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Platformer reviews

95 Platformer games reviewed and scored, best first.

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95 reviews

Bloodstained: Ritual of the Night

Koji Igarashi's Kickstarter-funded spiritual successor to Symphony of the Night is still a deep, generously-supported Metroidvania seven years on -- but a December 2025 switch to requiring Epic Online Services has visibly dragged its recent review score down from Very Positive to Mostly Positive.

7.5 / 10

Reviewed

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Bramble: The Mountain King

A Nordic dark-fairytale adventure whose art, music and folklore draw close to unanimous praise — repeated inside its own top positive review, which admits to hand cramps from "tedious" trial-and-error platforming — while Steam's own data shows nearly half of buyers still see it through to the end.

7.5 / 10

Reviewed

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Chained Together

A cheap, brutal, four-player climbing game that turned into one of 2024's biggest Twitch phenomena almost overnight -- rage-comedy physical comedy where the whole point is watching your friends drag you off a ledge, not a game built to survive a second playthrough.

7.5 / 10

Reviewed

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Crystal Project

A solo-developer job-system JRPG built for players who want Final Fantasy V's class depth without any hand-holding -- widely loved for exactly that reason, and just as widely criticised for making platforming mandatory and its endgame punishingly unbalanced.

7.5 / 10

Reviewed

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Little Nightmares II

A gorgeous, unsettling puzzle-platformer sequel that expanded on a beloved horror original -- Very Positive on Steam, with a genuinely well-documented, still-unresolved PC-specific bug and a mouse-and-keyboard control scheme reviewers have criticised in near-identical terms since launch week.

7.5 / 10

Reviewed

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MIO: Memories in Orbit

A visually stunning metroidvania whose reviews split sharply on one specific mechanic — permanent health loss tied to the story — that several players call the moment the game turns from a favorite into a frustration, and others say isn't nearly as punishing as it's made out to be.

7.5 / 10

Reviewed

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My Friend Pedro

A solo Swedish developer's five-years-in-the-making remake of his own 2014 cult Flash game -- bullet-time gun-fu narrated by a sentient banana -- still Overwhelmingly Positive on Steam seven years on, with a strikingly consistent complaint: a first half nearly everyone loves, and a back half a real share of players say runs out of ideas.

7.5 / 10

Reviewed

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Neva

Nomada Studio's follow-up to the beloved GRIS is gorgeous by near-universal agreement and just as consistently marked down by its own fans for one specific addition — combat — that a majority of its detailed critics say undercuts the emotional, puzzle-led magic that made its predecessor a modern classic.

7.5 / 10

Reviewed

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Planet of Lana

A visually stunning sci-fi puzzle-platformer that draws the same LIMBO and INSIDE comparisons its critics use against it, praised almost unanimously for its art and music while a large, specific share of its own reviewers argue the puzzles never move past their opening ideas.

7.5 / 10

Reviewed

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Rayman Legends

A gorgeous, exquisitely designed 2D platformer widely regarded as a genre high point — increasingly overshadowed on Steam by a mandatory Ubisoft Connect requirement that reviewers describe wiping progress, blocking launches, and making one achievement outright impossible after Ubisoft took down its servers.

7.5 / 10

Reviewed

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Rogue Legacy

The game that invented the thing every roguelite now does — you die, your heir inherits, and the upgrades stay. Thirteen years later its founding criticism is still the genre's central argument, and its own sequel does it better.

7.5 / 10

Reviewed

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The Messenger

Sabotage Studio's debut turns from an 8-bit Ninja Gaiden throwback into a 16-bit metroidvania halfway through, and that structural gamble is exactly what still divides its Steam reviews eight years later -- critics loved the twist in 2018, but a large share of players now say the backtracking-heavy second half undoes what the first half built.

7.5 / 10

Reviewed

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Tinykin

A charming, gorgeously realised 3D exploration game about being shrunk down inside an ordinary suburban house, whose near-unanimous acclaim sits on top of a small but consistent minority report that the collecting loop underneath the charm doesn't have much depth once the novelty wears off.

7.5 / 10

Reviewed

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Trine 4: The Nightmare Prince

Frozenbyte's course-correction after Trine 3's disastrous 3D detour, returning to 2.5D co-op puzzle-platforming with three fairytale heroes -- still Very Positive on Steam seven years on, with the series' oldest, most consistent complaint (the combat) as fresh in this year's reviews as it was at launch.

7.5 / 10

Reviewed

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A Difficult Game About Climbing

A mouse-only physics rage-climber that wears its debt to Getting Over It on its sleeve — genuinely popular, genuinely generous with a free second chapter, and honest about two real problems its own players keep raising: hand strain from the controls, and a 2025 achievement rework that asked its most dedicated fans to grind fifty clears instead of one.

7 / 10

Reviewed

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Akatori

A staff-wielding metroidvania that took six years to reach Steam, changing developer partway through — smooth movement and near-unanimous praise for its pixel-and-3D art sit alongside a shallow combat loop and a reward economy that gives exploration almost nothing to find.

7 / 10

Reviewed

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Blasphemous 2

A competent, well-liked dark-fantasy metroidvania sequel whose own fans argue it's a step down from the original in atmosphere and platforming, undercut further by a game-corrupting boss softlock that reviewers report as unfixed years after a patch was supposed to address it.

7 / 10

Reviewed

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Critternauts

A solo-developed, SNES-style turn-based JRPG that swaps generic fantasy kingdoms for real-world cities and ancient ruins — reviewed on launch day, when its entire public review corpus is zero, against what the developer has actually built and documented.

7 / 10

Reviewed

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Cyber Shadow

A solo-developer's loving, NES-styled cyberpunk ninja platformer published by Yacht Club Games -- Very Positive on Steam for its pixel art and soundtrack, with a specific, years- consistent complaint that its controls and difficulty never quite match the genre touchstones it invites comparison to.

7 / 10

Reviewed

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Echobreaker

A day-old precision speedrunner that makes you spend your own health bar as a resource — slow time, cut down enemies mid-air, and burn "Echoes" for shortcuts and boosts across fifteen handcrafted courses, each chasing a five-rung Bronze-through-Par medal ladder.

7 / 10

Reviewed

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Fading Echo

Emeteria's debut turns into a fluid, chain-reacting sphere and reshuffles reality around you, and that idea alone is worth the price. The kicking-things-off-ledges combat underneath it never catches up.

7 / 10

Reviewed

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