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Co-op & Multiplayer reviews

467 Co-op & Multiplayer games reviewed and scored, best first.

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467 reviews

Skyformer

A factory game with one iron deposit. Skyformer caps how fast you can extract anything, so you can't solve problems by building another mine — and then it makes the weather you terraformed into existence come back and destroy your factories. Half a gigabyte, genuinely novel, and rough where it counts.

7 / 10

Reviewed

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Slay the Spire 2

Mega Crit's sequel to one of the most acclaimed deckbuilders ever made adds co-op, two new classes and a rebuilt Ascension ladder, then spends its first five months in Early Access getting hammered by its own veteran players over balance whiplash, a boss nobody could agree on, and a genuine RNG bug a fan had to prove existed.

7 / 10

Reviewed

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SnowRunner

A relentlessly demanding, meditative off-road trucking sim that reviewers describe with genuine reverence and dark humor in equal measure — undercut for years by unreliable multiplayer and crossplay stability, and an extensive DLC roster reviewers say pushes toward $200 for the full experience.

7 / 10

Reviewed

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Starbound

A ten-year-old space sandbox that still earns a Very Positive rating on the strength of its crafting-and-exploration loop and its modding scene — until you check the dates and find the developer has shipped one hotfix since 2019, then marked the tenth anniversary of its 1.0 launch with a vinyl record instead of an update, which is currently tanking the recent-review score in real time.

7 / 10

Reviewed

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STAR WARS: Squadrons

A self-contained, deliberately non-live-service starfighter combat game that critics loved and EA promised never to expand — a rare, honest $40 purchase undercut for a real share of players by years-unresolved login authentication bugs and a multiplayer population that's shrunk enough to make its own leaver-penalty system actively punishing.

7 / 10

Reviewed

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Stellaris

A decade-old 4X space strategy game beloved enough to produce reviewers with 2,000+ hours logged — and, since 2024, a wave of those exact same veteran players turning against Paradox over DLC pricing, a specific performance regression, and player-reported AI-generated content.

7 / 10

Reviewed

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Street Fighter 6

Capcom's genre-redefining fighting game remains Very Positive across nearly 78,000 Steam reviews, widely credited with the best netcode and most accessible entry point the series has ever offered — undercut by a real, remarkably consistent, mathematically verifiable complaint that its premium currency is deliberately priced so purchases never divide evenly, a pattern independently described in near-identical terms by reviewers spanning tens to well over a thousand hours.

7 / 10

Reviewed

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TEKKEN 8

An outstanding fighting game that added a cash shop and premium battle pass two months after launch, then spent a year buffing offence until its own 300-hour veterans stopped recognising it — and is only now climbing back.

7 / 10

Reviewed

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Telepath Tactics Liberated

A Fire Emblem-inspired SRPG built around shoving enemies off cliffs and into lava rather than around RNG-driven misses, backed by a genuinely powerful campaign editor and a developer reviewers repeatedly praise for responding to years-old posts — wrapped in a UI multiple high-playtime fans call the worst they've ever used.

7 / 10

Reviewed

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The Lord of the Rings Online

Nineteen years old and still the only MMO that treats Tolkien's geography and timeline as a design constraint rather than a skin. Reviewed with Kingdoms of Harad current, asking what that licence discipline actually buys a player in 2026 — and what a new one genuinely has to pay to see it.

7 / 10

Reviewed

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Titan Quest II

A genuinely promising return for a cult-favourite action RPG series, currently sold at full future price for a slice of content that doesn't yet match the ambition of its class system.

7 / 10

Reviewed

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Total War: Three Kingdoms

One of the best-regarded entries in the Total War series on release, built around a genuinely deep diplomacy system and two distinct ways to play — undercut by a 2019 modding censorship controversy tied to a Chinese-market publishing deal, a DLC roadmap reviewers say Creative Assembly abandoned before finishing the story it promised, and persistent crash bugs still reported years later.

7 / 10

Reviewed

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Trine 5: A Clockwork Conspiracy

Frozenbyte's fifth fantasy co-op puzzle-platformer is, by wide agreement, its most gorgeous entry -- and its most persistently broken in the mode the series is built around. Steam has it at Very Positive, but a third of its English-language negative reviews, spanning three full years, describe co-op desyncs, lost progression and crashes that were never fixed.

7 / 10

Reviewed

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Upgradia

A brand-new semi-idle browser-style MMORPG that wears its RuneScape and Melvor Idle influences openly — guilds, a tabbed skill list, a world map gated by level bands — two days into Early Access and already patching multiple times a day.

7 / 10

Reviewed

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Usurper Reborn

A faithful, ambitious remake of the 1993 BBS door game Usurper — text-only dungeon crawling in a persistent world of autonomous NPCs who marry, betray and die whether you're logged in or not — built by a solo developer whose speed wins loud praise, while the game's single most-upvoted review raises real, detailed concerns about development stability.

7 / 10

Reviewed

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Vespera

An ambitious Early Access idle RPG from a studio literally named Idle Gamers -- four classes and twelve subclasses, co-op world bosses, a 24-hour offline cap and no microtransactions -- that a large and often deeply invested review base calls one of the best idle RPGs of the year, set against a genuinely loud minority calling its AI-generated art and UI "AI slop" and its daily balance patches disruptive to builds players had already committed to.

7 / 10

Reviewed

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Warhammer - Vermintide 2

A widely loved Left 4 Dead-style co-op action RPG whose own longtime fans describe a recurring pattern of the developer breaking what worked — most seriously with a kernel-level anti-cheat system reviewers say has issued false-positive bans in a purely cooperative game.

7 / 10

Reviewed

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Wayfinder

A character-based co-op action RPG that launched into Early Access on 17 August 2023 to what reviewers called one of the worst MMO launches in gaming history — hour-long server queues, a punitive premium-currency cash shop — then, after its original publisher's games division shut down months later, was rebuilt by its developer into a one-time purchase with microtransactions removed entirely.

7 / 10

Reviewed

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WEBFISHING

A solo-developer chatroom-fishing game that turned into one of 2024's biggest indie surprises, sitting Overwhelmingly Positive across 70,000+ reviews — but a full read of its negative sample and Steam's own announcement feed shows a game whose developer has gone quiet since January 2025, leaving a well-documented lobby-security problem unresolved.

7 / 10

Reviewed

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Wizard of Legend

Contingent99's Kickstarter-funded elemental combo roguelite is Very Positive on Steam eight years on, but the single most consistent complaint in its review history -- getting stunlocked by chains of hits with no invincibility frames on the dash -- is exactly the same complaint it launched with in 2018.

7 / 10

Reviewed

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ZeroSpace

A Kickstarter-backed, pro-player-built sci-fi RTS that arrives in Early Access as the most credible StarCraft successor in years, welded to a commander RPG layer that mostly earns its place — if you're still willing to relearn macro from scratch.

7 / 10

Reviewed

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