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Windows PC game reviews

1892 games we have reviewed that run on Windows PC, best first.

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1892 reviews

Total War: PHARAOH

A Bronze Age Total War entry that launched to accusations of being an overpriced Troy reskin — then did something this library rarely gets to report: Creative Assembly publicly apologised, cut the price from $59.99 to $39.99, and issued partial refunds to every existing buyer.

6 / 10

Reviewed

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TRADESMAN: Deal to Dealer

A cheap, cheerfully-written Early Access merchant RPG whose title promises trading and whose actual difficulty curve punishes it — this review's full read of every English-language negative review finds a consistent, two-year-old complaint that carrying trade goods is what gets a caravan killed, alongside a smaller but serious cluster of reports of full system crashes.

6 / 10

Reviewed

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Trinity Fusion

A sci-fi roguelite built around a genuinely inventive parallel-universe fusion mechanic, praised for its art and animation, undercut by controls a large share of reviewers describe as unresponsive and floaty next to genre benchmark Dead Cells, plus real progression-blocking bugs that outlasted the patch meant to fix them.

6 / 10

Reviewed

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Trove

A voxel-building MMO welded to an ARPG loot treadmill, still running eleven years after Trion Worlds made it and three community letters a month after gamigo took over. The question in 2026 isn't whether Trove survives — it clearly does — it's how much of it is still a game and how much is a storefront.

6 / 10

Reviewed

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Typing Show

A one-developer rhythm game that throws out real words entirely and maps every letter to a piano note instead, running 42 lessons from 2 keys up to 30 across procedurally generated melodies. Released 5 August 2026 with a free demo, zero user reviews, and no achievement list to check any of its claims against.

6 / 10

Reviewed

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UNSIGHT

A two-person team's espionage FPS split almost evenly between fans who compare it to Project IGI and critics who say its weapons don't hit as hard as its marketing promises — a complaint this review found the developer had already dated patches addressing within days.

6 / 10

Reviewed

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Vindictus

Sixteen years on, Vindictus still has the best melee combat any free-to-play MMO has ever shipped — and a progression system that now fast-forwards you past almost every reason to use it. Nexon is still updating it monthly in 2026, which makes the state of the middle game harder to explain, not easier.

6 / 10

Reviewed

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Wargroove 2

Reviewed the same day as its predecessor, this sequel draws a genuinely different complaint than the original — rather than being measured against Advance Wars for tactical depth, Wargroove 2's dominant criticism is excessive, often unskippable dialogue and exposition, alongside a specific features trade several longtime fans see as a net loss.

6 / 10

Reviewed

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Warhammer 40,000: Inquisitor - Martyr

A grimdark Diablo-like that launched always-online and unfinished in 2017, was widely credited by its own players with turning itself around after a specific 2019 overhaul patch, and didn't drop the always-online requirement that dogged its reputation until a dedicated offline mode arrived nearly seven years later.

6 / 10

Reviewed

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War Pawns

A solo-developed WWII hex-tactics game built for fast, objective-capture skirmishes rather than slow attrition, entering Early Access six days old with a working single-player campaign, online PvP and a map editor already in place — and next to no reviews yet to judge any of it by.

6 / 10

Reviewed

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WARSHIFT 2

A solo-developed RTS that lets you drop out of the top-down view and fight alongside your army as a third-person hero unit — a genuinely distinctive hook undercut by a campaign that arrived late in development and a handful of real, independently reported bugs.

6 / 10

Reviewed

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Warside

A fast-paced Advance Wars-style tactics game that launched with promised features missing and a genuinely broken economy system, provoking real backer anger — followed by an unusually sustained year of active patching that has narrowed, without fully closing, the gap between what was promised and what shipped.

6 / 10

Reviewed

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War Thunder

The most technically ambitious combat sim on Steam — planes, tanks and ships in one engine, free to install, twelve years of updates. Its 35 add-ons total more than NZ$2,100, and after a decade the single most consistent thing players say about it is that the grind is designed to sell you out of itself.

6 / 10

Reviewed

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Wedding Witch

A charming, well-liked Vampire Survivors-style roguelite whose marketing promises explicit content it doesn't deliver — and whose main menu has carried a completely non-functional "Extra" button since launch, still unrepaired three years and one bug-fix patch later.

6 / 10

Reviewed

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Wetrix

A straight Steam re-release of the 1998 Nintendo/PC puzzle cult classic about raising terrain to hold back constant rain, published by trademark-holder Piko Interactive with no review corpus yet to check it against.

6 / 10

Reviewed

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Whalefall

A free PSX-style survival horror game set in a deep-sea prison where cutting off a monster's limb makes it multiply — reviewed on its complete 16-review sample, which splits cleanly between reviewers charmed by its atmosphere and reviewers who call it an unfinished alpha.

6 / 10

Reviewed

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Windblown

Motion Twin's lightning-fast co-op roguelite from the creators of Dead Cells, nearly two years into an Early Access run that has seen the developer visibly respond to community backlash (removing a widely hated "sudden death" co-op mechanic), while solo players, value-for-money and content depth remain real, recurring points of contention.

6 / 10

Reviewed

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Wizard with a Gun

A stylish co-op survival roguelite about wizards who shoot rather than cast, widely described at launch as feeling rushed and early-access-like — and, as of June 2024, permanently frozen in that state after developer Galvanic Games officially disbanded.

6 / 10

Reviewed

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Wolcen: Lords of Mayhem

A CryEngine action RPG that scrapped fixed classes for a rotating passive wheel anyone can bend around any weapon — undone at launch by a server collapse that ate people's characters, and undone for good in September 2024 when the studio switched the multiplayer off forever.

6 / 10

Reviewed

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Wonderland

A ten-dollar guild-management tactics RPG with a genuinely clever idea — your weapon determines your class — sitting behind a 90% Steam rating that doesn't survive close inspection. The game is decent. The review page is the story.

6 / 10

Reviewed

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XCOM: Chimera Squad

A cheap, streamlined tactics spinoff that's held up reasonably well on its own mechanical terms for six years — until a company-wide Take-Two/2K Terms of Service change in 2025 dragged its recent review sentiment down over data collection and modding restrictions that have nothing to do with the game itself.

6 / 10

Reviewed

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