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Management & Tycoon reviews

339 Management & Tycoon games reviewed and scored, best first.

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339 reviews

Forager

The gather-craft-expand loop that launched a hundred imitators, and one of the most effective opening hours in any game of its type. It's also been abandoned since 2020 with a promised multiplayer mode that never arrived — and it still sells at full price.

6.5 / 10

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Graveyard Keeper

A medieval cemetery sim with a tech tree the size of a small factory game and a sense of humour about corpse disposal. Also the only game I've reviewed where a player says they finished it out of hatred — and where the community's fix is a mod list that removes the walking.

6.5 / 10

Reviewed

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Guildamation

A guild-management idle RPG with FF12-style Tactics scripting and concurrent party automation, whose launch performance crisis was corroborated by players across four language communities — and whose developer's rapid, well-documented patching earned real goodwill from many of the same players who first reported it.

6.5 / 10

Reviewed

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Idle Apocalypse

Grumpy Rhino Games' 2018 cult-tycoon idler turns its tower into an actual production chain instead of an upgrade list, and its Idol-summoning prestige loop still holds up — but the studio has settled into bug-fix-only maintenance, and there's little new to chase for anyone who cleared the tower years ago.

6.5 / 10

Reviewed

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Idle Calibur

A solo-developer idle roguelite that stacks tactical auto-battles, city building, a no-cash-required gacha and a marriage system into one RPG Maker package. The systems draw genuine praise from a small but devoted audience, undercut throughout by a rough English translation that dominates almost every negative review the game has.

6.5 / 10

Reviewed

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Idle Cultivation

A NZ$5.99 solo-developed idle RPG that builds a genuinely large xianxia cultivation ladder — four realms, twelve stages, a reincarnation-and-soul-perk prestige loop — undercut by a recurring, still-unresolved save-corruption bug and a depth ceiling its own most invested players describe hitting after two or three lifetimes.

6.5 / 10

Reviewed

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Idle Fishing

A free-to-play boat-and-crew idler with 1,215 Steam achievements and a genuinely active two-year patch history, undercut by a store-page AI Generated Content Disclosure and a bolt-on excavation system that its own achievement data shows almost nobody finishes.

6.5 / 10

Reviewed

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Idle Miner Tycoon

Kolibri Games' decade-old mobile idle didn't just popularise the miner-elevator-warehouse loop, it more or less invented the template every mining incremental since has copied. Ten years and a Ubisoft acquisition later, the loop still works — the monetisation menu and the interface built on top of it are where the wear shows.

6.5 / 10

Reviewed

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Island Beekeeper

Raise bees on floating islands, crossbreed them for traits, and rebuild a supply of honey for a dying Earth. A lovely, meditative idea shipped without an Early Access label straight into a week of blocking bugs — and patched fast enough that its Steam rating has been climbing ever since.

6.5 / 10

Reviewed

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JKRobots

A macro-focused RTS where you claw territory back from a robot horde that already owns the whole map, spend every watt of power on a rolling trade-off between economy, defence and offence, and push toward a 16-mission campaign the developer rates at 25-plus hours on Hard. Released 6 August 2026 with zero user reviews yet and a demo that's been public since March.

6.5 / 10

Reviewed

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Lazy Galaxy 2

A stylish, microtransaction-free idle game about building an alien empire and clicking asteroids -- genuinely loved for its writing and its refusal to nickel-and-dime, and just as consistently criticised for running out of new things to do long before players run out of interest.

6.5 / 10

Reviewed

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Lyca

A relaxing incremental about a magical wolf restoring a wasteland into a meadow, with a fast and genuinely responsive fix to its rocky launch performance, undercut by a late-game challenge that a real cluster of reviewers say has sat broken for the better part of a year.

6.5 / 10

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Megaloot

A roguelite that turns inventory management from a chore between fights into the fight itself — and a look at whether a design built entirely around loot-shuffling has held up through more than a year of patches that keep rewriting its own rules.

6.5 / 10

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Milo's Tiny Fish Pond

A desktop-overlay idle aquarium that genuinely earns its Idler tag and out-designs its rivals on tank capacity and how literally it sits on your desktop, but a fifteen-month-old review corpus this thin, two serious memory-leak reports and thirteen months of developer silence keep it from matching the library's better-supported pond games.

6.5 / 10

Reviewed

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Mining Goblins Idle

A cheap, cheerfully chaotic idle mining game whose launch reviews all landed before a major "Big Bang" update rewrote its ending, fixed its most-cited bugs and added the prestige payoff early buyers said was missing — leaving a genuinely funny, well-supported small idler whose new true ending has its own, very real pacing problem.

6.5 / 10

Reviewed

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Mortal Glory 2

A gladiator-management tactics roguelite that streamlines its predecessor into a Slay the Spire-style node map, drawing real praise for addictive "one more turn" tactical combat while a real share of the original's fans mourn the visual-novel management flavour that got stripped away in the process.

6.5 / 10

Reviewed

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