Wizard And Minion Idle
A free, solo-developed idle RPG on its 161st update after seven years — with a monetisation model its biggest spenders defend, and a review calling it abandoned that the patch notes flatly disprove.
7.5 / 10
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1892 games we have reviewed that run on Windows PC, best first.
1892 reviews
A free, solo-developed idle RPG on its 161st update after seven years — with a monetisation model its biggest spenders defend, and a review calling it abandoned that the patch notes flatly disprove.
7.5 / 10
An alien-planet survival and building sandbox — described by one of its own players as "stitched from Don't Starve, Terraria, Stardew Valley and RimWorld" — that launched into Early Access with a punishing hunger system and has spent thirteen straight days of near-daily patches turning early frustration into a genuinely glowing recent reception.
7.5 / 10
Reviewed with Midnight, the eleventh expansion, current and Season 2 landing this month. A look at what a subscriber actually gets in 2026 — the onboarding path, the sub-plus-shop-plus- expansion cost stack, and whether two decades of accumulated systems still add up to a game worth the monthly fee.
7.5 / 10
A handsome late-Ming soulslike carrying a Mixed badge that English-speaking players didn't give it — and a post-launch patch that changed the story out from under the people who'd finished it.
7.5 / 10
Kuro Games' answer to Genshin Impact swaps careful elemental chemistry for a faster, parry-driven combo system and a stamina-free traversal kit — and two years of patches have turned a rocky, heavily-criticised launch into one of Steam's best-reviewed live-service action RPGs. The question this review actually answers is what that trade costs you.
7.5 / 10
The most completely simulated economy in games, eight years of free updates, and one recurring problem — in a game about giving orders to AI, the AI is what 61 of its hundred negative reviews complain about.
7.5 / 10
A Tamagotchi-raising sim welded onto an idle RPG, charming in exactly the way its premise promises and shallow in exactly the way that premise risks — the hero grows on its own, but you rarely get to decide how.
7.5 / 10
A shipwreck-survival action RPG that turns rescuing NPCs into a settlement-building system and backs it with some of the fastest, most readable real-time combat Nihon Falcom has ever shipped. The PC version carries genuine baggage from a rough 2018 launch and a since-rewritten English script, but the game underneath both has aged well.
7.5 / 10
HoYoverse's third live-service RPG throws out the open world entirely and bets everything on combat — parries, dodge counters and three-character chain attacks that reward real execution rather than a stat sheet. The review is about whether that trade is worth what the mission structure and the story pacing cost you.
7.5 / 10
A Soviet-wasteland spiritual successor to Fallout 1 and 2 that a large, engaged Steam community calls the real deal — turn-based combat, GURPS-inspired character building, and branching quests, undercut by punishing early-game difficulty spikes and combat AI several reviewers call the game's weakest system.
7.4 / 10
A Warcraft III mod with over five million downloads gets rebuilt from the ground up as a standalone tower defense, elemental towers and all — Very Positive on Steam, but its own community is now its biggest bottleneck.
7.4 / 10
A free, mouse-only danmaku dodging game where the only input is your cursor — reviewed on every single review it has ever received, all 32 of them, because the sample is small enough to read in full rather than trust a percentage.
7.4 / 10
The fourth mainline Kingdom Rush flips the series to the villain's side and adds a pre-stage tower loadout, and Steam's 93.9% all-time positive score says it landed — but a loud, specific and consistent chorus of long-time fans call it the weakest entry yet, over tighter tower plots, trivialising hero balance and two paid campaign DLCs sold years after launch.
7.4 / 10
A management-lite slice-of-life game about a thirtysomething punk band that will probably never make it, told through diner shifts, rhythm-game gigs and three meters that never stop draining.
7.3 / 10
A US$5 solo-dev card game about getting obscenely, monstrously rich — Cookie Clicker's number-go-up loop wearing a satirical life-sim's clothes, with real documented flaws (a reset mechanic that still catches players a year after the fix) and none of the monetisation traps this library usually has to warn about.
7.3 / 10
A 2D pixel-art roguelite that pairs jianghu-flavoured build crafting with creature collecting, and five months of steady free patches since its February launch.
7.3 / 10
A solo-developed dive-jump-and-shoot roguelite that names its own scope in the title. Five stages, a Downwell-style dual-purpose control scheme and a genuinely tiny review base make this a case study in whether "quick session" games actually deliver the quick session.
7.2 / 10
Read review of An Action Roguelite for when you have 20 minutes to spare
A four-person turn-based party crawler built almost entirely around class variety and a respec-anytime skill tree, sold once for nine dollars with no ads and no premium currency. The loot loop is the whole pitch, and it works — but the game explains almost none of it to you.
7.2 / 10
A two-day-old cozy first-person tidying sim that scatters 2,071 jigsaw pieces from 87 real public-domain paintings across a gallery and asks you to sort them back into place, priced at €4.67 and sitting at 91.7% positive on its opening weekend.
7.2 / 10
An anime open-world action RPG that was built as a mobile gacha game, lost its publisher, won a legal fight to come back as a single-purchase Steam release, and still carries every scar of where it came from — for better and for worse.
7.2 / 10
A 1997 Acorn RISC OS cult classic from future Deck13 co-founder Jan Klose gets its first-ever PC release — a genuinely deep 4X of colonization, law-making and tactical combat wrapped in a steep learning curve and a deliberately period-accurate 256-colour look.
7.2 / 10
A reverse dungeon crawler where you play the dungeon, not the hero — stock traps, hire monsters and watch a party of "heroes" die across a career measured in in-game weeks. Steam's 1,604 English reviews call it fun but thin, and the three post-launch DLCs are the corpus's single biggest sore point.
7.2 / 10
Read review of Legend of Keepers: Career of a Dungeon Manager
A NZ$13.25 picross-minesweeper hybrid built around one continuous 60,000-tile puzzle split into 200-plus regions, where over half of owners fight all the way through to full completion — undercut by three of the game's only eleven English negatives independently accusing its Egyptology trivia of being undisclosed AI text.
7.2 / 10
Meteor Forge's solo-developed launch grafts a Slay the Spire-style build ladder onto a physics pinball table — 50+ balls, 60+ artifacts and an ascension climb that early players clearly love, held back by an interface that won't explain itself and only three tables to play it on.
7.2 / 10