To The Core
A one-purchase incremental about drilling through an entire solar system, planet by planet, where the reward for mastering one resource is a permanent buff instead of a bigger number to stare at.
7.5 / 10
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1892 games we have reviewed that run on Windows PC, best first.
1892 reviews
A one-purchase incremental about drilling through an entire solar system, planet by planet, where the reward for mastering one resource is a permanent buff instead of a bigger number to stare at.
7.5 / 10
A free browser incremental that has been running since 2015 — trap creatures, build a war economy out of them, and watch a soft-reset loop of zones, portals and heliums turn into one of the deepest progression systems the genre has ever built.
7.5 / 10
Frozenbyte's course-correction after Trine 3's disastrous 3D detour, returning to 2.5D co-op puzzle-platforming with three fairytale heroes -- still Very Positive on Steam seven years on, with the series' oldest, most consistent complaint (the combat) as fresh in this year's reviews as it was at launch.
7.5 / 10
A six-person Korean studio's XCOM-meets-Final-Fantasy-Tactics SRPG that has quietly built one of the most devoted fanbases in the genre — thousands of hours logged by individual reviewers, a mastery system deep enough to write wikis about, and a developer who reportedly replies to nearly every single Steam review personally, all wrapped around a translation reviewers compare unfavourably to the internet's most infamous mistranslation meme.
7.5 / 10
Build a working CPU from NAND gates upward — a genuinely singular idea, sold as education, and 57 of its 100 most-helpful negative reviews say the teaching is the part that doesn't work.
7.5 / 10
A gleefully anti-capitalist heist roguelike starring gaming's most beloved sentient vegetable, trading the original Turnip Boy's adventure-game pacing for run-based combat that most of the fanbase has made peace with -- and a small, vocal minority hasn't.
7.5 / 10
Two Point Studios' museum management sim remains Overwhelmingly Positive across nearly 13,000 Steam reviews, widely credited by longtime series fans as the best entry yet — undercut by a real, remarkably consistent complaint about its "Thieves" mechanic, which recurring reviewers describe as a poorly-tuned frustration distinct from the rest of the game's gentle, decoration- focused design, alongside a real, repetitive "expedition loot-box" content-acquisition loop.
7.5 / 10
A deep, punishing isometric turn-based RPG built by a single developer for players who remember loving — and being punished by — their first playthrough of Fallout 1, complete with the same build-breaking traps and a genuine wiki dependency to match.
7.5 / 10
A cheap, finite incremental about piloting a ship from Earth to the edge of the observable universe, with an unusually healthy completion rate to back up its warm reception, let down by a user interface that splits into too many screens as it grows and a back stretch several reviewers say outstays its welcome.
7.5 / 10
A deeply personal, one-to-two-hour narrative cooking game about a Tamil family immigrating to Canada, whose story draws exceptional, culturally specific praise even from critics who otherwise dock it hard for a runtime and cooking mechanic reviewers consistently argue don't match its original asking price.
7.5 / 10
A free, open-source desktop pet with 51,500 reviews at 98.3% — 84% of them Chinese — and a cloud of malware accusations that turn out to trace back to one mundane, long-fixed bug.
7.5 / 10
A debut game from a small Chinese studio brings authentic wuxia storytelling -- the genre of Jin Yong's martial-arts novels -- to a gorgeous 2D pixel-art RPG, and Steam's audience has responded overwhelmingly. The praise is earned, but a persistent, years-unresolved UI and localisation problem and real pacing complaints keep it short of a flawless recommendation.
7.5 / 10
A well-regarded XCOM-style tactics game reviewers repeatedly compare favourably to the genre's best, undercut by punishing difficulty spikes around its wound-recovery system, a recurring Denuvo DRM complaint present since a 2022 launch, and a turn-ending freeze bug one 2026 reviewer describes as still unresolved years later.
7.5 / 10
Four-player co-op combat reviewers on both sides call some of the best in the genre, weighed down by a genuinely notorious launch — a fully functional cosmetic cash shop shipped alongside missing promised systems — and an ongoing pattern of unfulfilled roadmap promises, even as recent sentiment has recovered dramatically since 2022.
7.5 / 10
A turn-based CRPG that hands you a voidship, a dynasty's fortune and the Imperium's blessing to do almost anything with both — built on a career system that turns absurd by the final act, and shipped rough enough at launch that its current, patched shape is a genuinely different game to review.
7.5 / 10
A genuinely brutal, spectacular power-fantasy action game that nails the Warhammer 40K Space Marine fantasy — layered with real complaints about DLC pricing, always-online requirements, and a background installer that alarmed players even after the likelier explanation turned out to be more mundane than "malware."
7.5 / 10
Some of the best-written quests and dialogue in any CRPG, wrapped around turn-based combat that knows what it's doing — and six years of bug reports that never quite stopped, concentrated almost entirely in the co-op mode it was sold on.
7.5 / 10
The week's biggest "new release" is actually a year-old Early Access game that just hit 1.0 — and the 1.0 finally brought the co-op everyone was waiting for. It's funny, generous and hugely popular. It's also a management sim that never lets you stop doing the menial jobs yourself.
7.5 / 10
A stick-figure comedy RPG from the Kingdom of Loathing team that landed among 2017's most acclaimed indies -- Overwhelmingly Positive on Steam nine years later -- while carrying a serious, publicly documented allegation against its director that a real share of its own reviews now raise unprompted.
7.5 / 10
A gorgeous, enormous free wuxia open world with some of the most charming systems design in any live-service RPG — welded to an energy meter, five battle passes and a cosmetic gacha that its own store page describes as cosmetics-only.
7.5 / 10
A genuinely inventive climbing-horror roguelike in Early Access that earned an Overwhelmingly Positive badge across a massive review base, whose own biggest, most consistent complaint is that it "does not respect the player's time" — permadeath resets progress through well-tuned early content, and reviewers say newer biomes added since launch haven't been tuned as carefully as the original two.
7.5 / 10
A gorgeously presented card-battler roguelike whose steep, deliberately punishing difficulty split its launch reception sharply — genre veterans defending it as fairly hard rather than broken, newer players describing runs so polarized that skill barely seems to matter.
7.5 / 10
One of the best-feeling shooters on the market, wired into a progression system that several of its own designers appear to have disagreed about — and, after two years in Early Access, finally close to 1.0.
7.5 / 10
A remade PC version of KIWIWALKS' beloved mobile witch-training RPG series, drawing genuine "game of the year" praise from longtime fans — alongside a smaller but specific, multiply corroborated concern about how the game frames its magically-aged young protagonist.
7.5 / 10