Marvel's Spider-Man 2
The best traversal in games, attached to the worst PC port Nixxes have shipped — and a top-voted review that isn't about performance at all, but about the PlayStation runtime the game installs without asking.
7.5 / 10
Browse by platform
185 games we have reviewed that run on PlayStation, best first.
185 reviews
The best traversal in games, attached to the worst PC port Nixxes have shipped — and a top-voted review that isn't about performance at all, but about the PlayStation runtime the game installs without asking.
7.5 / 10
An excellent, warm, considerably shorter Spider-Man game — and 42 of its 100 most-helpful negative reviews reach for the same word to explain why they're annoyed: DLC.
7.5 / 10
Capcom's biggest Monster Hunter yet strips away almost everything that used to make the series hard to love — and a lot of what used to make it worth loving. A phenomenal hunt loop wrapped around a launch-year PC performance crisis and an endgame that shipped thinner than the marketing suggested.
7.5 / 10
A vertical, three-floor twist on the deckbuilding roguelike that Slay the Spire built, still sitting Overwhelmingly Positive on Steam more than five years after launch — and still worth playing on its own terms, even with the numbers showing exactly where its late-game balance stops holding up.
7.5 / 10
Moonlighter splits itself between a dungeon-crawling roguelite and a shop-management sim, and the two halves are tied together by a genuinely clever idea — you set your own prices and read the customers to find out if you got it right. The question worth answering eight years on is whether that idea, and the combat around it, still hold up once the spreadsheet gets written.
7.5 / 10
Moon Studios spent over two years turning a thin, contentious Early Access launch into a nearly complete game — hand-painted world, precision souls-like combat, a real town to build up, and co-op that only actually arrived in January 2026 — with the full 1.0 release now dated for October 2026.
7.5 / 10
A demon-infested crusade that hands out nine ways to stop being human, wrapped around the most tabletop-faithful, least newcomer-friendly ruleset the CRPG revival has shipped — and a strategic army layer a large share of its own audience wishes it could turn off.
7.5 / 10
Jagex takes twenty-five years of RuneScape skill icons and welds them onto a Valheim-shaped survival loop. Fifteen months into Early Access, with a 1.0 date now on the calendar, the question is whether the skilling actually survived the move or just changed clothes.
7.5 / 10
A first-person open-world RPG built openly in the shape of Skyrim, but set in a bleaker, more literary Arthurian world where night itself turns hostile — ambitious, well-written and visibly under-budgeted in the faces of the people telling its story.
7.5 / 10
Twelve years and eight chapters after launch, The Elder Scrolls Online still lets you start anywhere and stay relevant everywhere. Level scaling bought that freedom; the trade-off is a levelling arc with no real stakes and a monetisation model dense enough to need a spreadsheet. Reviewed with Season One: Return of the Thieves Guild live.
7.5 / 10
Sabotage Studio's debut turns from an 8-bit Ninja Gaiden throwback into a 16-bit metroidvania halfway through, and that structural gamble is exactly what still divides its Steam reviews eight years later -- critics loved the twist in 2018, but a large share of players now say the backtracking-heavy second half undoes what the first half built.
7.5 / 10
A genuinely frightening co-op horror game that's 93.9% positive — and whose most invested players, with sixty-hour averages, are now leaving negative reviews over the studio's use of AI-generated art.
7.5 / 10
The 2006 Diablo alternative that swapped gothic horror for Greek, Egyptian and Asian mythology, revisited twenty years on through the Anniversary Edition that's now the only way to buy it.
7.5 / 10
Eleven years old, free now, and still the most tactically interesting shooter ever made — with a store page whose 82% badge is averaging a decade of paid-game reviews against a free-to-play relaunch its own players rate ten points lower.
7.5 / 10
A gleefully anti-capitalist heist roguelike starring gaming's most beloved sentient vegetable, trading the original Turnip Boy's adventure-game pacing for run-based combat that most of the fanbase has made peace with -- and a small, vocal minority hasn't.
7.5 / 10
A turn-based CRPG that hands you a voidship, a dynasty's fortune and the Imperium's blessing to do almost anything with both — built on a career system that turns absurd by the final act, and shipped rough enough at launch that its current, patched shape is a genuinely different game to review.
7.5 / 10
A gorgeous, enormous free wuxia open world with some of the most charming systems design in any live-service RPG — welded to an energy meter, five battle passes and a cosmetic gacha that its own store page describes as cosmetics-only.
7.5 / 10
A handsome late-Ming soulslike carrying a Mixed badge that English-speaking players didn't give it — and a post-launch patch that changed the story out from under the people who'd finished it.
7.5 / 10
Kuro Games' answer to Genshin Impact swaps careful elemental chemistry for a faster, parry-driven combo system and a stamina-free traversal kit — and two years of patches have turned a rocky, heavily-criticised launch into one of Steam's best-reviewed live-service action RPGs. The question this review actually answers is what that trade costs you.
7.5 / 10
A shipwreck-survival action RPG that turns rescuing NPCs into a settlement-building system and backs it with some of the fastest, most readable real-time combat Nihon Falcom has ever shipped. The PC version carries genuine baggage from a rough 2018 launch and a since-rewritten English script, but the game underneath both has aged well.
7.5 / 10
HoYoverse's third live-service RPG throws out the open world entirely and bets everything on combat — parries, dodge counters and three-character chain attacks that reward real execution rather than a stat sheet. The review is about whether that trade is worth what the mission structure and the story pacing cost you.
7.5 / 10
Fishing Cactus takes the Flash-era Shift games they helped build in 2008 and turns them into a full cyber-noir puzzle-platformer, with a level editor that outlasts the campaign — and a few real rough edges around connectivity and price.
7.2 / 10
A gorgeous, confident Bond origin story from the Hitman studio — that abandoned the sandbox design the Hitman studio is famous for, and asks NZ$99.99 for about fifteen hours you won't replay.
7 / 10
The best movement in any shooter, and a playerbase that turned on it — 85 of its hundred most-helpful negative reviews were written from 2024 onward, by players averaging 696 hours each.
7 / 10