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RPG reviews

787 RPG games reviewed and scored, best first.

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787 reviews

The Elder Scrolls V Skyrim Special Edition

One of the most influential open-world RPGs ever made, still drawing near-unanimous recent reviews nearly a decade after this remaster's release — but its negative sample is dominated almost entirely by a specific, well-documented grievance: Bethesda repeatedly breaking the mod ecosystem with forced updates while reintroducing paid mods, and delisting the original game from Steam search in the process.

8.5 / 10

Reviewed

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Xenoblade Chronicles 3

The trilogy-closing entry that fuses the worlds of the first two Xenoblade games into one shared battlefield, built around Chain Attacks and a class system deep enough to hold up across an eighty-hour campaign — with a story some major outlets still found predictable.

8.5 / 10

Reviewed

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Doloc Town

A side-scrolling farming sim that spent roughly fifteen months in Early Access before its 5 August 2026 graduation to 1.0, pairing Stardew-style crop and relationship systems with vertical platform building, gene-splicing crops, and bullet-hell drone combat against the ruins of a collapsed world.

8.2 / 10

Reviewed

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24 Killers

A surreal, Love-de-Lic-inspired adventure about a cursed intelligence bound to a corpse, helping a desert island's misfits across a game explicitly built around 24 replays -- one of the most positively received games this lane has covered (98.75%), with the tiny negative sample converging on a specific, real complaint about late-game grind and unclear puzzle guidance.

8 / 10

Reviewed

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Absolum

A roguelite beat 'em up from the Streets of Rage 4 team that critics and players both rate as one of 2025's genre highlights -- hand-drawn combat and worldbuilding that land almost universally, undercut by real multiplayer stability issues and a vocal minority who find its Hades-shaped meta-progression more familiar than fresh.

8 / 10

Reviewed

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A Dark Room

A minimalist text-based incremental that spends its first act pretending to be nothing at all, then quietly reveals it was building a survival story out of firewood, huts and silence the whole time.

8 / 10

Reviewed

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Afterplace

A solo-developed open-world action-adventure RPG stuffed with hand-written dialogue and reality-bending secrets, drawing genuinely rare "hidden gem" praise from reviewers who describe it as what Undertale could have been if Undertale had been more fun to actually play, held back only by simple combat and a navigation system some players find genuinely disorienting.

8 / 10

Reviewed

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Arco

A Mesoamerican fantasy RPG that fuses turn-based planning with real-time execution across three interlocking revenge stories, built around a guilt mechanic that manifests literally as ghosts hounding you in battle — critically adored by almost everyone who played it, and a commercial underdog its own fans openly wish had found a bigger audience.

8 / 10

Reviewed

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ASTLIBRA Revision

A single Japanese developer's 15-year solo project -- a sprawling 2D action RPG that earned an Overwhelmingly Positive badge on scale and ambition alone, with a review corpus that argues hard over its writing, its grind, and whether its combat gets too busy to read.

8 / 10

Reviewed

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Azmar Quest - Text Based RPG

A solo-developed, old-school text RPG with a genuinely rare feature — a fully screen-reader-accessible interface built for blind players from the ground up — that quietly launched on iOS in March 2024 before reaching Steam in September 2025 with a perfect, if tiny, 11-for-11 positive review record.

8 / 10

Reviewed

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Baldur's Gate Enhanced Edition

The foundational CRPG that gave Baldur's Gate 3 its name, still Very Positive and broadly beloved a quarter-century later — undercut by a genuinely disastrous April 2016 patch that broke the UI and multiplayer, and an unforgiving, famously brutal opening stretch this review verified with hard data rather than reviewer exaggeration.

8 / 10

Reviewed

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Beastro

Timberline Studio's cozy chef sim ties its farming-and-cooking loop directly into a trick-taking deckbuilder — a review of whether feeding your adventurers is a real tactical decision or just a chore standing between you and the next card fight.

8 / 10

Reviewed

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Cassette Beasts

An open-world monster-taming RPG whose fusion system — combining any two monster forms into a unique creature with its own hand-drawn sprite — has become its signature achievement, built by a two-person team and beloved for exactly that kind of ambition.

8 / 10

Reviewed

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Chained Echoes

A 16-bit-style JRPG built almost entirely by one developer over seven years, whose real achievement isn't the pixel art but a heat-gauge combat system that replaces MP attrition with active turn-by-turn risk management.

8 / 10

Reviewed

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Crashlands 2

A visually spectacular sequel to a beloved mobile-turned-PC crafting RPG that Butterscotch Shenanigans has supported with an unusually relentless year of updates, held back at launch by mobile-first controls and a text-heavy script that its own most detailed critics — many of them the original's biggest fans — argue buried the sequel's real improvements.

8 / 10

Reviewed

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Dawnsbury Days

The first and, still, only video game built on Pathfinder Second Edition's actual rules, praised near-unanimously by tabletop fans for its combat fidelity and let down mainly by a short base campaign gated behind paid story DLC and writing that can't match its mechanical accuracy.

8 / 10

Reviewed

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DREDGE

A fishing-and-exploration horror hybrid that reviewers rate Overwhelmingly Positive and keep recommending anyway, even while its single loudest, most consistent critique — a spectacular opening that the game never quite develops — shows up inside a striking share of its own five-star reviews.

8 / 10

Reviewed

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DYNASTY WARRIORS: ORIGINS

A genuine, widely-acclaimed reinvention of KOEI TECMO's long-running hack-and-slash series — praised by veteran fans as the best entry in over a decade for its overhauled combat — built around a deliberate, controversial trade-off that a large share of the same fanbase argues cost the series something real: a single silent protagonist replacing the roster of dozens of playable historical officers, and a story that stops at the Battle of Chibi, leaving half the classic Three Kingdoms tale untold at launch.

8 / 10

Reviewed

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