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macOS game reviews

432 games we have reviewed that run on macOS, best first.

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432 reviews

Dungeons of Aether

A turn-based dungeon crawler from the Rivals of Aether universe whose art, music and writing draw near-universal praise, while its central dice-drafting combat system is the subject of a genuine, ongoing argument between reviewers who find real strategic depth in it and those who describe the same mechanic as a tedious, exploitable stalemate generator.

6.5 / 10

Reviewed

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Europa Universalis IV

A staggeringly deep grand strategy sandbox spanning nearly four centuries of world history, and the game most responsible for Paradox's reputation as the industry's most aggressive DLC seller — with thousands of hours logged by reviewers giving it a thumbs-down on principle alone.

6.5 / 10

Reviewed

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Firestone: Idle RPG

A hero-collecting idle RPG with real longevity behind it — five years in Early Access, fifteen-plus progression systems and no priced Steam DLC — undercut by a currency count that outgrows the player's patience and a guild structure that quietly punishes anyone without an active group.

6.5 / 10

Reviewed

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Graveyard Keeper

A medieval cemetery sim with a tech tree the size of a small factory game and a sense of humour about corpse disposal. Also the only game I've reviewed where a player says they finished it out of hatred — and where the community's fix is a mod list that removes the walking.

6.5 / 10

Reviewed

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Idle Chapel

A budget dark-fantasy clicker where you tap cultists back into worshipers with a cross, told across twelve moody pixel-art areas — handsome and short enough not to overstay its welcome, but dogged by accusations that its loop is a close reskin of another incremental.

6.5 / 10

Reviewed

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Incremental Adventures

A free idle RPG where automated heroes grind an endless dungeon and three stacked prestige layers turn the numbers exponential — sharp and generous early on, then quietly hollowed out by the same "just maximise damage" problem that hits most of the genre.

6.5 / 10

Reviewed

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Kingdom Rush 5: Alliance TD

A competent, familiar entry in a fifteen-year-old tower defense franchise that still lands well with newcomers, while a genuine and specific chorus of long-time fans call it the weakest Kingdom Rush yet — too short at full price, too reliant on paid campaign DLC, and too close to a decade of prior instalments to feel like real evolution.

6.5 / 10

Reviewed

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Lazy Galaxy 2

A stylish, microtransaction-free idle game about building an alien empire and clicking asteroids -- genuinely loved for its writing and its refusal to nickel-and-dime, and just as consistently criticised for running out of new things to do long before players run out of interest.

6.5 / 10

Reviewed

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MapleStory

The original 2D side-scrolling MMORPG is still running twenty-three years after its Korean debut, still free to download, and still built around a gear-enhancement gamble severe enough that a Korean regulator fined its publisher for hiding how it worked.

6.5 / 10

Reviewed

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Milo's Tiny Fish Pond

A desktop-overlay idle aquarium that genuinely earns its Idler tag and out-designs its rivals on tank capacity and how literally it sits on your desktop, but a fifteen-month-old review corpus this thin, two serious memory-leak reports and thirteen months of developer silence keep it from matching the library's better-supported pond games.

6.5 / 10

Reviewed

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Mr.Mine

A free idle mining game about drilling straight down instead of resetting to start over — Playsaurus's other idle series trades Clicker Heroes' ascension loop for one continuous 2,500km descent. What that costs the game, and what its ticket economy actually sells.

6.5 / 10

Reviewed

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No-brainer Heroes 挂机吧!勇者

A 2019 semi-idle party RPG that most of its audience genuinely likes — except the small, verifiable slice of English-speaking buyers who kept hitting the same unresolved one-minute crash bug for five straight years, on a game whose developer stopped posting updates in 2021.

6.5 / 10

Reviewed

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PatriotMemoirs

A live-action interactive drama about a double-agent infiltrating a collaborationist spy agency in Japanese-occupied Shanghai in 1939, built on genuine branching and a day-cycle resource system, undercut by a narrative its own dedicated audience says leans far harder into romance than the espionage thriller it was sold as.

6.5 / 10

Reviewed

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Peglin

A genuinely inventive Peggle-meets-roguelike hybrid whose own fans keep landing on the same specific complaint — the PC price doesn't yet match the amount of content on offer, and the identical mobile version is consistently cited as the better deal.

6.5 / 10

Reviewed

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Regalia: Of Men and Monarchs

A Kickstarter-funded tactical RPG that blends turn-based combat, kingdom management and a visual-novel-style social system, praised almost everywhere for its writing and cast -- and dragged down consistently, across nearly a decade of reviews, by crashes, harsh save limitations and RNG that a meaningful share of players call broken rather than merely unlucky.

6.5 / 10

Reviewed

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RoboCop: Rogue City

A faithful, genuinely loved power-fantasy shooter that nails what fans wanted from a RoboCop game, undermined by a chronic crash-and-corrupted-save problem that hasn't faded with age the way launch bugs usually do, compounded by publisher Nacon's real 2026 insolvency filing.

6.5 / 10

Reviewed

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