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Windows PC game reviews

1892 games we have reviewed that run on Windows PC, best first.

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1892 reviews

Wonderia

An alien-planet survival and building sandbox — described by one of its own players as "stitched from Don't Starve, Terraria, Stardew Valley and RimWorld" — that launched into Early Access with a punishing hunger system and has spent thirteen straight days of near-daily patches turning early frustration into a genuinely glowing recent reception.

7.5 / 10

Reviewed

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World of Warcraft

Reviewed with Midnight, the eleventh expansion, current and Season 2 landing this month. A look at what a subscriber actually gets in 2026 — the onboarding path, the sub-plus-shop-plus- expansion cost stack, and whether two decades of accumulated systems still add up to a game worth the monthly fee.

7.5 / 10

Reviewed

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Wuthering Waves

Kuro Games' answer to Genshin Impact swaps careful elemental chemistry for a faster, parry-driven combo system and a stamina-free traversal kit — and two years of patches have turned a rocky, heavily-criticised launch into one of Steam's best-reviewed live-service action RPGs. The question this review actually answers is what that trade costs you.

7.5 / 10

Reviewed

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X4: Foundations

The most completely simulated economy in games, eight years of free updates, and one recurring problem — in a game about giving orders to AI, the AI is what 61 of its hundred negative reviews complain about.

7.5 / 10

Reviewed

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Ys VIII: Lacrimosa of Dana

A shipwreck-survival action RPG that turns rescuing NPCs into a settlement-building system and backs it with some of the fastest, most readable real-time combat Nihon Falcom has ever shipped. The PC version carries genuine baggage from a rough 2018 launch and a since-rewritten English script, but the game underneath both has aged well.

7.5 / 10

Reviewed

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Zenless Zone Zero

HoYoverse's third live-service RPG throws out the open world entirely and bets everything on combat — parries, dodge counters and three-character chain attacks that reward real execution rather than a stat sheet. The review is about whether that trade is worth what the mission structure and the story pacing cost you.

7.5 / 10

Reviewed

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ATOM RPG: Post-apocalyptic indie game

A Soviet-wasteland spiritual successor to Fallout 1 and 2 that a large, engaged Steam community calls the real deal — turn-based combat, GURPS-inspired character building, and branching quests, undercut by punishing early-game difficulty spikes and combat AI several reviewers call the game's weakest system.

7.4 / 10

Reviewed

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Kingdom Rush Vengeance - Tower Defense

The fourth mainline Kingdom Rush flips the series to the villain's side and adds a pre-stage tower loadout, and Steam's 93.9% all-time positive score says it landed — but a loud, specific and consistent chorus of long-time fans call it the weakest entry yet, over tighter tower plots, trivialising hero balance and two paid campaign DLCs sold years after launch.

7.4 / 10

Reviewed

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Idle Trillionaire

A US$5 solo-dev card game about getting obscenely, monstrously rich — Cookie Clicker's number-go-up loop wearing a satirical life-sim's clothes, with real documented flaws (a reset mechanic that still catches players a year after the fix) and none of the monetisation traps this library usually has to warn about.

7.3 / 10

Reviewed

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An Action Roguelite for when you have 20 minutes to spare

A solo-developed dive-jump-and-shoot roguelite that names its own scope in the title. Five stages, a Downwell-style dual-purpose control scheme and a genuinely tiny review base make this a case study in whether "quick session" games actually deliver the quick session.

7.2 / 10

Reviewed

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Claritas - Dungeon Crawler RPG

A four-person turn-based party crawler built almost entirely around class variety and a respec-anytime skill tree, sold once for nine dollars with no ads and no premium currency. The loot loop is the whole pitch, and it works — but the game explains almost none of it to you.

7.2 / 10

Reviewed

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DragonSword : Awakening

An anime open-world action RPG that was built as a mobile gacha game, lost its publisher, won a legal fight to come back as a single-purchase Steam release, and still carries every scar of where it came from — for better and for worse.

7.2 / 10

Reviewed

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Legend of Keepers: Career of a Dungeon Manager

A reverse dungeon crawler where you play the dungeon, not the hero — stock traps, hire monsters and watch a party of "heroes" die across a career measured in in-game weeks. Steam's 1,604 English reviews call it fun but thin, and the three post-launch DLCs are the corpus's single biggest sore point.

7.2 / 10

Reviewed

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Mosaic of The Pharaohs

A NZ$13.25 picross-minesweeper hybrid built around one continuous 60,000-tile puzzle split into 200-plus regions, where over half of owners fight all the way through to full completion — undercut by three of the game's only eleven English negatives independently accusing its Egyptology trivia of being undisclosed AI text.

7.2 / 10

Reviewed

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