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Strategy reviews

411 Strategy games reviewed and scored, best first.

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411 reviews

Empire of Sin

A genuinely novel pitch — Prohibition-era Chicago as a hybrid of XCOM tactics and Civilization-style empire management — from Doom co-creator John Romero's studio, undone by a buggy, shallow launch and, three years later, an outright abandonment that left a paid, pre-purchased second expansion permanently unreleased.

5 / 10

Reviewed

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Fantasy Idle Dungeon

A creature-collecting idle RPG in the mould of Dragon Cliff, with genuine long-term fans and steady ongoing support, undercut by extensive, still-unfixed English localization gaps and a progression curve several reviewers describe as balanced around leaving the game running for entire days at a time.

5 / 10

Reviewed

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Feartress

A charming incremental city-building RPG that launched into Early Access with real promise and genuine early support, then went quiet after one substantial update -- reviewed here from a small but complete sample that shifts, year by year, from excited to abandoned.

5 / 10

Reviewed

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Hell Let Loose: Vietnam

A genuinely ambitious 50v50 jungle-warfare expansion of the Hell Let Loose formula — tunnels, helicopters, patrol boats and 17 battlefield roles — undercut by a launch several reviewers call "extremely early access," a crossplay aim-assist complaint that dominates the negative reviews, and a NZ$61.99 price competing with cheaper, better-established Vietnam shooters.

5 / 10

Reviewed

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Idle Space Navy

A free-to-play sci-fi idler in ongoing Early Access since October 2023, built as an authorised spiritual successor to Idle Space Raider and Transport Defender, undercut by a prestige loop that pays out less on every reset and a store-page offline-progress promise several reviewers say doesn't hold up.

5 / 10

Reviewed

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Immortal IDLE

A NZ$8.99 solo-developed idle cultivation RPG that reviewers repeatedly call "a cut-price Melvor Idle in xianxia clothing" — Mixed across 87 reviews, with a strong 2025 run undone by a dead-quiet Early Access: no update since 11 June 2025, and its own Steam interface page marks English support as "Not supported," which is why not one of those 87 reviews is in English.

5 / 10

Reviewed

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Lords of Ravage

A villain-perspective dark-fantasy tactical RPG whose battle system draws real praise at launch, undercut by genuine game-breaking bugs, a scaling system reviewers call badly tuned, and — most damaging of all — a developer whose Steam news feed shows exactly one hotfix in the nine months since release, leaving launch-week problems unresolved.

5 / 10

Reviewed

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Mahokenshi

A beautifully produced samurai-fantasy deckbuilder whose own fans keep filing the same game-hardlocking bug report years apart — the developer's last news post dates to January 2024, and reviewers are still describing identical crashes into 2026.

5 / 10

Reviewed

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Neurodeck : Psychological Deckbuilder

A Slay the Spire-style roguelike deckbuilder built around confronting phobias with coping-mechanism cards — a genuinely distinctive premise that a meaningful share of its own reviewers, including a reviewer identifying as a psychology lecturer, say the game doesn't earn, on top of a separate, more familiar complaint that the card system itself is too shallow to sustain repeat runs.

5 / 10

Reviewed

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PANOPTYCA: Idle RPG Manager

A genuinely distinctive four-panel idle RPG about commanding up to eight heroes at once, with real fans logging four-digit hour counts, undercut by a free-to-play model a large share of reviewers call predatory for specifically monetising the ability to idle at all, plus unexplained account bans and an unusual pattern of frequent server connections a smaller cluster finds alarming.

5 / 10

Reviewed

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Sin Slayers: Reign of The 8th

A turn-based roguelite RPG that quietly relaunched after the original 2020 Sin Slayers was pulled from Steam, offering free replacement keys to affected owners, but running into the same grindy pacing and shallow combat complaints that dogged the original, alongside new balance and UI issues from the rebuild itself.

5 / 10

Reviewed

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That Time I Got Reincarnated as a Tyrant God

A NZ$6.39 mouse-driven incremental about melting waves of monsters and climbing a permanent upgrade tree. Its isekai title promises an RPG that isn't there, its most useful reviews are barely 90 minutes long, and a late-game visual effect has drawn a genuine photosensitivity warning with no in-game way to turn it off.

5 / 10

Reviewed

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World of Tanks

A veteran-defined tank warfare MMO whose Steam launch stumbled over locked-out existing accounts in 2021, and whose long, escalating pay-to-win reputation reached a documented breaking point in May 2025 when Wargaming introduced tiered loot boxes that sent its most invested ten-year players heading for the exit.

5 / 10

Reviewed

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Idle Magic Legend

A US$5.99 Chinese cultivation-themed idle RPG whose own official English screenshot shows equipment names left as untranslated pinyin, whose single biggest review-corpus complaint is that the developer vanished for 17 months, and whose store description of the companion system turns out to be a garbled machine translation of a real, unsettling mechanic.

4.6 / 10

Reviewed

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Fire Emblem Shadows

A shadow-dropped mobile spin-off that swaps Fire Emblem Heroes' gacha for a genuinely fairer season-pass model and grafts on an Among Us-style hidden-traitor mechanic, an experiment critics almost universally say fails on its own tactical terms — Metacritic's second-worst reviewed game of 2025 — even as its App Store audience rates it considerably more kindly.

4.5 / 10

Reviewed

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Omnichess: Chess Variants

A genuinely creative chess-variant creation engine sold at an unusually high price with a subscription-style monetisation structure baked in, real performance and multiplayer bugs, and one reviewer's "the game is shut down" claim this review found directly contradicted by the developer's own active update history through mid-2025.

4.5 / 10

Reviewed

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Once a Pawn a King

A genuinely inventive chess-piece roguelike that built real goodwill through a year of Early Access, then left it on 25 June 2026 in a state reviewers overwhelmingly describe as a regression — after a publisher change and, according to a Steam review quoting the developers' own Discord post, the original team losing their jobs weeks before launch.

4.5 / 10

Reviewed

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Realm Revolutions

A free 2018 city-building idler, and the earliest of solo developer Aleksandr Golovkin's three Steam idle games — genuine strategic depth in its building trees and "Assimilation" prestige system, undercut by save-corrupting crashes that go back to launch week and a game the developer stopped touching for content in August 2018.

4.5 / 10

Reviewed

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