PegIdle
A pachinko-flavoured idle game that nails its dopamine-hit opening hours before settling into flat, number-only late-game pacing, and whose most-upvoted complaint is a save system that could erase everything on a crash.
6.5 / 10
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292 Casual games reviewed and scored, best first.
292 reviews
A pachinko-flavoured idle game that nails its dopamine-hit opening hours before settling into flat, number-only late-game pacing, and whose most-upvoted complaint is a save system that could erase everything on a crash.
6.5 / 10
A memory-match card grid wrapped around a genuine dungeon-crawling RPG — flip pairs to fight monsters, loot treasure and trigger traps, then take what survives back to a Guild hub to level a deck capped at eleven cards.
6.5 / 10
A charming coin-pusher-arcade roguelike deckbuilder whose single most-upvoted review isn't about the gameplay at all — a detailed technical audit documenting telemetry that fired before the opt-in screen and persisted after opt-out, which the publisher patched out only after the report went public — sitting alongside a separate, more ordinary complaint that the concept is more satisfying to describe than to actually play.
6.5 / 10
A single-run, high-score arcade roguelike that grafts Breakout's paddle-and-bricks loop onto item-build synergy from over 120 randomised pickups, with permadeath ending every attempt and no persistent carryover between runs. Released 5 August 2026 with no user reviews and no press coverage yet.
6.5 / 10
A budget-priced, GUI-driven text adventure about a writer and his blind father moving into a small town with a Twin Peaks-shaped secret — long on atmosphere and prose, short on how much your choices actually change.
6.5 / 10
The idle RPG's grandparent, still running seventeen years on and still launching new worlds every few weeks — with a comic-fantasy charm that holds up and an economy built entirely around the moment a fresh leaderboard makes spending feel urgent.
6.5 / 10
A NZ$5.99 solo-developer hybrid that bolts a proper node-based skill tree onto Snake, making the run itself the resource loop rather than the thing an idle game politely ignores — checked against a 433-review corpus that agrees almost unanimously on where the game turns from clever to punishing.
6.5 / 10
A taskbar-dwelling pixel-pet companion app from solo developer Ascalon Games, released free in May 2023, later moved to a one-time NZ$4.49 purchase with Steam Workshop support for custom pets added in January 2025.
6.5 / 10
A free-to-play idle RPG that literally lives in your Windows taskbar, auto-battling and hatching monster eggs while you work -- notable for a genuinely non-predatory monetisation model (fixed-content passes, no real-money gacha) but launched 11 August 2026 to a Mixed reception, with a disclosed use of generative AI art drawing some of the pushback.
6.5 / 10
A solo Finnish developer's family-friendly storybook RPG released on Steam yesterday — gentle turn-based dice combat, gnomes and fire foxes to free, a garden to tend, and a documented ascension from folk tale to playable systems — reviewed on launch-day evidence, with an achievement spread that resolves to roughly three reporting accounts.
6.5 / 10
The base game is free and the creative tools are still the best in the genre. The full catalogue — all 113 add-ons — costs about NZ$1,580, and almost every negative review this game has ever received is about that number.
6.5 / 10
A solo-developed idle clicker about breaking open an endless supply of chests, with five branching skill trees and a rarity-tiered treasure log underneath the numbers. Genuinely deep for its price and free of any monetisation tricks, undercut by a save-loss bug that keeps costing long-term players their progress three years after launch.
6.5 / 10
A small, charming Kairosoft pixel-art town-management sim with a devoted but tiny Steam following -- reviewed here from a genuinely small sample, honestly disclosed, rather than padded out to look more authoritative than the evidence allows.
6.5 / 10
A three-hour clicker RPG that is better designed than it needs to be, including the rare courtesy of building the autoclicker into the game instead of expecting you to install one. The problem isn't the length or the price — it's that the skill tree eventually out-damages every weapon you spent the game collecting.
6.5 / 10
A 3D coin-pusher arcade game wrapped around a lich army-building RPG layer, released November 2023 after its solo developer publicly paused production over the Unity pricing controversy, and still receiving support patches in August 2026.
6.5 / 10
A twin-stick shooter welded to an idle tycoon, told through a space-capitalism gag that outlasts most of the systems built to support it.
6.3 / 10
A cheap, one-tower incremental defense game with no in-app purchases and no ads — but its own vote-weighted Steam tags and review corpus agree the real story is a hard wall around wave 100-200, where the prestige loop stops feeling worth it.
6.2 / 10
A survivors-style auto-harvester where you point a magic weapon at crops instead of monsters, built around a skill tree and prestige loop that a majority of players clear in a single sitting — and whose own achievement data backs up the negative reviews' loudest complaint, that one starting crop breaks the balance for everyone else.
6 / 10
A one-day-old solo-developer idle game built around a single inversion of the genre's usual habit — your number grows faster the longer you refuse to spend it, and every purchase resets it to zero — spread across six upgrades, three currencies and two mirrored prestige ladders, for NZ$4.31 with no user reviews yet on record.
6 / 10
A free revenge-fantasy clicker that is refreshingly honest about what it is — an 83-achievement afternoon, not the idle game its own tags claim it to be.
6 / 10
A NZ$3.69 "meditative" crypto-trading toy with no fail state, no complex interface and pleasant background music, whose tiny nine-review corpus is entirely positive but includes at least one review that openly admits to being posted to support the developer's family.
6 / 10
A ten-minigame summer party collection from Japanese minigame specialist SAT-BOX, built around split-screen bouts with rocket fireworks, somen-noodle slides and mosquito swatting — checked on launch day against a Steam page that shows zero reviews and zero concurrent players.
6 / 10
A charming, cheap cat-run boba tea shop sim that earned a loyal following in its first five months of Early Access, then went quiet — no update since April 2023, no save mid-shift, and a growing pile of reviews from players who love what's there and are giving up waiting for the rest.
6 / 10
A solo-developer take on Breakout that swaps the usual flat 2D field for a first-person, zero-gravity paddle view across 32 fixed levels, backed by a sixteen-symbol power-up alphabet and a purely local high-score list. Released 5 August 2026 with no Steam achievements, no user reviews and no press coverage yet.
6 / 10