Dead as Disco
A beat-'em-up where every punch lands on the beat, 97.5% positive, half a million copies sold — and an Early Access launch so thin that its critics and its fans are describing the same game accurately.
8.5 / 10
The Wanderer reading room
Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.
A beat-'em-up where every punch lands on the beat, 97.5% positive, half a million copies sold — and an Early Access launch so thin that its critics and its fans are describing the same game accurately.
8.5 / 10
A free, story-driven tower defense game about an overworked magical girl reshaping a living barrier to hold back monster waves — short, and so consistently compared to Madoka Magica by its own players that the comparison reads as a shared, spontaneous consensus rather than marketing.
8.5 / 10
Ghost Ship Games built a co-op shooter around a cave that isn't scenery — it's a resource you carve your own path through, and the four classes exist specifically to argue about how.
8.7 / 10
98.1% positive across 127,913 reviews, and every future chapter is a free update — an RPG that is both one of the best-reviewed games on Steam and an argument about what a full-price purchase should buy you.
9 / 10
The former Telltale team proved the choice-driven narrative game was never dead, just badly run — four million copies, a BAFTA and 97.5% across 181,617 reviews, most of whose complaints are about a release schedule that has since ended.
8.5 / 10
A first-person, grid-based dungeon crawler built squarely in the tradition of Dungeon Master and Eye of the Beholder, paired with a Darkest Dungeon-style basecamp and an original dungeon synth soundtrack — a week into Early Access, every single review it has is positive.
8 / 10
A solo-developed turn-based RPG with 133 achievements, a monster-catching system and genuinely deep combat — 98.9% positive, and its handful of critics almost all say the same thing: it's the fourth game again.
8 / 10
A thirteen-year-old trucking sim so meditative and beloved it has its own devoted subculture — now navigating a real, escalating backlash from its own longtime fans over a 2024-2025 UI overhaul many say broke what wasn't asking to be fixed.
8 / 10
Widely regarded as the best-written game in the Fallout series, and just as widely known for crashing constantly — a reputation so baked into its identity that even its own fans write songs about the bugs in five-star reviews, fifteen years on.
9 / 10
A spectacular retelling of the first five hours of a 1997 classic, stretched to forty — and a PC port whose launch grievances have quietly been fixed while the argument about the story hasn't gone anywhere.
8 / 10
1.25 million reviews, twenty years old, still patched in 2026 — and its negative column is a museum of arguments from 2013 to 2015, while the one live complaint isn't about the game at all.
8.5 / 10
A conventional open-world checklist game wearing the most beautiful presentation layer in the genre — and, after Sony's reported retreat from PC in March 2026, quite possibly the last Sucker Punch game PC players get to buy.
8.5 / 10
A near-universally acclaimed reinvention of the series into a slower, more personal Norse epic — praised almost unanimously, with an honest, considered minority of longtime original-series fans who miss the classic combat, and a real, recurring Steam Deck "Verified" labeling problem tied to a documented memory leak.
9 / 10
Supergiant's first-ever sequel splits its roguelite loop into two directions instead of one, hands Melinoë a mana bar to manage on top of her dash, and asks you to keep three separate meta-progression tracks fed at once — an ambitious redesign that mostly earns its scope. It also shipped a 1.0 ending that triggered a real backlash, one Supergiant is still visibly patching a response to nine months later.
8.5 / 10
Still the best case anyone has made for virtual reality, six years on — 98.3% positive, and the loudest criticism on its store page is a launch-day review that says "in its current state".
9 / 10
A solo developer's early-2000s-styled horror PvP and co-op shooter, framed as a cursed childhood game whose servers mysteriously reopened — reviewed on a complete, entirely positive 25-review sample spanning English and a notably large Spanish-speaking fanbase.
8 / 10
The 2017 original that the whole modern metroidvania wave points back to. Nine years on it still sells on reputation alone — and the reputation holds up, with one honest asterisk.
9 / 10
Fourteen years on, still one of the most influential action games ever made — and its most-upvoted negative review is really just a warning label its own fans agree with.
9 / 10
A decade-old physics-puzzle co-op favorite still getting free content updates today — and still, nearly a decade later, drawing a specific, sustained complaint from Linux owners about a 2018 platform decision that's never been reversed or clearly explained.
8 / 10
A haunting, wordless puzzle-platformer from the makers of Limbo, whose ending has divided players in exactly the same way for nearly a decade — not through controversy, but through a deliberate ambiguity some find profound and others find frustrating.
9 / 10
FTL's creators followed up randomness with certainty — a tiny, perfect-information tactics puzzle where every enemy move is telegraphed in advance. Most players call the trade a triumph; a consistent minority of FTL fans still feel the resentment the top positive review admits to feeling at first.
8.5 / 10
A one-day-old arena shooter played almost entirely in the dark, where a pulsing heartbeat is your only light source — reviewed on a genuinely complete sample of its first sixteen reviews, every single one of them positive.
8 / 10
A co-op zombie classic still Overwhelmingly Positive 17 years on, beloved for exactly what it doesn't have — no loot boxes, no unlocks, no grind — held back for the entire span of its Steam review history by one specific, remarkably persistent complaint about its Versus community.
8 / 10
The black-and-white puzzle-platformer that arguably started the modern atmospheric-indie wave, still Very Positive fifteen years later — and still facing the exact same trial-and-error criticism its earliest reviewers wrote, sometimes in nearly identical words.
8.5 / 10