The Wanderer reading room

Game Reviews

Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.

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Devil May Cry 5

Capcom's confident return to its own franchise after 2013's divisive DmC reboot, splitting combat across three wildly different playable characters -- Overwhelmingly Positive on Steam seven years on at 96% of over 169,000 reviews, with a scattered but real minority complaint about DLC nickel-and-diming, a stale PC port (still no ultrawide or DLSS support), and a story some players find thinner than the combat around it.

8.5 / 10

Reviewed

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Dice People

A cheap, polished micro-incremental about rolling dice into an army of tiny fighters, genuinely well-received but consistently described by its own fans as over almost as soon as it starts, from a developer who publicly promised more content and then, fifteen months later, announced a different game instead.

6.5 / 10

Reviewed

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Digimon Survive

A long-delayed, darker Digimon story that both its fans and its critics agree is a visual novel first and a tactical RPG a distant second -- and whose own trailers, by wide reviewer account, misled buyers about exactly that ratio.

6.5 / 10

Reviewed

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Dinotica

A Cult of the Lamb-shaped roguelite about taming, breeding and battling with dinosaurs that a large majority of players genuinely enjoy for its cute art and satisfying core loop, worn down for a real minority by breeding RNG and small-feeling maps.

7 / 10

Reviewed

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Don't Freeze: A Winter Card Survival

A promising winter entry in the Card Survival genre with a genuinely tense core loop and an unusually communicative solo-scale developer, held back by save-corrupting crashes reported across its entire Early Access life and a current content stretch several players finish in a single-digit number of hours.

5.5 / 10

Reviewed

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Dopamine Eggs

A next-generation clicker where every single upgrade unlocks its own minigame -- an RPG mage adventure, a collectible card battler built from the developer's own 20-year back catalogue of Flash games, and egg-fusion alchemy -- launched 6 August 2026 to a small but unanimously enthusiastic reception, with reviewers already flagging early balance rough edges.

7 / 10

Reviewed

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Downfall MMORPG

A free-to-play sci-fi/fantasy MMORPG with a genuinely distinctive setting and an old-school gameplay feel some players are nostalgic for, undercut by a repetitive early loop, real technical rough edges, and a small team's patch cadence that visibly slowed through the middle of the year.

5 / 10

Reviewed

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Dream Tactics

A GBA-styled tactics RPG with a genuinely inventive card-based skill system, held in very high regard by a large audience, with real and specific complaints about mid-game combat bloat, a punishing reverse difficulty curve and an unusual lack of a traditional auto-save.

7.5 / 10

Reviewed

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Echoes of Mystralia

A spellcrafting action-RPG roguelite from Borealys Games, spun off from their 2019 action-adventure Mages of Mystralia -- gorgeous, ambitious, and Very Positive on Steam, but carrying a large, detailed, high-vote-count minority of reviews describing brutal early balance that undercuts its own centrepiece spell-crafting system.

6.5 / 10

Reviewed

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Eiyuden Chronicle: Rising

A charming, town-building prequel built to bridge Suikoden fans to the crowdfunded Eiyuden Chronicle: Hundred Heroes -- loved for its characters and world, but honest with itself about being, structurally, a fetch-quest and material-farming loop dressed up as an action RPG.

6.5 / 10

Reviewed

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ELEX

Piranha Bytes' post-apocalyptic science-fantasy RPG traded Gothic's medieval valleys for a comet-scarred planet of jetpacks and magic swords, and kept every bit of the studio's famous jank along with it -- nine years on, it is a genuinely divisive game whose fans use the word "uncut gem" without irony and whose detractors mean "worst game ever made" almost as literally.

7 / 10

Reviewed

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Elin

A sprawling, deeply systemic roguelike sandbox RPG from the solo creator of the cult classic Elona, updated almost daily -- one of the densest, most addictive Early Access RPGs on Steam for the players who click with it, and a genuinely confusing wall for anyone who arrives without a wiki tab open.

7.5 / 10

Reviewed

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Empire of Sin

A genuinely novel pitch — Prohibition-era Chicago as a hybrid of XCOM tactics and Civilization-style empire management — from Doom co-creator John Romero's studio, undone by a buggy, shallow launch and, three years later, an outright abandonment that left a paid, pre-purchased second expansion permanently unreleased.

5 / 10

Reviewed

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ENDLESS Dungeon

A stylish roguelite spin-off of the beloved Dungeon of the Endless that split its own fanbase over how far it strayed from the original, undercut further by a co-op design where only the host earns progression and a detailed, highly-upvoted account of the game's DRM and telemetry connections.

5.5 / 10

Reviewed

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EternaMine

A mining-and-combat idle RPG, the follow-up to the popular browser game Haste-Miner 2, still running fresh monthly contests more than three years after launch — despite a prestige system some 2023-2024 reviewers say breaks the entire economy the moment you use it.

6.5 / 10

Reviewed

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Fantasy Idle Dungeon

A creature-collecting idle RPG in the mould of Dragon Cliff, with genuine long-term fans and steady ongoing support, undercut by extensive, still-unfixed English localization gaps and a progression curve several reviewers describe as balanced around leaving the game running for entire days at a time.

5 / 10

Reviewed

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