience that has reviewed it, with recurring complaints about a clunky interaction menu and old-school pixel-hunt puzzle logic.

7 / 10

Reviewed

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The Grave Digger

A distinctive stealth-puzzle game about robbing graves while dodging vengeful ghosts, genuinely enjoyed for its original concept, undercut by real complaints about unreadable low- quality graphics settings, divisive humor, and rough voice acting.

5.1 / 10

Reviewed

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The Necromancer's Tale

A 400,000-word gothic CRPG about a minor 18th-century noble's slow corruption into a master of the undead, widely praised for its writing and choice-consequence Trust system — and just as widely criticised, by a smaller but vocal minority, for basic combat, opaque reputation swings, and softlocks that can strand an underprepared build for hours.

7 / 10

Reviewed

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