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Idle & Incremental reviews

464 Idle & Incremental games reviewed and scored, best first.

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464 reviews

10-Man Idle

A solo-developed guild management idle RPG with eleven classes, eleven tiered professions and hour-long raids, sold once for NZ$7.39 with no ads and nothing else to buy — an ambitious system let down at launch by dungeons and raids that don't repeat on their own, which is a strange gap in a game built around leaving it alone.

6.5 / 10

Reviewed

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AI Tycoon

A NZ$4.79 satirical idle clicker that spent two and a half years as "Install-Fee Tycoon," a beloved parody of the 2023 Unity pricing controversy, before a June 2026 rebrand retargeted its wit at the AI industry — a pivot its own Steam disclosure describes with a wink ("we used Claude Code to help us with... the code, bro"), and which a vocal but small minority of longtime fans call a betrayal of the original joke.

6.5 / 10

Reviewed

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Archmage Idle

A free-to-play idle RPG built around a wizard guild where every skill quietly multiplies every other skill — a genuinely clever synergy system undercut by a one-worker-at-a-time bottleneck and a VIP purchase ladder players have to climb tier by tier.

6.5 / 10

Reviewed

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Bit Heroes

A ten-year-old pixel dungeon-crawler that never quite decided whether it wants you clicking through fights or leaving them to auto-battle, held together by a four-currency stamina economy that structures every session it doesn't quietly monetise.

6.5 / 10

Reviewed

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Cell to Singularity - Evolution Never Ends

An idle clicker that spends its entropy on the entire history of life and technology instead of lemonade stands, with genuine scientific content dressing up a tech tree that is more linear than it looks and a monetisation stack that leans harder every year it stays alive.

6.5 / 10

Reviewed

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Chronicles Of Lumethis

A one-time-purchase idle RPG that borrows every visual and structural trick of gacha hero collectors — six rarities, duplicate fusion, a 70-champion banner — and then declines to sell any of it, which makes it one of the more interesting monetisation experiments the genre has produced this year.

6.5 / 10

Reviewed

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CivIdle

A genuinely deep idle civilization builder — a hundred-plus technologies, era-spanning wonders, a real global trading market — undercut by a headline feature that's been advertised for over a year without actually existing.

6.5 / 10

Reviewed

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ClickeRogue

A cheap, addictive clickmash dungeon crawler with a genuine timing-based blocking mechanic, well liked for its first hours, undercut by a real difficulty wall between its first two dungeons and a month of active support that stopped abruptly in early 2024.

6.5 / 10

Reviewed

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CookieRun: Crumble

Devsisters folds its 300-million-player Cookie Run cast into an idle auto-battler with genuinely tactical positioning, then hangs the whole thing on the same gacha currencies that turned Cookie Run: Kingdom into a case study in monetisation backlash.

6.5 / 10

Reviewed

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Cycle Idle RPG

A free idle RPG with the genuine article — true 1:1 offline progression — attached to a retention design that keeps demanding you come back and play minigames by hand.

6.5 / 10

Reviewed

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Deepcore Mining

A cheap, honestly-scoped mining incremental about drilling a low-poly planet layer by layer for roughly two hours — well liked by its first handful of reviewers, with one detailed bug report worth taking seriously before you buy.

6.5 / 10

Reviewed

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Deep Sea Idle: Infinity Abyss

A submarine incremental where automated torpedoes, plasma and lightning chain across the screen while you mine the abyss for resources — a short, satisfying loop for most of its early reviewers, with one detailed complaint about a mid-run power-fantasy slump and an achievement curve that backs it up.

6.5 / 10

Reviewed

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Defrag Incremental

A NZ$5.11 incremental about optimising messy hard drives, whose Mixed Steam rating splits cleanly along a timeline rather than a taste — a rocky launch day the developer patched fast, and a slower, still-unresolved design gate that keeps a chunk of players stuck clicking long before the game lets them stop.

6.5 / 10

Reviewed

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Dice People

A cheap, polished micro-incremental about rolling dice into an army of tiny fighters, genuinely well-received but consistently described by its own fans as over almost as soon as it starts, from a developer who publicly promised more content and then, fifteen months later, announced a different game instead.

6.5 / 10

Reviewed

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Diggin

A short, charming incremental about a young mole drilling into a meteor crater — genuinely distinctive for giving its dig-upgrade-repeat loop an actual story, but held back by spiky progression pacing and a back half that plays itself.

6.5 / 10

Reviewed

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EternaMine

A mining-and-combat idle RPG, the follow-up to the popular browser game Haste-Miner 2, still running fresh monthly contests more than three years after launch — despite a prestige system some 2023-2024 reviewers say breaks the entire economy the moment you use it.

6.5 / 10

Reviewed

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Everfall 2: Idle Dungeon RPG

A solo developer's second attempt at an idle dungeon-crawler swaps out the save-corrupting mess of the original for a genuinely deep six-hero, four-party build system — but the review sample is still small, and the rough edges that sank the first game haven't all been sanded off.

6.5 / 10

Reviewed

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Evitania Online - Idle RPG

A free-to-play, IdleOn-flavoured AFK RPG that gets the offline-progression fundamentals right and stays refreshingly uncomplicated early on, but ships an MMO label its actual single-player design doesn't earn and sharpens its monetisation considerably once the early Acts are behind you.

6.5 / 10

Reviewed

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Firestone: Idle RPG

A hero-collecting idle RPG with real longevity behind it — five years in Early Access, fifteen-plus progression systems and no priced Steam DLC — undercut by a currency count that outgrows the player's patience and a guild structure that quietly punishes anyone without an active group.

6.5 / 10

Reviewed

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Fisher's Idle

A cheap, genuinely relaxing idle fishing-fleet game from a solo developer who patched launch-week bugs within days and kept supporting it for a year and a half, let down by thin long-term depth and achievement targets several players call artificially padded.

6.5 / 10

Reviewed

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