Browse by genre

Crafting & Building reviews

513 Crafting & Building games reviewed and scored, best first.

Browse the reviews

513 reviews

No Rest for the Wicked

Moon Studios spent over two years turning a thin, contentious Early Access launch into a nearly complete game — hand-painted world, precision souls-like combat, a real town to build up, and co-op that only actually arrived in January 2026 — with the full 1.0 release now dated for October 2026.

7.5 / 10

Reviewed

Read review of No Rest for the Wicked

Oceaneers

Barrel Smash Studios' two-person Early Access debut drowns the world and asks you to build a colony on whatever's still floating — rafts, sinking islands, shark attacks and a corporate conspiracy buried in scavenged bunkers, all wrapped around a Rimworld-flavoured survivor sim.

7.5 / 10

Reviewed

Read review of Oceaneers

Ostranauts

Six years in Early Access, and the 1.0 landed this week. You play a broke shipbreaker with a loan and a flying coffin, building a ship out of salvage one bolt at a time. Nothing else does what it does — and its own most devoted players think it needed another year.

7.5 / 10

Reviewed

Read review of Ostranauts

Pacific Drive

A haunting, atmospheric car-survival roguelike whose single biggest obstacle to a wider audience isn't its horror or its driving physics — it's a save system that a large, consistent share of reviewers say makes the game genuinely incompatible with an interrupted life.

7.5 / 10

Reviewed

Read review of Pacific Drive

Path of Achra

A dark-fantasy roguelike where you spend an hour designing a character and about eight minutes watching them win — 98% positive, and its critics and its store page agree on exactly what it is.

7.5 / 10

Reviewed

Read review of Path of Achra

Path of Idle: Old Gods Rising

A Lovecraftian idle RPG that spent months as a well-loved free demo before its 12 August 2026 launch -- an auto-battling, town-building, gear-crafting incremental that early buyers call one of the deepest idle games in years, with a real complaint underneath the praise about a stat and customisation system that gets overwhelming fast.

7.5 / 10

Reviewed

Read review of Path of Idle: Old Gods Rising

Potionomics

A witch-run potion shop, a card-based haggling minigame that critics singled out as genuinely clever, and a debt-clock structure so demanding that fewer than one in five players who own it have ever actually paid it off -- an IGF audience-award winner whose charm and its exhausting pace turn out to be the same design decision.

7.5 / 10

Reviewed

Read review of Potionomics

Re:Night

A Kickstarter-funded tactics/deckbuilding roguelike that launched to a small, entirely non-English review sample — this review translated and read all fourteen of them in full to find a genuinely praised elemental-tactics system with one sharp, specific complaint about shop RNG.

7.5 / 10

Reviewed

Read review of Re:Night

Rune Factory: Guardians of Azuma

A fresh, simplified take on the farming-fantasy-action RPG series that plays well for newcomers and won an enormous, healthy Steam audience, but whose own review base — dominated by reviewers who've played every prior entry — argues repeatedly that the series' deeper systems were stripped out rather than modernised.

7.5 / 10

Reviewed

Read review of Rune Factory: Guardians of Azuma

shapez

The 2020 game that started the shape-cutting automation genre, built by stripping Factorio down to logistics alone — no combat, no scarcity, no enemies. Cheap, historically important, and rougher than the sequel it spawned.

7.5 / 10

Reviewed

Read review of shapez

Sons Of The Forest

Endnight's sequel to The Forest is the best-looking survival-horror island you can build a base on, and its rockiest reviews — mostly written in the first weeks after launch — argued a beautiful map was hiding surprisingly little to actually do. Recent sentiment suggests the gap between the two has narrowed since.

7.5 / 10

Reviewed

Read review of Sons Of The Forest

Stacklands

A village builder where everything — villagers, berries, houses, monsters — is a card on a table, and you craft by dragging one onto another. Twelve dollars, 96% positive, genuinely inventive. Then your table fills up and there is no way to automate anything.

7.5 / 10

Reviewed

Read review of Stacklands

Stonewards

A co-op dwarven mine-by-day, defend-by-night roguelite that arrived in Early Access with 100,000 wishlists behind it and immediately delivered on the hype — reviewers keep shouting Rock and Stone, and the one real complaint is that a single class is currently doing all the digging.

7.5 / 10

Reviewed

Read review of Stonewards

Subnautica 2

A genuinely excellent, atmospheric successor to one of survival gaming's most beloved titles, selling two million copies in twelve hours — whose launch was immediately overshadowed by a well-documented controversy over an unusually restrictive EULA from publisher Krafton, set against a pre-existing, publicly reported dispute over developer bonuses that the community rallied around in real time.

7.5 / 10

Reviewed

Read review of Subnautica 2

Suncraft

A cozy pixel-art gathering and crafting game about rebuilding a village, sold on a shelf full of idle games and repeatedly mistaken for one. It isn't. It's a thirty-hour hand-managed crafting loop with a warm story attached, and at six dollars it's one of the easiest recommendations of the summer — for the right player.

7.5 / 10

Reviewed

Read review of Suncraft

The Elder Scrolls Online

Twelve years and eight chapters after launch, The Elder Scrolls Online still lets you start anywhere and stay relevant everywhere. Level scaling bought that freedom; the trade-off is a levelling arc with no real stakes and a monetisation model dense enough to need a spreadsheet. Reviewed with Season One: Return of the Thieves Guild live.

7.5 / 10

Reviewed

Read review of The Elder Scrolls Online

More genres

Full A–Z index →