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Windows PC game reviews

1892 games we have reviewed that run on Windows PC, best first.

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1892 reviews

Dragon Age Origins Ultimate Edition

A genre-defining, universally beloved CRPG whose Steam version has become genuinely unreliable on modern hardware — three-quarters of this review's negative sample cite crashes, the complaint has worsened every year since 2023 rather than fading, and 16 of 100 negative reviewers independently recommend buying the DRM-free GOG version instead.

6.5 / 10

Reviewed

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Dreadweave

A post-Soviet extraction horror shooter where a creature hunts you by your heartbeat — reviewed on its full English review sample, a dated patch that directly addressed the mechanic's loudest complaint, and a real mismatch between its co-op marketing history and its shipped build.

6.5 / 10

Reviewed

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Dungeons & Donuts

A co-op fantasy action-RPG that opened Early Access to a rare thing in this library — a completely unanimous English review sample. Every review so far is short, enthusiastic, and upfront that it's judging a promise more than a finished game.

6.5 / 10

Reviewed

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Dungeon Siege

A genuine early-2000s hack-and-slash classic whose Steam release is missing real, checkable content from the original 2002 game — multiplayer, the ending cutscene, and the Legends of Aranna expansion are all absent by default — a severe, well-corroborated product-completeness problem this review found reported consistently from 2015 through 2026.

6.5 / 10

Reviewed

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Dungeons of Aether

A turn-based dungeon crawler from the Rivals of Aether universe whose art, music and writing draw near-universal praise, while its central dice-drafting combat system is the subject of a genuine, ongoing argument between reviewers who find real strategic depth in it and those who describe the same mechanic as a tedious, exploitable stalemate generator.

6.5 / 10

Reviewed

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Dying Light 2 Stay Human

A celebrated parkour-and-zombies open world whose negative sample carries two distinct complaints — a years-long "fake co-op" structural gripe where only the host keeps quest progress, and a brand-new controversy from June 2026, when a patch cut roughly two hours from the acclaimed opening prologue, confirmed against the game's own official patch notes.

6.5 / 10

Reviewed

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Echoes of Aincrad

A Sword Art Online action RPG that finally lets you build a hero of your own inside Aincrad, with tight Souls-inflected combat and a genuinely sharp partner-synergy system — undercut by a linear, quest-marker world and a $69.99 asking price that assumes you'll buy back in for the DLC.

6.5 / 10

Reviewed

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Echoes of Mystralia

A spellcrafting action-RPG roguelite from Borealys Games, spun off from their 2019 action-adventure Mages of Mystralia -- gorgeous, ambitious, and Very Positive on Steam, but carrying a large, detailed, high-vote-count minority of reviews describing brutal early balance that undercuts its own centrepiece spell-crafting system.

6.5 / 10

Reviewed

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Eiyuden Chronicle: Rising

A charming, town-building prequel built to bridge Suikoden fans to the crowdfunded Eiyuden Chronicle: Hundred Heroes -- loved for its characters and world, but honest with itself about being, structurally, a fetch-quest and material-farming loop dressed up as an action RPG.

6.5 / 10

Reviewed

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Escape Academy

A well-crafted co-op escape-room game whose puzzles draw genuine praise, held back by a mandatory timer players have been asking to disable since launch week, a roughly four-hour campaign against a DLC catalogue that doubles the price, and a cross-platform promise several reviewers say still doesn't work years later.

6.5 / 10

Reviewed

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EternaMine

A mining-and-combat idle RPG, the follow-up to the popular browser game Haste-Miner 2, still running fresh monthly contests more than three years after launch — despite a prestige system some 2023-2024 reviewers say breaks the entire economy the moment you use it.

6.5 / 10

Reviewed

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Europa Universalis IV

A staggeringly deep grand strategy sandbox spanning nearly four centuries of world history, and the game most responsible for Paradox's reputation as the industry's most aggressive DLC seller — with thousands of hours logged by reviewers giving it a thumbs-down on principle alone.

6.5 / 10

Reviewed

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Everfall 2: Idle Dungeon RPG

A solo developer's second attempt at an idle dungeon-crawler swaps out the save-corrupting mess of the original for a genuinely deep six-hero, four-party build system — but the review sample is still small, and the rough edges that sank the first game haven't all been sanded off.

6.5 / 10

Reviewed

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Everholm

A gorgeous, open-ended cozy farming RPG whose central mystery hook — why does everyone on this island know you, and where is your missing sister — draws players in and then goes conspicuously quiet, leaving a well-crafted farm sim without the narrative payoff its own setup promises.

6.5 / 10

Reviewed

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EverQuest II

Twenty-two years old, twenty-two expansions deep, and still shipping a full expansion every December — EverQuest II is one of the most content-dense MMOs ever built, sold through a free-to-play shell that takes away the auction house, the chat channels and the top half of your spellbook until you subscribe.

6.5 / 10

Reviewed

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Evitania Online - Idle RPG

A free-to-play, IdleOn-flavoured AFK RPG that gets the offline-progression fundamentals right and stays refreshingly uncomplicated early on, but ships an MMO label its actual single-player design doesn't earn and sharpens its monetisation considerably once the early Acts are behind you.

6.5 / 10

Reviewed

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Exelio

A top-down sci-fi survival-crafting game built around two protagonists who trade places at dusk — one built for exploration and building, one built for the enemies that only come out at night — five months into an Early Access build that is still visibly finding its footing.

6.5 / 10

Reviewed

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