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A free scratch-card incremental with 91% positive reviews, median playtimes near 100 hours — and an achievement called "Reviewed" that 40% of its owners have unlocked. The engagement is real. So is the asterisk on the score.
6.5 / 10
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432 games we have reviewed that run on macOS, best first.
432 reviews
A free scratch-card incremental with 91% positive reviews, median playtimes near 100 hours — and an achievement called "Reviewed" that 40% of its owners have unlocked. The engagement is real. So is the asterisk on the score.
6.5 / 10
The third and final Harebrained Schemes Shadowrun tactical RPG, and the trilogy's most divisive entry — some players call it a masterpiece with a thousand-plus hours to back it up, others say the Matrix hacking minigame and murky pacing undo what Dragonfall got right.
6.5 / 10
The Kickstarter campaign that brought cyberpunk-meets-fantasy Shadowrun back to video games — a genuinely well-written tactical RPG that its own developer, and most of its fans, would go on to surpass twice over with the sequels it made possible.
6.5 / 10
The idle RPG's grandparent, still running seventeen years on and still launching new worlds every few weeks — with a comic-fantasy charm that holds up and an economy built entirely around the moment a fresh leaderboard makes spending feel urgent.
6.5 / 10
A pixel-art idle RPG roguelite designed to run in a tiny window tucked in the corner of your screen, genuinely loved by a small audience for exactly that, undercut by a game-breaking item combo and over a year of near-silence from its two-person developer between updates.
6.5 / 10
A NZ$5.99 solo-developer hybrid that bolts a proper node-based skill tree onto Snake, making the run itself the resource loop rather than the thing an idle game politely ignores — checked against a 433-review corpus that agrees almost unanimously on where the game turns from clever to punishing.
6.5 / 10
A psychological-horror bureaucracy sim that asks you to cross-check contradictory paperwork against a company terminal and stamp APPROVED or REJECTED — Papers, Please's mechanic wearing a haunted-office coat, from a developer who shipped two other small horror games the same fortnight.
6.5 / 10
A 2014 browser incremental where larvae become drones, drones become queens and queens build nests — one of the earliest games to make a production chain the entire point, later rebuilt in 3D as the free-to-play Swarm Simulator: Evolution on Steam and Android.
6.5 / 10
A free browser incremental built by two developers since 2019, stacking Prestige into Transcension into Reincarnation into Ascension into Singularity — more reset layers than almost anything in the genre, though not every one of them changes what the layer below it means.
6.5 / 10
A free 3D Clicker Heroes clone from 2015 that its own inspiration's developer publicly defended — still getting a slow trickle of players in 2026, still frozen at the last patch it ever received.
6.5 / 10
A free-to-play hybrid of idle progression and top-down action RPG shooting whose distinctive "active idle" design — punishing players for leaving it running unattended — earns it a genuinely loyal, extremely high-hour fanbase while alienating anyone who came looking for a conventional idler.
6.5 / 10
HeroCraft's open-world pirate action RPG sets you loose across three continents of real-time sailing, ship-to-ship broadsides and kraken hunts. Nearly a decade after launch it's still a genuinely good naval combat sandbox wrapped around a shallow melee layer, patched through some real bugs, and increasingly interrupted by promotional pop-ups for HeroCraft's other games.
6.5 / 10
Massive Monster's debut -- a Flash-game-turned-commercial platformer about a boy, his pet rock and a giraffe with a helicopter tongue -- is Very Positive on Steam, but the studio's own next game, Cult of the Lamb, became the actual hit; eight years of reviews explain the gap with one word repeated more than any other: repetitive.
6.5 / 10
Lunar Ray Games' Kickstarter-funded, Castlevania-inspired metroidvania is Very Positive on Steam, but its negative review sample splits into two genuinely different arguments -- one about real, specific shortcomings in combat, length and writing craft, and a separate, unusually large one objecting not to mechanics but to the game's prominent queer and trans representation.
6.5 / 10
A one-person tactical boxing sim where fighters age, get hurt and can genuinely die — built by a boxer, for boxing fans, with a real perk system underneath a genuinely rough interface and a review sample so small that this covers all eleven of it.
6.5 / 10
A steampunk grid-based dungeon crawler built squarely in Legend of Grimrock's shadow, with atmosphere and a Bioshock-flavoured setting that reviewers consistently praise -- and one specific, repeatedly-named design decision, enemy level-scaling, that a large share of its own fans say ruins the back half.
6.5 / 10
A grand-strategy game brave enough to be about economics instead of conquest, four years and seventeen DLC later still arguing with its own players about warfare — and its newest expansion needed nine hotfixes in two months.
6.5 / 10
A solo/small-team deckbuilding roguelite auto-battler built around a deliberately minimalist "1+4" card system, Very Positive across 225 English reviews for genuinely addictive run-to-run strategy and a year-plus of monthly content updates -- while carrying an unusually loud and well-corroborated controversy over AI-generated art and music that the developers disclose openly on the store page rather than deny.
6.5 / 10
A free text-based idle RPG with more than 3,000 branching story actions and a genuinely active five-year development history, buried behind one of the least welcoming first hours the genre has to offer.
6.5 / 10
A cheap, ad-free phone-and-tablet design sim with real depth in its spec sheets and zero monetisation tricks — but a Steam score that only tells the truth once you split its mostly-German audience (90% positive) from its much cooler English-language corpus (60%, Mixed).
6.3 / 10
Lemonade stand to interplanetary conglomerate in three clicks and one very persistent gold shop. A forensic look at the idle clicker that made "buy, automate, reset" a mobile business model as much as a game design.
6 / 10
A survivors-style auto-harvester where you point a magic weapon at crops instead of monsters, built around a skill tree and prestige loop that a majority of players clear in a single sitting — and whose own achievement data backs up the negative reviews' loudest complaint, that one starting crop breaks the balance for everyone else.
6 / 10
A free 3D hero-collector idle RPG that has quietly run six years and 160-plus servers on Steam, better known among its own reviewers for a Steam tag list — Nudity, Sexual Content, Hentai — that the actual client does not deliver on than for anything it does in combat.
6 / 10
The strategy series' Bronze-Age take on the Iliad drew a record-breaking 7.5 million free claims on its Epic Games Store launch day, then met a very different reception a year later on Steam, where a stack of character DLC, a fantasy expansion and even a paid gore pack turned "half the roster is locked behind paywalls" into the review corpus's central complaint.
6 / 10