007 First Light
A gorgeous, confident Bond origin story from the Hitman studio — that abandoned the sandbox design the Hitman studio is famous for, and asks NZ$99.99 for about fifteen hours you won't replay.
7 / 10
The Wanderer reading room
Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.
A gorgeous, confident Bond origin story from the Hitman studio — that abandoned the sandbox design the Hitman studio is famous for, and asks NZ$99.99 for about fifteen hours you won't replay.
7 / 10
A VR-supported open-world survival game whose entire, small early review sample dates from its first three days — a window that turns out to mostly predate two patches directly fixing nearly every specific bug those reviews describe.
5.5 / 10
A quarter-century-old RTS landmark, still played and beloved by a genuinely intergenerational audience — and, since early 2025, at the center of a real controversy among its own most dedicated veterans over new Three Kingdoms civilizations they say abandon the series' historical design philosophy.
7.5 / 10
Frictional Games' boldest genre pivot yet — a tense, resource-scarce, Alien: Isolation-style stalker horror game that thrilled a large majority of reviewers, while a real and consistent minority of longtime series fans miss the puzzle-driven, story-rich horror the studio built its reputation on.
8 / 10
The social deduction phenomenon that defined 2020 is still Very Positive six years later — and its history includes a genuine accessibility redemption story, alongside a real, unresolved complaint about the pub experience that has outlasted the hype cycle.
7 / 10
One person spent seven years building a pixel-perfect puzzle box with secrets buried so deep the playerbase had to solve the last of them collectively — and never added key rebinding, which is still its most-upvoted complaint.
8.5 / 10
A perfectly decent Anno wrapped in one of the least generous packages of 2025 — a NZ$99.95 base game, a Year 1 Pass that doesn't cover all of year one's DLC, Denuvo, a required Ubisoft account, and a disclosed use of AI tools for in-game assets.
6 / 10
The best movement in any shooter, and a playerbase that turned on it — 85 of its hundred most-helpful negative reviews were written from 2024 onward, by players averaging 696 hours each.
7 / 10
A hand-illustrated roguelike deckbuilder that swaps cards for dice — you don't collect relics so much as permanently rebuild the six faces of your own dice — landing close enough to Slay the Spire and Dicey Dungeons that its own reviewers keep naming both games unprompted.
7.5 / 10
A gorgeous, brilliantly-made extraction shooter that sold 16 million copies and then spent nine months watching its own community turn hostile — with the developers now matchmaking players by how likely they are to shoot you.
7.5 / 10
A ground-up Unreal Engine 5 remaster of one of survival gaming's biggest franchises, sold as a paid upgrade that a huge share of its own reviewers say carried over the original's bugs while demanding hardware far beyond what the visual improvements justify.
5 / 10
A landmark, endlessly moddable military sandbox still going strong 13 years on — now facing a fresh, well-documented 2026 backlash after Bohemia Interactive introduced a monthly subscription pass for a game whose community has spent over a decade keeping it alive largely on its own.
8 / 10
Nineteen months into Early Access, the driving model is superb and the game around it has been getting smaller — the career economy was removed in February 2026, and the open world people bought it for still isn't here.
6 / 10
A beloved co-op space-building sandbox with three distinct eras in its review history — an adored Early Access, a 1.0 launch derailed by an EULA backlash that had nothing to do with the game, and a 2025 wave of long-term fans warning newcomers about DLC and premium currency arriving after a "strategic acquisition."
7.5 / 10
A tiny, no-combat runner/metroidvania about a cat who can't fight and can only sprint past danger — a nearly five-year-old Early Access project the developer just released for free after its funding fell through, reviewed on its complete review sample old and new.
6.5 / 10
A submarine survival-horror sim where the alien monsters outside are rarely the reason a run ends badly — its own review corpus is unusually consistent that the biggest threat is the crew, whether through griefing, incompetence, or seven years of accumulated engine jank.
7.5 / 10
Eleven years in Early Access, 97.6% positive across 223,161 English reviews, and a graphics overhaul eight days old that has upset a loud minority without moving the score at all.
8.5 / 10
Game Freak's first new IP away from Pokémon is a striking-looking action RPG that launched two days ago to a Mixed score — and the negative reviews and the positive ones are, almost eerily, describing the same game.
6 / 10
A roguelike deckbuilder that fuses Scrabble with Balatro, from GoldenEye and TimeSplitters veterans — genuinely praised for its core idea, and shadowed by an AI-art controversy the developers walked back after launch-week backlash.
6.5 / 10
A co-op game about walking and talking with friends, from the Untitled Goose Game studio — shipped two days ago without a separate voice volume slider, so half its reviews are the same polite request written 1,400 different ways.
7.5 / 10
A team-based aerial PvP game about birds stealing each other's eggs, built around always-on proximity voice chat — genuinely loved by a fast-growing fanbase who call it the real version of a beloved internet meme, while a real, well-corroborated matchmaking and toxicity problem threatens to shrink the population it depends on.
7 / 10
A horde-survival roguelite that makes you actually fight, forcing constant swaps between melee and ranged weapons against enemies built to resist whichever one you're not holding — a deliberate answer to the genre's reputation for playing itself.
7.5 / 10
A dark fantasy roguelite dungeon crawler with a distinctive old-school RuneScape look and a genuine risk-everything extraction structure — reviewed on its complete 15-review sample, which reads as a small solo-developer project fighting real launch-week bugs rather than a broken game.
6.5 / 10
One of the best-reviewed games on Steam, and the one whose critics have played it for a median of 254 hours — because the people angriest about where it's heading are the ones who never put it down.
8.5 / 10