Celeste
A precision platformer about climbing a mountain while depressed, built on one of the genre's most respected Assist Mode implementations — and still, honestly, brutally hard for a meaningful slice of the players who bounce off it.
9 / 10
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95 Platformer games reviewed and scored, best first.
95 reviews
A precision platformer about climbing a mountain while depressed, built on one of the genre's most respected Assist Mode implementations — and still, honestly, brutally hard for a meaningful slice of the players who bounce off it.
9 / 10
A hand-drawn, 1930s-cartoon-style boss-rush platformer that's as punishingly hard as it is beautiful — and whose second most-upvoted negative review points at a real, still-unaddressed colourblind accessibility gap that echoes a pattern this library keeps finding.
9 / 10
The 2017 original that the whole modern metroidvania wave points back to. Nine years on it still sells on reputation alone — and the reputation holds up, with one honest asterisk.
9 / 10
Seven years after it was announced, Team Cherry's sequel arrives faster, meaner and bigger than the original, and mostly earns every one of those seven years.
9 / 10
A haunting, wordless puzzle-platformer from the makers of Limbo, whose ending has divided players in exactly the same way for nearly a decade — not through controversy, but through a deliberate ambiguity some find profound and others find frustrating.
9 / 10
One person spent seven years building a pixel-perfect puzzle box with secrets buried so deep the playerbase had to solve the last of them collectively — and never added key rebinding, which is still its most-upvoted complaint.
8.5 / 10
Motion Twin's roguelite metroidvania turned a simple pitch — permadeath runs through a procedurally reassembled castle — into one of the best-supported action games on Steam, and it mostly still holds up now that the studio behind its five years of updates has closed the book.
8.5 / 10
A dark-fantasy metroidvania sequel to the beloved Ender Lilies, trading a slower Early Access build for a widely admired 1.0 release — gorgeous, meticulously quality-of-life-focused, and Overwhelmingly Positive across nearly 17,000 reviews, with its most thoughtful critics agreeing on exactly one thing: it's a better game than its predecessor and, for some, a lesser story.
8.5 / 10
A solo developer's six-year passion project about a one-hit-kill assassin who can foresee his own fights -- Overwhelmingly Positive on Steam seven years on, still one of the best-reviewed action games of its era, but famous now for a very specific ongoing story: a free story-continuing DLC promised since shortly after launch that, as of this review, still hasn't shipped.
8.5 / 10
The black-and-white puzzle-platformer that arguably started the modern atmospheric-indie wave, still Very Positive fifteen years later — and still facing the exact same trial-and-error criticism its earliest reviewers wrote, sometimes in nearly identical words.
8.5 / 10
A first-person speedrunning platformer built around discarding cards for guns or traversal tricks, whose movement design earns some of the most enthusiastic praise this library has documented, attached to a visual-novel dating-sim story its own fanbase mocks almost unanimously while still recommending the game without hesitation.
8.5 / 10
A hand-drawn Taopunk action-platformer that translates Sekiro's deflection combat into 2D with remarkable precision — and asks you to accept that parrying is the only real answer it has.
8.5 / 10
A tiny, exquisitely designed bomb-jumping puzzle-platformer from Japanese solo developer NamaTakahashi that earned a 99%-plus Overwhelmingly Positive Steam record and near-unanimous "masterclass" praise — this review reads its entire, genuinely tiny 18-review negative corpus and finds the closest thing to a real complaint is that the game is short enough most players finish it in a single sitting.
8.5 / 10
A physics-based climbing platformer built around controlling each arm independently with two mice or two analogue sticks — a genuinely novel mechanic, a soundtrack that draws unusually specific praise, and a reception so consistently glowing this review had to look hard to find the real complaints underneath it.
8.5 / 10
A side-scrolling farming sim that spent roughly fifteen months in Early Access before its 5 August 2026 graduation to 1.0, pairing Stardew-style crop and relationship systems with vertical platform building, gene-splicing crops, and bullet-hell drone combat against the ruins of a collapsed world.
8.2 / 10
A single Japanese developer's 15-year solo project -- a sprawling 2D action RPG that earned an Overwhelmingly Positive badge on scale and ambition alone, with a review corpus that argues hard over its writing, its grind, and whether its combat gets too busy to read.
8 / 10
A seven-years-in-development sequel to a beloved Sonic-inspired indie platformer, whose refined movement and combat draw near-universal acclaim even from disappointed fans, while a smaller but detailed minority documents real bugs, readability issues and a story several call bloated compared to the tighter original.
8 / 10
Hazelight Studios' GAME OF THE YEAR-winning co-op adventure remains one of gaming's most celebrated couch-co-op experiences, Overwhelmingly Positive across more than 266,000 Steam reviews and independently confirmed to have sold over 23 million copies — undercut for a real, recurring minority of players by a genuinely dark, forced late-game "torture" sequence, and by online connectivity friction this review can confirm was substantially, though not entirely, fixed by a documented May 2024 update removing the mandatory EA Launcher requirement.
8 / 10
One of the finest metroidvanias in years, nearly universally loved on its own merits and just as consistently marked down by its own players for a mandatory Ubisoft Connect launcher — a friction so persistent it's still generating complaints in 2026, on a game whose acclaimed development team Ubisoft disbanded within weeks of release after a sequel was refused.
8 / 10
The sequel that fixed nearly everything wrong with the original — and got criticised for it. Its sharpest reviewers say the classes are now too balanced and every run plays the same. Both things are true, and that's the interesting part.
8 / 10
Villa Gorilla's pinball-metroidvania hybrid won a BAFTA for Best Debut and sits at Overwhelmingly Positive on Steam eight years on -- a genuinely inventive idea that a small but consistent minority of players say the traversal design never quite lives up to, in a game its one-off studio never got the chance, or perhaps never wanted, to follow up.
8 / 10
A Hades-and-Dead-Cells-flavoured roguelite metroidvania whose art, combat feel and hub writing draw strong praise for its opening hours, with a consistent, specific counter-argument that its meta-progression grows passive rather than build-defining once the difficulty ramps up.
7.5 / 10
A charming, wildly inventive indie 3D platformer from a small team, its tongue-swinging, free-climbing movement earning direct, specific comparisons to Super Mario Odyssey and A Hat in Time — undercut by real, honestly documented technical rough edges, including soft-locks and physics inconsistencies, that an exceptionally responsive developer has spent months patching at a near-daily cadence since launch.
7.5 / 10
A Seville studio's Kickstarter-funded Metroidvania built from Spanish Holy Week processions and Goya paintings -- still Very Positive on Steam seven years and three free expansions later, with the exact same critic-and-player split that greeted it at launch: some of the best pixel art and atmosphere in the genre, wrapped around movement and combat feel a real share of players never warm to.
7.5 / 10