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Open World reviews

261 Open World games reviewed and scored, best first.

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261 reviews

Amaranth Source Online

A tile-based, permadeath MMORPG built and coded almost entirely by one developer since 2017, released on Steam a day before this review with no cash shop of any kind, a single Frankfurt server capped at 500 players — and, at the moment of checking, three people actually on it.

5 / 10

Reviewed

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ARK: Survival Ascended

A ground-up Unreal Engine 5 remaster of one of survival gaming's biggest franchises, sold as a paid upgrade that a huge share of its own reviewers say carried over the original's bugs while demanding hardware far beyond what the visual improvements justify.

5 / 10

Reviewed

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DUCKSIDE

A genuinely fun DayZ-and-Rust-but-you're-a-duck survival shooter that veteran genre players praised for its fast, rewarding early loop, undone across two years by cheating that never went away, a controversial kernel-level anti-cheat rollout, and a development pace that Steam's own patch history confirms has gone quiet since mid-2025.

5 / 10

Reviewed

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Sacred 2 Remaster

A catastrophic November 2025 remaster launch — buggy, missing features veterans of the 2008 original say worked fine even in the community-patched Gold Edition — followed by a genuine, ongoing repair effort now six numbered patches deep, leaving recent reviewers split between "finally playable" and "still broken" depending on which specific issue they hit.

5 / 10

Reviewed

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Tower of Fantasy

An open-world sci-fi gacha ARPG with real exploration and character-design appeal, whose review score is being shaped less by its combat or its shop than by an account-migration process that a large, consistent share of returning players say permanently deleted hundreds of hours and real money without adequate warning.

5 / 10

Reviewed

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Airplane Flight Simulator : Combat Zone

A carrier-launched arcade combat flight sim from Ovilex Software, released the same day, at the same price, as a civilian sibling title built on what reads as the same engine — and checked here against the developer's own decade-long Steam catalog rather than a review corpus this game doesn't have yet.

4.5 / 10

Reviewed

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Dungeon Infinite

A solo-developer debut sending a knight through a procedural, room-by-room dungeon toward Room 100, with a permanent meta-shop and run-only merchant cards layered on top. Six days into a year-long Early Access plan, with zero outside voices yet to confirm any of it.

4.5 / 10

Reviewed

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Redfall

A notorious launch disaster from Arkane Austin — broken performance, an empty open world and weak AI drove a lifetime score that never recovered — but a genuine, well-documented arc followed: Microsoft closed the studio in May 2024, shipped a "parting gift" final patch as it did, and recent sentiment has risen meaningfully as the price dropped and expectations reset, even as a new complaint emerges that the game is now effectively unsupported.

4.5 / 10

Reviewed

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Spire Horizon

An open-world skeleton-adventure RPG with genuine visual ambition and a charming premise, whose solo developer announced its "last major update" the same month it exited Early Access — leaving repetitive quests, unfinished UI text and AI-sounding narration exactly as they were at launch.

4.5 / 10

Reviewed

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Two Worlds II HD

A genuinely ambitious 2011 open-world fantasy RPG wrapped around one of PC gaming's most notorious publisher track records — phone-activation DRM demanding personal information, retroactively injected microtransactions, and an account requirement reviewers report is still being newly enforced on decade-old purchases in 2026.

4.5 / 10

Reviewed

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Grand Emprise: Time Travel Survival

A solo-developed survival game promising a journey from taming dinosaurs to building a Dyson sphere, undercut by detailed, independently corroborated reports that several of its levels are unmodified Unreal Marketplace demo scenes — and by a sequel announced five months after launch while the original sat unfixed.

4 / 10

Reviewed

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Hyper Light Breaker

Heart Machine's 3D open-world spin on Hyper Light Drifter had a genuinely promising Early Access launch built on fluid combat and Breath of the Wild-style exploration -- then, nine months later, the studio laid off its team and confirmed development had ended, leaving a paid, unfinished game permanently stuck without a final boss.

4 / 10

Reviewed

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Mars Colony: Frontier

A simplified, buggier follow-up to the well-regarded Mars Colony: Challenger, with real crashing and missing-feature complaints and no updates recorded since 2016 — and a recent reviewer tribute revealing the game's solo developer passed away in December 2025 after a long illness, which this review treats with the care that context deserves.

4 / 10

Reviewed

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Cat Meoir: Feline Detective

A genuinely creative premise — a cat solving its owner's 1950s NYC murder — undone by a camera bug so severe and so consistently described the same way by independent reviewers that it reads less like a rough edge than a fundamental, never-patched flaw.

3.8 / 10

Reviewed

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AsteroIdle

A space-mining idle game that patched hard for ten straight months after its August 2022 Early Access launch, then went quiet in mid-2023 with its progression math still broken — four years and no 1.0 later, its own most dedicated reviewers call it the worst idle game they've played.

3.5 / 10

Reviewed

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Hardworking Hero

A NZ$6.29 pixel-art idle-exploration RPG that pairs a genuinely appealing loop — explore fogged tiles, build a town, auto-fight through a side-scrolling combat screen — with balance so broken that its own players report HP-boosting gear leaving them with less HP, and a patch history that stops two days after a January 2022 launch.

3.5 / 10

Reviewed

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The Left Behind

A post-apocalyptic survival game set in a hand-built Dutch landscape, sold as a finished product at full price, with no save function in single-player. Quit, crash or lose connection and the run is gone. Everything else wrong with it is downstream of decisions like that one.

3.5 / 10

Reviewed

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Conqueror's Blade: Three Kingdoms

Booming Tech's own developer FAQ promised this would not be a standalone game and would build on existing Conqueror's Blade characters. It shipped a week ago as a separate free Steam app with its own client, a gacha wall in front of core unit progression, and no siege matchmaking at launch — and 15% of roughly 1,950 Steam reviews are positive.

3 / 10

Reviewed

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Hexaluga - Witch Hunter's Travelling Castle

An imaginative premise — a giant mobile castle fleeing monsters across an open world — sold at an extraordinary NZ$289.99, which this review's own check of Steam's public records shows spent roughly six years in Early Access before quietly "leaving" it in 2024 with a single achievement and, by ten of eleven reviewers' accounts, barely a tutorial's worth of content.

1.8 / 10

Reviewed

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