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Windows PC game reviews

1892 games we have reviewed that run on Windows PC, best first.

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1892 reviews

Banished

A one-person city-building survival game from 2014 that still holds a Very Positive Steam rating across 37,800-plus reviews, built on a genuinely unusual pitch — no money, no skill trees, no combat — that a decade of players keep bumping up against the same mid-game ceiling to enjoy.

7 / 10

Reviewed

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Banishers: Ghosts of New Eden

A story-driven action RPG from DON'T NOD where an emotionally rich central relationship and genuinely difficult moral choices are widely praised, while the open world built to hold them draws a remarkably consistent complaint from its own most invested players — it's simply too big for the game inside it.

7 / 10

Reviewed

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Battle Chasers: Nightwar

A gorgeous, Kickstarted turn-based RPG built from Joe Madureira's 1990s comic, praised almost universally for its art and combat variety and just as consistently accused of burying both under grinding and pacing that never speeds up -- nine years on, the achievement data backs up exactly where players quit.

7 / 10

Reviewed

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Becoming Captain - The Roguelike Deckbuilder

A solo-developed deckbuilder whose one real twist — you draft cards mid-fight instead of only between them, and your wounds follow you into the next battle — has convinced every single one of its handful of Steam reviewers, three months after a launch almost nobody noticed.

7 / 10

Reviewed

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Birds of War

A team-based aerial PvP game about birds stealing each other's eggs, built around always-on proximity voice chat — genuinely loved by a fast-growing fanbase who call it the real version of a beloved internet meme, while a real, well-corroborated matchmaking and toxicity problem threatens to shrink the population it depends on.

7 / 10

Reviewed

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Blades of Fire

MercurySteam's dark fantasy forging-adventure spent a year as a PlayStation and Epic Games Store exclusive before reaching Steam alongside a substantial Version 2.0 update. Its combat divides reviewers sharply, and one escort-quest section is disliked with rare unanimity.

7 / 10

Reviewed

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Blasphemous 2

A competent, well-liked dark-fantasy metroidvania sequel whose own fans argue it's a step down from the original in atmosphere and platforming, undercut further by a game-corrupting boss softlock that reviewers report as unfixed years after a patch was supposed to address it.

7 / 10

Reviewed

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Bloobs Adventure Idle

A RuneScape-inspired idle RPG that spent nearly two years in Early Access before its 1.0 launch in June 2026. It nails the AFK-grinding feeling its whole design is built around, but a capped offline system and a new Challenges layer added at launch have split even its most devoted players over whether it's still the idle game they signed up for.

7 / 10

Reviewed

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Bonehold

A 3D roguelike ARPG dungeon crawler with ten character classes and a distinctive hand-painted-meets-pixel-art look — well liked a week into launch, with real, repeated complaints about shallow combat and a genuinely unusual design choice: no mid-run save system at all.

7 / 10

Reviewed

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Bonereader

A dice-poker deckbuilder set in a shamanic purgatory, reviewed one day after launch on a single professional review, a demo-era user corpus, and Steam's own early data — because the full game itself has exactly one Steam review to its name so far.

7 / 10

Reviewed

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BOOK OF HOURS

An atmospheric, deliberately opaque occult-librarian sim from the Cultist Simulator team — genuinely singular writing and world-building, wrapped around a learning curve so steep and under-explained that a large share of its own reviewers describe needing external spreadsheets just to keep up.

7 / 10

Reviewed

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Boyfriend Dungeon

A Kickstarter-funded "date your weapons" dungeon crawler from the Moon Hunters team -- Very Positive on Steam for its style, music and genuinely distinctive premise, and shadowed since launch week by a specific, heavily-upvoted complaint that its story talks about consent far more than its mechanics actually practice it.

7 / 10

Reviewed

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Bravely Default II

A soft reboot that keeps the Brave and Default battle system and Asterisk job system that made the series' name, wrapped around a new cast and a story a meaningful share of its own Steam reviews call the weakest part of the package.

7 / 10

Reviewed

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Card Shark

A gorgeously written and animated tale of 18th-century card-cheating whose own fans repeatedly describe the actual moment-to-moment gameplay as a punishing quick-time-event exercise rather than the strategic con-artistry the premise promises.

7 / 10

Reviewed

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Cargo, Please!

A solo-developed top-down delivery sim across three open cities, where cargo condition and a watchful police force matter as much as your route — launched two days ago with a tiny but detailed early review corpus and no achievement data yet to check its claims against.

7 / 10

Reviewed

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CastleOn

A one-day-old, solo-developed turn-based castle-builder that spent over a year in a public demo before launch — 70-plus buildings, 90-plus technologies and 50-plus historical Crusade-era Lords for a budget price, tested so far by exactly one Steam reviewer.

7 / 10

Reviewed

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Cast n Chill

A gorgeous, genuinely soothing pixel-art fishing game that lets you fish actively or let an idle mode do it for you — beloved enough to have gotten real players off the couch and back onto real lakes with their own families, undercut at launch by a real, consistently documented complaint that idling outperforms actually playing, and that there simply wasn't much game underneath the vibe.

7 / 10

Reviewed

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Chef Knight

A dungeon-crawling incremental where the monsters are also the ingredients — charming, tightly made, and finished by most of the people who buy it in a single sitting, for better and for worse.

7 / 10

Reviewed

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Children of Morta

A gorgeous, narrator-driven roguelite about a family of seven heroes defending their mountain from a spreading Corruption -- still Very Positive on Steam seven years on, with a remarkably consistent complaint pattern: reviewers love the pixel art and story, and just as consistently find the combat repetitive and the co-op unreliable.

7 / 10

Reviewed

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Chillquarium

A solo-developed idle aquarium game that nails the cozy, screensaver-adjacent fantasy of collecting fish, but leans so hard on one buy-raise-sell loop that its rarest rewards become a months-long grind with nothing else underneath to fall back on.

7 / 10

Reviewed

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