Football Manager 26
Five years of development, a new engine, a genuinely brilliant tactical system — and an interface that its own 25,000-hour veterans call a nightmare, on a game that shipped missing features it had a decade ago.
5.5 / 10
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1892 games we have reviewed that run on Windows PC, best first.
1892 reviews
Five years of development, a new engine, a genuinely brilliant tactical system — and an interface that its own 25,000-hour veterans call a nightmare, on a game that shipped missing features it had a decade ago.
5.5 / 10
A visually striking open-world action RPG whose parkour-and-magic traversal genuinely splits opinion between reviewers who call it a highlight and those who find it repetitive, but whose dominant, heavily-corroborated complaints — quippy, widely mocked dialogue and poor launch performance — proved severe enough that Square Enix dissolved developer Luminous Productions into itself barely three months after release.
5.5 / 10
A four-soldier squad, an alien invasion in the Ural mountains, and an action-point system where reloading a rifle costs almost your whole turn. There's a real tactics game trying to get out from under the jank — the question is whether NZ$14.75 is enough to forgive the jank first.
5.5 / 10
Read review of Future War Tactics: SOF vs Alien Invasion – Turn-Based Strategy
A genuinely well-realised Westeros action RPG — strong voice acting, a story that respects its source lore, and combat reviewers compare favourably to Assassin's Creed Odyssey — buried under monetisation so aggressive that a meaningful majority of even sympathetic reviewers describe it as the single thing actively ruining the game, right down to a pay-to-revive prompt at the moment of death.
5.5 / 10
An idle incremental RPG wrapped around a genuinely creepy generational-horror premise — die, pass your DNA to the next generation, grow stronger, discover who's really benefiting — undercut by a specific, well-corroborated complaint from two independent reviewers that the core power fantasy runs backwards.
5.5 / 10
A small solo-developer idle RPG built around an unusual, deterministic combat system where attacks never miss, set in a dark, revenge-themed take on Brazilian folklore — genuinely liked by a tiny, dedicated audience, though its story mode remains explicitly unfinished and the game has gone without a content update for years.
5.5 / 10
A deliberately frozen 2024-era build of Combat Waffle Studios' own VR extraction shooter, sold as a separate paid product to players who wanted a beloved removed map back in the live game — a genuinely unusual business decision that a large share of its own buyers resent even while enjoying what it delivers.
5.5 / 10
A dark fantasy colony strategy game steeped in Slavic folklore, praised for its art, voice acting and Darkest Dungeon-style sanity management even by players who can't recommend it. The mechanics underneath rarely earn the same trust, and day-one paid DLC on top of a NZ$61.99 base game became the review corpus's loudest single complaint.
5.5 / 10
A retro-arcade roguelite built around a genuinely clever idea — rotating a shared shield to reposition a four-hero party mid-fight — undercut by a crash problem this review's full read of the review history finds so persistent the developer built a consolation message for it instead of fixing the source.
5.5 / 10
A hardcore open-world tactical extraction shooter with genuine "Ghost Recon meets Tarkov" ambition and a playerbase invested enough to log hundreds of hours each — reviewed here through a persistent, multiply-corroborated PvP cheating problem several reviewers say the developers actively suppress discussion of, alongside two years of genuinely frequent development.
5.5 / 10
A NZ$1.46 one-person idle business tycoon with a real prestige tree and an inflation mechanic that actually works as advertised — undercut by a save system that can eat hours of progress and a developer who stopped patching two days after launch.
5.5 / 10
A hexagonal match-3 board wired to real RPG stats and live PvP is a genuinely clever hook, but Ino-Co Plus buries it under slow pacing, undertaught systems and a monetisation menu that several of its own players call pay-to-win.
5.5 / 10
A genuinely ad-free, purchase-free idle RPG from a solo developer players consistently praise for listening and staying active — undercut by a thin, repetitive core loop that even a large share of its own fans concede has "not much to it."
5.5 / 10
A beautifully scored, well-drawn flooded-world adventure that a real share of players who loved this small studio's earlier games call a step down, mainly because of turn-based combat several reviewers, fans and critics alike, describe as slow and undemanding.
5.5 / 10
A cheap idle collector-battler from solo developer okyakusama, built around gathering AI-illustrated banshees and gambling on skill-book rerolls, undercut by thin late-game content and no offline progression at all.
5.5 / 10
A cheap fitness-themed clicker from the same solo developer behind Idling Gears, still receiving updates as recently as last week — undercut by an achievement asking players to log in for 365 days straight when most of the game's own reviewers say there isn't 365 days of content.
5.5 / 10
One entry in a whole shelf of near-identical cheap idle RPGs from the same solo developer, with genuine long-term depth for players who push through — and a first hour so poorly explained that one reviewer called it "the easiest refund of my life."
5.5 / 10
A genuinely no-click idle farm-management game about cat fairies tending crops and minerals -- charming and well-built for its first several hours, but Steam's own achievement data shows the overwhelming majority of players stop long before the back half of its content, and price-versus-length is the review sample's single most repeated complaint.
5.5 / 10
Cold Hours' free pixel-art clicker nails a charming opening few hours, then buries its own idle promise under an offline-time cap, an autoclicker-favouring economy and a premium currency that gates full completion.
5.5 / 10
A cheap Melvor-style idle RPG whose worker-automation system is a genuine bright spot, undercut by additive scaling that stalls progress hard past the opening days and by flavour text several players independently flag as AI-written.
5.5 / 10
A cheap, fairly-monetised idle RPG about auto-battling demons with a squad of exorcists and spirit pets -- functional and honest about its price, but its own Chinese-speaking audience (89 of its 100 reviews) calls it a near-copy of the developer's two previous idle games, and its tiny English-language review sample flags a rough machine translation.
5.5 / 10
A free grid-placement idle game about squeezing adjacency bonuses out of factories, power plants and research labs — a genuinely interesting core idea let down by CPU-hungry building animations, a map you can't scroll, and content that most players clear in an afternoon.
5.5 / 10
A Cookie Clicker structure rebuilt around stock-photo burgers -- competent, cheap, and 100%-able in under a day, with reviewers consistently landing on the same verdict -- fine at first, boring well before the achievement list runs out.
5.5 / 10
A cheap, colourful space-mining idler that launched thin and slow in mid-2024, drew serious unverified complaints from its own playtesters about how feedback was handled, then went quiet for over a year before a genuinely substantial 2025 content update.
5.5 / 10