Project Torque
A free MMO racer with a genuine lineage back to 2006, relaunched on Steam in 2019 — reviewed for what a new player actually finds when they arrive, including how few of them there currently are.
5.5 / 10
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1892 games we have reviewed that run on Windows PC, best first.
1892 reviews
A free MMO racer with a genuine lineage back to 2006, relaunched on Steam in 2019 — reviewed for what a new player actually finds when they arrive, including how few of them there currently are.
5.5 / 10
An old-school MMO-flavoured idle RPG about building a raid squad from twenty classic classes, undone by a progression curve both its fans and critics describe as breaking within the first hour, and a total playtime measured in single-digit hours that a May 2025 update didn't meaningfully fix.
5.5 / 10
A Nordic-folklore action roguelite that launched with a secretly always-online requirement for a single-player game, patched it out within months after backlash, then wound down development entirely by October 2023 — leaving real structural complaints about exploration and weapon variety permanently unaddressed.
5.5 / 10
You pilot a walking mech fortress across a desert, scavenging wrecks and extracting with the loot. Three hundred thousand people bought it in a fortnight. Its recent reviews are running at 41% positive, and the reasons are structural rather than cosmetic.
5.5 / 10
A beautiful feudal-Japan village-builder that both its critics and its own defenders keep measuring against Medieval Dynasty — and finding wanting, with clunky combat, broken enemy AI and a grind so pronounced that building a single house can demand its own sub-loop of crafting.
5.5 / 10
A roguelite tactics-autobattler hybrid set in the Legend of the Five Rings universe that launched to real praise for its lore fidelity and build variety, but whose more recent reviews have swung sharply negative around one specific, damning complaint — the developer has stopped updating it.
5.5 / 10
A relaxed, Yahtzee-inspired dice roguelike with real charm and a genuine "just one more round" pull, undercut by a severe reported Steam Deck stability issue at launch and an unresolved progression-breaking bug still being reported months after the last visible patch.
5.5 / 10
A solo-developed extraction RPG whose "Mixed" score understates a real design problem with its combat, and whose review section contains an unusual, specific pattern worth reporting plainly — at least two detailed reviews that read as substantively critical while marking the game recommended, explicitly out of sympathy for the developer.
5.5 / 10
Ubisoft's long-delayed pirate action RPG launched to a Mixed reception it has never fully shaken — this review reads the full arc from launch-week server chaos through two and a half years of live-service seasons, and finds a genuinely enjoyed core loop that its own invested fans still won't recommend at full price.
5.5 / 10
A solo-developed auto-battler that dresses itself up as an idle RPG, delivers a genuinely satisfying handful of boss fights through three distinct heroes, and then ends before its skill trees, weapon collection or "idle" framing ever get the room to matter.
5.5 / 10
A NZ$4.49 solo-developer idle tycoon about melting ice into water into acorns, with a prestige loop its one detailed Steam reviewer put over 200 hours into — and a review corpus so thin there's almost nothing else to weigh that against.
5.5 / 10
A hamster-cage colony sim where you build both across and up through a planet's crust, then cap every map off with a physics-based rocket launch — a genuinely novel structure let down by AI-generated portraits, math bugs in its own production formulas, and a patch history that goes almost silent the week after full release.
5.5 / 10
Medieval survivors defend a magic stone from monsters dropped by an alien ship, sever limbs, fit prosthetics and forge weapons out of what they cut off. A genuinely strange five-dollar idea from two developers — and about four hours of Early Access with the AI still half-working.
5.5 / 10
A solo-developed 18th-century Caribbean trading sim that pairs a genuinely layered supply-chain economy with a rough, one-day-old Early Access build — Mostly Negative across its first ten Steam reviews, with independent day-one reports of unbeatable enemy encounters, brutal docking damage and helm controls that pull you off the wheel to do anything else.
5.5 / 10
A pixel-art village-and-heroes RPG from the Punch Club and Graveyard Keeper studios that markets itself as idle and plays like a part-time job — genuinely funny writing and strong art undercut by a loop that never lets go of the mouse.
5.5 / 10
A refreshingly honest pitch for the genre — five stats, a stated finish line, no infinite treadmill — undercut since launch week by an interest-rate stat that several reviewers say breaks the game's own math and lets you finish in under two hours.
5.5 / 10
A visually stunning Dead Space spiritual successor that never fully recovered from a disastrous December 2022 performance launch — and whose save-corruption bugs, reported by reviewers three years apart, still haven't been fully resolved.
5.5 / 10
Square Enix promised a genuinely new fusion of real-time strategy and tactical RPG -- its own review corpus, positive and negative alike, spent the game's release week explaining that the pitch outran the execution, and that a workable build trivialises the "strategy" fast.
5.5 / 10
A years-in-the-making, Kickstarter-backed open-world farming sim that finally hit Early Access — and immediately ran into the one thing its audience cared most about. The co-op isn't the shared-farm co-op people bought it for, and the Mixed rating is mostly that discovery happening 392 times.
5.5 / 10
A tap-a-floor idle tower climber wrapped in Chinese mythology, with a genuinely tactile summon-and-collide combat loop undercut by a real-money marketplace that sells stat-buffing skins and a tutorial that explains almost nothing.
5.5 / 10
A solo-developer escape-room-style puzzle adventure through a mysterious woodland — logically satisfying puzzles wrapped in almost no story, a missing settings menu and a runtime most reviewers clock at under an hour.
5.5 / 10
The Torchlight series' return from a scrapped free-to-play MMO experiment landed as a slimmer, shallower action RPG than its beloved predecessor — and six years on, its Mixed Steam rating hasn't moved an inch, even as the studio that made it no longer exists.
5.5 / 10
A single-tower roguelite defense game with a genuinely neat central hook — build and upgrade one tower instead of placing many — undercut at launch by narrow build viability, a cramped view window and a price several of its own fans said was too high for what shipped.
5.5 / 10
A decade-old free-to-play MMORPG with an extraordinarily dedicated hardcore playerbase — reviewers with 2,000, 3,000, even 4,000 hours logged — and a 2026 sentiment collapse tied to a specific new complaint: classes that used to be earned through play are now gated behind gacha.
5.5 / 10