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Action reviews

478 Action games reviewed and scored, best first.

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478 reviews

Pippa of Caerbannog

A free, Monty Python-flavoured rage platformer in the Getting Over It tradition, whose review section is mostly a running joke — but the two reviewers who wrote anything substantive independently flag the same real problem lurking under the intentional cruelty.

6.5 / 10

Reviewed

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RAGE 2

id Software's gunplay is close to universally praised even by critical reviewers, but a launch-era complaint about mandatory Rage Coin virtual currency gating DLC purchases has since largely faded, leaving a more durable, unresolved complaint about a short campaign and an open world reviewers across every year describe as colourful but empty.

6.5 / 10

Reviewed

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RIFTSTORM

A co-op PvE looter-shooter action RPG about squads of "Weavers" raiding hostile rifts for loot -- a Very Positive Early Access opener with a genuinely large review base, undercut for a vocal minority by an always-online requirement that costs solo players their progress on disconnect, and by a studio whose past Web3/NFT branding this review confirms is kept entirely separate from, and not required to play, the actual Steam game.

6.5 / 10

Reviewed

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Risen 2: Dark Waters

Reviewed the same day as its predecessor, this sequel trades Risen's dark, mystic fantasy world for a colonial pirate setting that a meaningful share of longtime fans describe as a worse, more streamlined direction — layered on top of a distinct, still-active crash bug tied to teleporting between towns, corroborated as recently as April 2026.

6.5 / 10

Reviewed

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RoboCop: Rogue City

A faithful, genuinely loved power-fantasy shooter that nails what fans wanted from a RoboCop game, undermined by a chronic crash-and-corrupted-save problem that hasn't faded with age the way launch bugs usually do, compounded by publisher Nacon's real 2026 insolvency filing.

6.5 / 10

Reviewed

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Rogue Breaker

A single-run, high-score arcade roguelike that grafts Breakout's paddle-and-bricks loop onto item-build synergy from over 120 randomised pickups, with permadeath ending every attempt and no persistent carryover between runs. Released 5 August 2026 with no user reviews and no press coverage yet.

6.5 / 10

Reviewed

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Savara

A "Hades meets Monster Hunter" action roguelite from a small team at Ankama, the studio behind Dofus and Wakfu, built around slower, methodical part-breaking combat rather than fast Hades-style dodging -- Very Positive across 236 English reviews for its art and weapon-swap mechanics, but dogged from launch through mid-2026 by thin initial content and hit-detection complaints that a full year of free updates hasn't fully resolved.

6.5 / 10

Reviewed

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Souldiers

A gorgeous pixel-art metroidvania whose launch-week balance and bugs split its own playerbase into "before the patch" and "after the patch" camps, with a major June 2022 rework drawing as much detailed criticism from players who liked the original difficulty as the original release drew for being unbalanced.

6.5 / 10

Reviewed

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Space Roguelike Adventure

A NZ$7.39 pixel-art sci-fi platformer whose energy-sword combat and moody planet-hopping presentation earn genuine, specific praise across its small but positive Steam corpus, undercut by a purchase-gated weapon ladder several reviewers call grindy and linear, five worlds that read as more similar than different, and a name that at least two players say oversells how much of a roguelike it actually is.

6.5 / 10

Reviewed

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STAR OCEAN THE DIVINE FORCE

A promising sixth entry in tri-Ace's long-running sci-fantasy JRPG series that opens strong and, by wide reviewer consensus, loses momentum in its second half -- while a PC-specific performance regression from a since-abandoned patch keeps showing up in reviews years later.

6.5 / 10

Reviewed

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Swordmancy

A solo developer's entry into the Vampire Survivors mould gives its weapons a personality of their own, and arrives with a genuinely large unlock list for a two-day-old free release — the question this first look can't yet answer is how it plays at hour twenty.

6.5 / 10

Reviewed

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Tap Wizard 2

A free-to-play hybrid of idle progression and top-down action RPG shooting whose distinctive "active idle" design — punishing players for leaving it running unattended — earns it a genuinely loyal, extremely high-hour fanbase while alienating anyone who came looking for a conventional idler.

6.5 / 10

Reviewed

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Tempest: Pirate Action RPG

HeroCraft's open-world pirate action RPG sets you loose across three continents of real-time sailing, ship-to-ship broadsides and kraken hunts. Nearly a decade after launch it's still a genuinely good naval combat sandbox wrapped around a shallow melee layer, patched through some real bugs, and increasingly interrupted by promotional pop-ups for HeroCraft's other games.

6.5 / 10

Reviewed

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The Adventure Pals

Massive Monster's debut -- a Flash-game-turned-commercial platformer about a boy, his pet rock and a giraffe with a helicopter tongue -- is Very Positive on Steam, but the studio's own next game, Cult of the Lamb, became the actual hit; eight years of reviews explain the gap with one word repeated more than any other: repetitive.

6.5 / 10

Reviewed

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The Ascent

One of the most beautiful cyberpunk worlds ever built, wrapped around bugs that delete your save — reported in 2021, still reported in 2026, with an announcement feed containing five years of sales and no patch notes.

6.5 / 10

Reviewed

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The Rangers In The South

A solo/small-team pixel-art roguelike ARPG that opened to a torrent of goodwill in January 2025 -- same-day hotfixes, a warmly received early roadmap, comparisons to Octopath Traveler and Ragnarok Online -- and sustained nine months of real content updates before its news feed went quiet in October 2025, leaving a genuinely appealing but structurally shallow five-zone game that a growing number of 2026 reviews now call abandoned.

6.5 / 10

Reviewed

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The Surge

Deck13's sci-fi Souls-like introduced limb-targeting combat and an exosuit-crafting loop genuinely novel for the genre, and spent nine years being described in almost identical terms by its own fans -- a great first few hours undone by clunky combat and a back half that runs out of ideas.

6.5 / 10

Reviewed

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Timespinner

Lunar Ray Games' Kickstarter-funded, Castlevania-inspired metroidvania is Very Positive on Steam, but its negative review sample splits into two genuinely different arguments -- one about real, specific shortcomings in combat, length and writing craft, and a separate, unusually large one objecting not to mechanics but to the game's prominent queer and trans representation.

6.5 / 10

Reviewed

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Torchlight: Infinite

A free seasonal ARPG that borrows the Torchlight name and little of its soul, built instead around a genuinely deep hero-trait talent system, gacha pets that quietly cross the line the developer said it wouldn't cross, and a trade market that taxes you on the way out.

6.5 / 10

Reviewed

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Vampyr

DONTNOD's narrative vampire-RPG draws real praise for its moral choice system and atmospheric London setting, undercut by a genuinely clunky combat system that's the single most common complaint in this outlet's sample, and a deliberate "commit to your choices" single-save design that several reviewers describe compounding real bugs into permanent, un-fixable stuck states.

6.5 / 10

Reviewed

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WILD HEARTS

A genuinely inventive Monster Hunter rival, launched at a premium price in a state so broken that its own launch-week reviews accused EA of "buy now, patch later" — and, seven months on, EA reportedly considered ending support altogether, a story Steam's own aggregated press coverage keeps returning to years later.

6.5 / 10

Reviewed

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Wolfenstein II: The New Colossus

MachineGames' sequel brings B.J. Blazkowicz's fight against a Nazi-occupied America to Steam with genuinely praised gunplay and presentation, sitting Very Positive across nearly 50,000 reviews — undercut by a real, remarkably consistent "step down from The New Order" complaint about cutscene-heavy pacing and underdeveloped new characters, and by a specific, dateable technical incident this review can confirm: an August 2018 patch that broke previously-working video memory handling, which the developer then hotfixed within roughly five days.

6.5 / 10

Reviewed

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Wo Long Fallen Dynasty

Team Ninja's fantastical Three Kingdoms take on the Nioh formula has real fans of its deflect-driven combat, but this review's negative sample is dominated by a catastrophic launch PC port — fps drops tied to specific in-game actions, including crashes on deathblows — that remained a proportionally large complaint well over a year after release.

6.5 / 10

Reviewed

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