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Co-op & Multiplayer reviews

467 Co-op & Multiplayer games reviewed and scored, best first.

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467 reviews

Skull and Bones

Ubisoft's long-delayed pirate action RPG launched to a Mixed reception it has never fully shaken — this review reads the full arc from launch-week server chaos through two and a half years of live-service seasons, and finds a genuinely enjoyed core loop that its own invested fans still won't recommend at full price.

5.5 / 10

Reviewed

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Stoneguard

Medieval survivors defend a magic stone from monsters dropped by an alien ship, sever limbs, fit prosthetics and forge weapons out of what they cut off. A genuinely strange five-dollar idea from two developers — and about four hours of Early Access with the AI still half-working.

5.5 / 10

Reviewed

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The Ranchers

A years-in-the-making, Kickstarter-backed open-world farming sim that finally hit Early Access — and immediately ran into the one thing its audience cared most about. The co-op isn't the shared-farm co-op people bought it for, and the Mixed rating is mostly that discovery happening 392 times.

5.5 / 10

Reviewed

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Torchlight III

The Torchlight series' return from a scrapped free-to-play MMO experiment landed as a slimmer, shallower action RPG than its beloved predecessor — and six years on, its Mixed Steam rating hasn't moved an inch, even as the studio that made it no longer exists.

5.5 / 10

Reviewed

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Tree of Savior

A decade-old free-to-play MMORPG with an extraordinarily dedicated hardcore playerbase — reviewers with 2,000, 3,000, even 4,000 hours logged — and a 2026 sentiment collapse tied to a specific new complaint: classes that used to be earned through play are now gated behind gacha.

5.5 / 10

Reviewed

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Vikings - Wolves of Midgard

An isometric Norse action RPG that split its own audience almost exactly down the middle at launch, and nine years later carries a second, separate complaint that has nothing to do with balance -- the developer stopped supporting it within months, and online co-op has been reported broken for years.

5.5 / 10

Reviewed

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World of Eggs: Idle Adventures

A free-to-play idle strategy MMO about building an egg-themed civilization, split almost exactly down the middle between players who find real layered depth in its economy and combat systems, and players frustrated by a slow start, progress-halting bugs, and lingering distrust of the developer's previous game.

5.5 / 10

Reviewed

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Zenith: Nexus

A VR-only MMO that launched to real excitement and $35 million in funding, then had its developer cease content work in 2024 and fold what paying customers bought into a free mode -- verified against press coverage, not just the review corpus that says the same thing.

5.5 / 10

Reviewed

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Masked Forces: Zombie Survival

A NZ$7.45 wave shooter spun off from Nightbinder's budget Masked Forces series, swapping the franchise's PvP arenas for zombie hordes. The core shooting loop still works nine years on, but Steam's own player-count API returns zero, so the PvP and co-op the store page advertises exist mostly on paper.

5.2 / 10

Reviewed

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ARK: Survival Ascended

A ground-up Unreal Engine 5 remaster of one of survival gaming's biggest franchises, sold as a paid upgrade that a huge share of its own reviewers say carried over the original's bugs while demanding hardware far beyond what the visual improvements justify.

5 / 10

Reviewed

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Blood Bowl 3

A catastrophically incomplete 2023 launch that devastated long-time Blood Bowl 2 fans has genuinely improved on the technical side according to more recent reviews, but a persistent, heavily-corroborated complaint about teams being locked behind premium currency, a battle pass and seasonal releases — rather than available at launch — kept the negative sample nearly as high in 2025 as it was at launch.

5 / 10

Reviewed

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Book of Yog Idle RPG

A cel-shaded, kingdom-building idle RPG that looks better than most of the genre and runs a genuinely competent hero-collection loop underneath — until its 0.2% top-tier gacha rate turns "collect dozens of heroes" into the game's actual monetisation engine.

5 / 10

Reviewed

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Cast & Spell

A multiplayer-only elemental wizard battler with a genuinely liked spell-mixing system and no meaningful single-player content, Mixed on Steam because the population needed to sustain it never materialised -- the developer's own Steam page confirms a new, unrelated project launched five months after Cast & Spell exited Early Access, with no updates to this game since.

5 / 10

Reviewed

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Dig, Dig, Die

A budget co-op horror extraction game about looting a haunted graveyard from a flying pirate ship, filed under "Massively Multiplayer" on Steam despite capping every session at six friends with no public lobby browser — a genre tag its own launch-day reviewers are already pointing out doesn't hold up.

5 / 10

Reviewed

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Downfall MMORPG

A free-to-play sci-fi/fantasy MMORPG with a genuinely distinctive setting and an old-school gameplay feel some players are nostalgic for, undercut by a repetitive early loop, real technical rough edges, and a small team's patch cadence that visibly slowed through the middle of the year.

5 / 10

Reviewed

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DUCKSIDE

A genuinely fun DayZ-and-Rust-but-you're-a-duck survival shooter that veteran genre players praised for its fast, rewarding early loop, undone across two years by cheating that never went away, a controversial kernel-level anti-cheat rollout, and a development pace that Steam's own patch history confirms has gone quiet since mid-2025.

5 / 10

Reviewed

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Hell Let Loose: Vietnam

A genuinely ambitious 50v50 jungle-warfare expansion of the Hell Let Loose formula — tunnels, helicopters, patrol boats and 17 battlefield roles — undercut by a launch several reviewers call "extremely early access," a crossplay aim-assist complaint that dominates the negative reviews, and a NZ$61.99 price competing with cheaper, better-established Vietnam shooters.

5 / 10

Reviewed

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Hero Wars: Dominion Era

The browser half of the Hero Wars split — the same hero collector as the mobile app, but with more systems, an older audience, and a payment rail that hands nothing to Apple or Google. It is the most transparently commercial version of one of the most commercial games in the genre, and it is also, on the merits, the better-built one.

5 / 10

Reviewed

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Insanity Clicker

PlayFlock's free asylum-horror clicker still has real atmosphere and a genuinely distinct art direction, but its own player base has spent a decade reporting the exact same progression wall around level 2000, and nobody at the studio has touched it since 2020.

5 / 10

Reviewed

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Marauders

A WWII-flavoured, zero-gravity spin on Escape from Tarkov that launched with real promise in 2022, then spent four years wearing down that goodwill through persistent cheating, contested bans, and — as of an April 2026 developer post apologising for "the silence" — a 20-month content drought.

5 / 10

Reviewed

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