MercurySteam's dark fantasy forging-adventure spent a year as a PlayStation and Epic Games Store exclusive before reaching Steam alongside a substantial Version 2.0 update. Its combat divides reviewers sharply, and one escort-quest section is disliked with rare unanimity.
A competent, well-liked dark-fantasy metroidvania sequel whose own fans argue it's a step down from the original in atmosphere and platforming, undercut further by a game-corrupting boss softlock that reviewers report as unfixed years after a patch was supposed to address it.
A Kickstarter-funded "date your weapons" dungeon crawler from the Moon Hunters team -- Very Positive on Steam for its style, music and genuinely distinctive premise, and shadowed since launch week by a specific, heavily-upvoted complaint that its story talks about consent far more than its mechanics actually practice it.
A dungeon-crawling incremental where the monsters are also the ingredients — charming, tightly made, and finished by most of the people who buy it in a single sitting, for better and for worse.
A gorgeous, narrator-driven roguelite about a family of seven heroes defending their mountain from a spreading Corruption -- still Very Positive on Steam seven years on, with a remarkably consistent complaint pattern: reviewers love the pixel art and story, and just as consistently find the combat repetitive and the co-op unreliable.
A two-person Swedish studio's pixel-art ARPG stacks skill trees, runes, sockets and artifacts into a genuinely deep build sandbox for the price of a takeaway meal — but the achievement data shows most players never see the endgame that's supposed to justify it.
A tight, dark-fantasy dungeon-crawling roguelite where every choice trades short-term power for a rising curse meter — critically well-reviewed and Very Positive on Steam, with a vocal minority who bounce hard off its late-game difficulty and its lack of a Hades-style hub to soften the loop.
A solo-developer's loving, NES-styled cyberpunk ninja platformer published by Yacht Club Games -- Very Positive on Steam for its pixel art and soundtrack, with a specific, years- consistent complaint that its controls and difficulty never quite match the genre touchstones it invites comparison to.
The trilogy's most-argued-over entry, remembered by its launch reviewers for a bug so specific it became legend — weapon durability accidentally tied to framerate — and for a ban policy that lumped graphics-mod users in with actual cheaters.
Motive Studio's remake of the 2008 survival-horror classic remains Very Positive across nearly 70,000 Steam reviews, widely credited as one of the finest remakes ever made — a reputation undercut by a real, severe, persistent Denuvo-caused stuttering problem and a mandatory always-online requirement for an entirely single-player game, both of which this review can confirm went unfixed after EA redirected developer Motive Studio to other projects roughly two months after launch, with the studio's own pitches for a sequel subsequently rejected.
A beloved hybrid of Vampire Survivors, Diablo-style gearing and Hades-style god powers, still in Early Access nearly three years after launch — with even its most loyal fans now openly asking whether it will ever actually finish.
A 2-4 player co-op mining game about sharing one wallet, one pool of light and one simple goal — go deeper than your last run — where gas pockets, earthquakes and radiation punish anyone who pushes past what their gear can survive.
Eidos-Montreal's cyberpunk immersive sim remains Mostly Positive across more than 42,000 Steam reviews for its genuinely excellent stealth gameplay and world-building — undercut by a real, remarkably consistent complaint that its story ends abruptly mid-arc, a flaw this review can confirm the game's own writer has since publicly acknowledged, tied to a since-cancelled sequel that would have resolved it, and to real, dateable studio layoffs still affecting Eidos-Montreal as recently as March 2026.
A viral 30-second animation of a sword-swinging Spinosaurus grew into a full Soulslike, and the surprising part is how much of that origin-story momentum survives the transition — right alongside the rough edges you'd expect from a one-person studio's first release.
id Software's medieval-set prequel trades DOOM Eternal's frantic weapon-juggling for a slower, shield-and-parry combat framework — widely respected as a deliberate, distinct evolution even by reviewers who call it the "weakest" of the modern trilogy — shadowed by a real, well- documented Xbox layoff that cut the studio by more than half the day before its major DLC launched, and by a long-simmering, genuinely disputed soundtrack controversy resurfacing now that composer Mick Gordon hasn't returned.
A cheap, frenetic top-down shooter where a destruction witch demolishes dungeon walls instead of fighting through them, Very Positive on Steam for a tight, satisfying thirty-minute main campaign that unlocks a genuinely addictive Endless Mode -- with a small but specific negative sample flagging balance and localization rough edges around the edges of an otherwise well-loved power fantasy.
A gorgeous pixel-art adventure with some of the most detailed, distinctive sprite work and sound design in the genre, wrapped around a story a large and consistent share of its own reviewers say loses the plot somewhere in its middle stretch.
A day-old precision speedrunner that makes you spend your own health bar as a resource — slow time, cut down enemies mid-air, and burn "Echoes" for shortcuts and boosts across fifteen handcrafted courses, each chasing a five-rung Bronze-through-Par medal ladder.
Piranha Bytes' post-apocalyptic science-fantasy RPG traded Gothic's medieval valleys for a comet-scarred planet of jetpacks and magic swords, and kept every bit of the studio's famous jank along with it -- nine years on, it is a genuinely divisive game whose fans use the word "uncut gem" without irony and whose detractors mean "worst game ever made" almost as literally.
Emeteria's debut turns into a fluid, chain-reacting sphere and reshuffles reality around you, and that idea alone is worth the price. The kicking-things-off-ledges combat underneath it never catches up.
A landmark, hugely influential post-apocalyptic RPG once it's running — but this review's negative sample is dominated by a specific, still-unresolved problem: reviewers across nearly a decade, including as recently as mid-2026, report the Steam version simply refusing to launch on modern Windows without third-party fixes, years after Bethesda removed the old Games for Windows Live requirement.
A chaotic, systemically fun open-world shooter set against an American cult uprising — increasingly reviewed less on its own merits than on a 2025 Ubisoft EULA change that reviewers say gives the publisher the right to revoke access to games players already paid for.
A DNA-themed turret-roguelite in the Vampire Survivors lineage with a genuinely clever weapon-combination hook, whose own biggest fans and harshest critics converge on the same complaint — there's simply too much content chasing too little balance.
A cyberpunk parkour-slasher sequel whose core movement and combat still land for many players, set against a real, substantive split between fans who call it a masterful upgrade and veterans of the original who argue new open-world sections, a stamina meter and unskippable dialogue traded away exactly what made the first game tight.