Wanderer's movement-mode controls

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Movement Modes

Your wanderer follows standing orders. The travel mode is the single most important control in the game — it decides what happens every second you aren't tapping.

The travel modes

ModeStanding orderBest for
ExplorePress east into new, tougher lands.Pushing your furthest-east record; general progress.
HuntSeek out and attack nearby monsters.Combat XP, coins and drops without travelling far.
RestStop and recover health.Healing up after a rough stretch; parking safely.
ReturnHead west, back toward Wanderer's Rest.Getting back to civilisation without steering.
ManualTap to walk; tap a foe to attack.Precise errands, boss approaches, sightseeing.

The ten profession modes

Every trade has its own standing order. Five send your wanderer out to gather; five send them to a building to make something. Mine and Stonecutting need a pickaxe in your pack or equipped, Woodcutting needs an axe — modes you can't currently use are hidden from the list rather than offered and refused.

ModeStanding orderBest for
MineYou pick an ore; they find its nearest deposit and work it.Targeted ore for the forge.
WoodcuttingYou pick a wood; they find matching trees and cut logs.Logs for the sawmill and the bench.
ForagingPick a wild food, or gather whatever kind is available.Berries and mushrooms for the campfire.
FishingFish at the water's edge with a rod.The best XP per action of any gathering trade.
StonecuttingCut building stone from boulders with a pickaxe.Stone for construction.
SmeltingYou pick a bar; they walk to a furnace and smelt it.Turning a full pack of ore into bars.
SmithingYou pick a recipe; they walk to an anvil and forge it repeatedly.Converting bars into tools or gear.
SawmillingHead to a sawmill and cut logs into planks.Planks for every bench recipe.
CarpentryHead to a carpenter's bench and build.Bows, rods and mallets — the bench is their only source.
CookingHead to a campfire and cook.Food that heals, from your own catch and foraging.

What each profession mode pays

All ten trades were given an across-the-board 30% XP rise in August 2026, and every point already banked was raised to match. The figures below are the current rates.

Gathering: XP per success

The five gathering trades share one curve, read at the level of the thing you are working — a level-40 tree pays what a level-40 rock pays — and then each trade applies its own coefficient on top. Deeper nodes are worth more, so pushing east pays twice.

ModeLv 1Lv 20Lv 40Lv 60Lv 80Lv 120
Fishing3575144239363755
Stonecutting224994155236490
Woodcutting194077128195405
Mine194178129197409
Foraging194178129197409

A failed swing or cast still pays a consolation — about an eighth of a success, so 9–15 XP at a level-40 node. Nothing is ever wasted effort.

Making things: XP per item

The crafting trades pay by what an item actually costs to make, so a recipe that eats rarer materials pays more. A representative rung from each:

ModeEarlyMiddleDeep
SmeltingBronze Bar — 36Aethersteel Bar — 180Celestial Bar — 1,025
SmithingBronze Sword — 310Mystic Sword — 2,225Ivory Sword — 9,700
SawmillingBeech Planks — 15Elderwood Planks — 135Colossuswood Planks — 665
CarpentryBeech Bow — 75Maple Bow — 1,625Pale Deadwood Bow — 3,975
CookingWildberry Compote — 34Glowcap Soup — 105Golden Koi Harvest Feast — 795

The number a recipe lists is exactly the number you bank — listed and awarded XP agree by design, and any active event multiplier stacks on top of it.

How modes behave

  • Modes persist. Your choice survives logout, reconnects and server restarts — a miner who closes the tab is still a miner when the tab reopens.
  • Manual taps interrupt politely. Tapping a tile or a rock mid-mode runs that errand; the game then resumes your mode rather than forgetting it.
  • Sub-selections are remembered. Every mode that asks you to choose something — the ore, the wood, the forage kind, the bar, the recipe at the anvil, the sawmill, the bench or the campfire — remembers it separately for online and offline use, so your overnight copper order never clobbers your daytime iron work.
  • Modes end sensibly. Out of materials, out of reachable rocks, or pack genuinely stuck — the mode stops with a message instead of walking forever.

Offline modes

The same list (minus Manual) doubles as your offline mode — what your wanderer does while you're away, simulated server-side with live rules. Set it deliberately before logging off: Explore for distance, Hunt for combat XP and loot, any of the ten profession modes for production and trade XP, Rest to just heal and hold position. A "match offline to online" convenience toggle keeps the two in sync if you'd rather not think about it. Full details in the offline guide.

Which mode when?

  • New region, uncertain strength: Hunt near a town first; Explore once fights feel comfortable.
  • Preparing a forge session: Mine (the ore you need) → Smithing (the recipe) — the two-step that builds every tool and set.
  • After a defeat: Rest until healed, then decide — the defeat guide has the fuller plan.
  • Logging off: always check the offline mode is the one you mean. Ten seconds of intent is the difference between waking to a level and waking to a nap.

Related guides

Last reviewed: 2026-08-15