Wartales
Shiro Games' open-world mercenary RPG treats a company of sellswords as a small business — wages, food, gear repair and prisoners are the real spreadsheet, and combat is what happens when that spreadsheet goes wrong.
8 / 10
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1892 games we have reviewed that run on Windows PC, best first.
1892 reviews
Shiro Games' open-world mercenary RPG treats a company of sellswords as a small business — wages, food, gear repair and prisoners are the real spreadsheet, and combat is what happens when that spreadsheet goes wrong.
8 / 10
A procedural storytelling tactical RPG that follows the same handful of heroes from their first pitchfork fight to old age, generating genuinely moving personal arcs — until enough playthroughs reveal the same event templates repeating underneath the charm.
8 / 10
A god-game sandbox where civilizations of humans, orcs, elves and dwarves grow, fight and collapse almost entirely on their own while you throw lightning, plagues and dragons at them. Nearly five years into Steam Early Access, it's still one of the most purely enjoyable toyboxes in PC gaming — as long as you never expected it to have an ending.
8 / 10
A long-running brawler franchise's biggest gamble in years — swapping real-time combat for a turn-based JRPG system — paid off with the series' best critical reception yet, though a vocal minority of longtime fans still argue the new combat never matched the writing around it.
8 / 10
Villa Gorilla's pinball-metroidvania hybrid won a BAFTA for Best Debut and sits at Overwhelmingly Positive on Steam eight years on -- a genuinely inventive idea that a small but consistent minority of players say the traversal design never quite lives up to, in a game its one-off studio never got the chance, or perhaps never wanted, to follow up.
8 / 10
A NZ$4.99 sandbox life-sim RPG about being a cow — juice anything, weave anything into a basket, burn everything, and grind 13-odd skills across a warm, sincerely queer world. Small review sample, but a startlingly consistent one.
7.8 / 10
Unfrozen's tactical roguelike hands you the dungeon instead of the raiding party — you're the necromancer stitching an undead army out of whatever your enemies leave behind.
7.8 / 10
A solo-developed guild-management tactics RPG that Steam's own reviewers keep comparing to Final Fantasy Tactics, Darkest Dungeon and Fire Emblem — deep, generous with content, and wrapped in an art style its own fans describe as looking like a 2000s Flash game.
7.8 / 10
Orangepixel's turn-based space roguelike gets a time-loop makeover, and the smartest decision it makes is turning "you died" into "you left something behind" instead of "start over."
7.8 / 10
AutoAttack Games turned a Warcraft III custom map into a standalone PvP tower defense where you don't just build turrets — you send waves at an opponent's lane too. Twelve million legion combinations and nearly a decade of live balancing make it the deepest competitive TD on Steam, if you can stomach matchmaking queues and a chat box that's gone unmoderated for years.
7.7 / 10
A deceptively deep survival sim that runs entirely on cards instead of free movement — brutal, granular and beloved by its fans, but gated behind an interface several reviewers call the real enemy.
7.6 / 10
A voxel zombie survival game built entirely around a scheduled siege that arrives on a known clock and gets worse every time. Eleven years in Early Access ended in July 2024 — the core loop is still one of the smartest in the genre, but the years show in how it looks, runs and argues with its own community about what it used to be.
7.5 / 10
A solo developer in Edinburgh shipped a complete, story-driven survival-crafting game straight to 1.0 with no Early Access period — a genuine feat that's earned near-universal respect, complicated only by a real and recurring complaint that the store page sells it as something more open-ended than the tightly linear campaign it actually is.
7.5 / 10
A quarter-century-old RTS landmark, still played and beloved by a genuinely intergenerational audience — and, since early 2025, at the center of a real controversy among its own most dedicated veterans over new Three Kingdoms civilizations they say abandon the series' historical design philosophy.
7.5 / 10
A genuinely well-regarded RTS still actively supported five years on, dragged down by a persistent, multi-year complaint that its pace is tuned for competitive players at the expense of casual ones, plus a cluster of fresh 2025-2026 issues — an anti-cheat update that blocked an adaptive controller, a paid mode quietly removed, and a false-positive cheating ban.
7.5 / 10
A NZ$7.39 visual novel dressed up as a clicker game from npckc, in which a hero who fails to rescue the princess spends two-odd hours making amends by growing magic berries — Very Positive at 95% of 79 reviews for its storybook art, warm cast and unusually deep accessibility options, with the one consistent complaint being that the "clicker" half thins out into repetitive quota-grinding by the later routes.
7.5 / 10
A classless sandbox MMORPG where every sword, ship and set of plate armour is player-made — and where losing a fight in the wrong zone means losing all of it. Nine years in, and now on Xbox, the question is whether that risk still teaches or just filters.
7.5 / 10
A charming, ASMR-quality tidying puzzle game whose satisfying sorting mechanics draw near-universal praise, tempered by a persistent gap between its cozy, freeform marketing and puzzles that often demand one specific solution, plus a real, unaddressed colour-blind accessibility gap.
7.5 / 10
A solo-developed, short, deliberately silly incremental about worshipping a mysterious orb and recruiting cultists to do the clicking for you — charming enough to earn 95% positive reviews, and refreshingly willing to end rather than pad itself out with an unnecessary prestige loop.
7.5 / 10
A visually extraordinary sequel that nearly every reviewer, on both sides of the score, agrees looks and sounds better than its beloved predecessor -- while a wide majority of its critics argue the writing that made that predecessor special didn't come along for the ride.
7.5 / 10
A hand-illustrated roguelike deckbuilder that swaps cards for dice — you don't collect relics so much as permanently rebuild the six faces of your own dice — landing close enough to Slay the Spire and Dicey Dungeons that its own reviewers keep naming both games unprompted.
7.5 / 10
A gorgeous, brilliantly-made extraction shooter that sold 16 million copies and then spent nine months watching its own community turn hostile — with the developers now matchmaking players by how likely they are to shoot you.
7.5 / 10
Ubisoft rebuilt Assassin's Creed IV: Black Flag from the ground up on the current Anvil engine rather than simply upscaling it, and the parts that made the 2013 original a fan favourite — Edward Kenway, the Jackdaw, the whole rotten, beautiful Caribbean — survive the trip largely intact. What doesn't survive as cleanly is some of the combat identity Ubisoft chose to strip out along the way.
7.5 / 10
The most beautiful open world Ubisoft has built, and the clearest case study in gaming of a cash shop reaching backwards into a game's design. Eight years on it costs NZ$19.99 and holds 89% — but the level gates it built around its XP boosters are still exactly where they were.
7.5 / 10