Forza Horizon 6
Quite possibly the best arcade racer ever made, set in the best map the series has built — and its two most-upvoted negative reviews are from people who couldn't play it because they block telemetry.
7.5 / 10
The Wanderer reading room
Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.
Quite possibly the best arcade racer ever made, set in the best map the series has built — and its two most-upvoted negative reviews are from people who couldn't play it because they block telemetry.
7.5 / 10
1.25 million reviews, twenty years old, still patched in 2026 — and its negative column is a museum of arguments from 2013 to 2015, while the one live complaint isn't about the game at all.
8.5 / 10
A conventional open-world checklist game wearing the most beautiful presentation layer in the genre — and, after Sony's reported retreat from PC in March 2026, quite possibly the last Sucker Punch game PC players get to buy.
8.5 / 10
A near-universally acclaimed reinvention of the series into a slower, more personal Norse epic — praised almost unanimously, with an honest, considered minority of longtime original-series fans who miss the classic combat, and a real, recurring Steam Deck "Verified" labeling problem tied to a documented memory leak.
9 / 10
A widely acclaimed single-player crime saga bundled with an online mode whose 2017-2018 wrongful-ban epidemic became one of the most documented anti-cheat fairness disputes on Steam — improved since, but echoed by a related complaint that persists into 2024-2025.
7.5 / 10
Klei Entertainment's deck-building roguelite wraps card combat and card-based negotiation around real narrative choice — praised widely for its writing and world, while a consistent, thoughtful minority argue the cards underneath don't hold up to the genre's best.
7 / 10
A free roguelike RPG port of a long-running mobile game — with the microtransactions stripped out, a year of updates its own reviewers said would never come, and only 49 English reviews to judge it by.
7 / 10
A hand-drawn boss-rush action game whose bosses grow stronger based on the order you fight them — reviewed against a 239-review corpus, an achievement curve that confirms just how brutal the ending really is, and a single dominant complaint that crosses five languages.
7.5 / 10
Supergiant's first-ever sequel splits its roguelite loop into two directions instead of one, hands Melinoë a mana bar to manage on top of her dash, and asks you to keep three separate meta-progression tracks fed at once — an ambitious redesign that mostly earns its scope. It also shipped a 1.0 ending that triggered a real backlash, one Supergiant is still visibly patching a response to nine months later.
8.5 / 10
Still the best case anyone has made for virtual reality, six years on — 98.3% positive, and the loudest criticism on its store page is a launch-day review that says "in its current state".
9 / 10
A gorgeously styled action roguelike casting you as an overworked Death cleaning house on a rogue corporate afterlife, whose Early Access growing pains have mostly faded — leaving a more current, specific complaint about late-game difficulty spikes and level variety in their place.
7 / 10
A solo developer's early-2000s-styled horror PvP and co-op shooter, framed as a cursed childhood game whose servers mysteriously reopened — reviewed on a complete, entirely positive 25-review sample spanning English and a notably large Spanish-speaking fanbase.
8 / 10
The 2017 original that the whole modern metroidvania wave points back to. Nine years on it still sells on reputation alone — and the reputation holds up, with one honest asterisk.
9 / 10
Fourteen years on, still one of the most influential action games ever made — and its most-upvoted negative review is really just a warning label its own fans agree with.
9 / 10
A decade-old physics-puzzle co-op favorite still getting free content updates today — and still, nearly a decade later, drawing a specific, sustained complaint from Linux owners about a 2018 platform decision that's never been reversed or clearly explained.
8 / 10
A gorgeous, unusually faithful Indiana Jones game with excellent puzzles — and hardware requirements strict enough that its second most-upvoted critic warns you'll discover the problem after the refund window closes.
7.5 / 10
A zombie-apocalypse colony builder with a genuinely singular hook — using real-world map data to let you fortify your own actual neighbourhood — that's spent more than two years in Early Access with the same recurring complaints, about squad micromanagement and interruption pop-ups, still surfacing in this week's reviews.
7 / 10
Zachtronics in three dimensions, and the one its own siblings' reviewers keep calling fun — except it rates below them, costs the most, and its critics say it isn't the factory game the name implies.
7.5 / 10
A twenty-year-old PopCap classic that quietly invented a lot of what idle games do now — still 97.4% positive, never patched, and roughly a third of its critics can't get it to run.
7 / 10
A haunting, wordless puzzle-platformer from the makers of Limbo, whose ending has divided players in exactly the same way for nearly a decade — not through controversy, but through a deliberate ambiguity some find profound and others find frustrating.
9 / 10
FTL's creators followed up randomness with certainty — a tiny, perfect-information tactics puzzle where every enemy move is telegraphed in advance. Most players call the trade a triumph; a consistent minority of FTL fans still feel the resentment the top positive review admits to feeling at first.
8.5 / 10
A one-day-old arena shooter played almost entirely in the dark, where a pulsing heartbeat is your only light source — reviewed on a genuinely complete sample of its first sixteen reviews, every single one of them positive.
8 / 10
The first genuine successor to a beloved 1999 tactics classic in over two decades — a competent, often very good mercenary squad RPG that a vocal share of the original's veteran fanbase says simplified too much of what made Jagged Alliance 2 legendary.
7.5 / 10
A NZ$7.39 mining incremental that sold 100,000 copies in seventeen days, is finished by three quarters of the people who buy it, and spends its second half padding a two-hour game past the refund window. Its own reviewers name the trick.
7 / 10