The Wanderer reading room

Game Reviews

Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.

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Chained Together

A cheap, brutal, four-player climbing game that turned into one of 2024's biggest Twitch phenomena almost overnight -- rage-comedy physical comedy where the whole point is watching your friends drag you off a ledge, not a game built to survive a second playthrough.

7.5 / 10

Reviewed

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Chicory: A Colorful Tale

A top-down adventure about a self-doubting painter restoring colour to a world that's lost it, from the Wandersong and Celeste team -- Overwhelmingly Positive on Steam and still drawing new five-star reviews five years on, with one consistent, specific complaint about how the painting itself controls.

8.5 / 10

Reviewed

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Children of Morta

A gorgeous, narrator-driven roguelite about a family of seven heroes defending their mountain from a spreading Corruption -- still Very Positive on Steam seven years on, with a remarkably consistent complaint pattern: reviewers love the pixel art and story, and just as consistently find the combat repetitive and the co-op unreliable.

7 / 10

Reviewed

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Choo-Choo Charles

A viral solo-developer horror hit about upgrading a train to fight a monstrous spider train -- genuinely well-liked, and just as consistently criticised, on both sides of its score, for being over in about the time it takes to watch a movie.

6 / 10

Reviewed

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Citadel: Forged with Fire

A fantasy survival MMO built around the pitch of "everyone is a wizard" that hooked players for hundreds and even thousands of hours -- and whose own longest-invested fans now write reviews describing years of stalled development, dead servers and a game they keep hoping will come back to life.

5.5 / 10

Reviewed

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Class of '09: The Re-Up

A fully-voiced, deliberately shock-comedy visual novel sequel about a chaotic late-2000s American high school, overwhelmingly beloved by its target audience — and, since September 2024, shadowed by a disputed public controversy over its creator's past conduct that a meaningful minority of reviewers now cite as their reason for stepping back.

6.5 / 10

Reviewed

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ClickeRogue

A cheap, addictive clickmash dungeon crawler with a genuine timing-based blocking mechanic, well liked for its first hours, undercut by a real difficulty wall between its first two dungeons and a month of active support that stopped abruptly in early 2024.

6.5 / 10

Reviewed

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CoinBlock Clicker

A paid clicker-idle hybrid with a genuinely unusual leaderboard built around catching autoclicker use, backed by nine months of real content updates, undercut for some players by cosmetic pricing and a detection system that took public pressure to soften.

6 / 10

Reviewed

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Coin Push RPG

A genuinely inventive fusion of arcade coin-pusher physics and idle hero-collection RPG, loved by a real audience for a hybrid nobody else has built properly, undercut by rough English localization and a mid-game grind that several long-term players say goes flat.

7 / 10

Reviewed

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Cozy Island Idle

A cheap, genuinely charming fishing-and-aquarium idle game that a real audience finds relaxing, undercut by thin long-term progression and the same kind of concrete, repeated interface bugs this small studio's other release drew independently.

5.5 / 10

Reviewed

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Crystal Project

A solo-developer job-system JRPG built for players who want Final Fantasy V's class depth without any hand-holding -- widely loved for exactly that reason, and just as widely criticised for making platforming mandatory and its endgame punishingly unbalanced.

7.5 / 10

Reviewed

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Cultist Simulator

Weather Factory's card-driven cosmic horror sim deliberately refuses to explain itself -- a design choice its own creators later softened for its 2023 successor after eight years of Steam reviews split almost exactly along the line between players who find that opacity thrilling and those who find it simply punishing.

7 / 10

Reviewed

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Cult of PiN

A roguelike pinball deckbuilder -- flip, nudge and smash through cursed tables while stacking 100+ upgrades into game-breaking builds -- praised by real pinball fans for genuinely scratching the itch, and criticised by a detailed, dev-engaged review corpus for repetitive early tables, snowballing balance, and game-breaking bugs uncommon for a full 1.0 release.

6.5 / 10

Reviewed

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Cup and Counter: Coffee Shop Simulator

A genuinely deep, cozy coffee-shop management sim with a near-spotless review record, backed by a developer shipping updates almost daily since launch — its handful of launch-week bugs are already patched history, leaving a fair pacing critique as the most substantial thing left to say against it.

7.5 / 10

Reviewed

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Curse of the Dead Gods

A tight, dark-fantasy dungeon-crawling roguelite where every choice trades short-term power for a rising curse meter — critically well-reviewed and Very Positive on Steam, with a vocal minority who bounce hard off its late-game difficulty and its lack of a Hades-style hub to soften the loop.

7 / 10

Reviewed

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Cyber Shadow

A solo-developer's loving, NES-styled cyberpunk ninja platformer published by Yacht Club Games -- Very Positive on Steam for its pixel art and soundtrack, with a specific, years- consistent complaint that its controls and difficulty never quite match the genre touchstones it invites comparison to.

7 / 10

Reviewed

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Dark Deity

A Kickstarter-funded, GBA-era Fire Emblem homage that launched buggy and unbalanced in 2021, drew backlash for a bolted-on ad launcher and a swimsuit DLC, and has spent four years of patches earning enough goodwill to justify a 2025 sequel.

6.5 / 10

Reviewed

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Dark Fantasy Tower Defense

A mazing tower defense that plays like a lost Warcraft 3 custom map brought back with online co-op and a roguelite layer, whose launch-week control complaints and thin tower roster have both been substantially addressed by one of the most active post-launch patch cadences this library has documented.

7.5 / 10

Reviewed

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Dead Island 2

A genuinely fun, gory open-world zombie brawler whose Steam release — arriving a year after the game's original 2023 launch specifically to escape Epic Games Store exclusivity — forces Epic Online Services onto players anyway, producing some of the angriest, most-detailed technical reviews in this library's coverage.

6 / 10

Reviewed

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Death's Door

A two-person studio's isometric action-adventure about a soul-collecting crow, nominated for two BAFTAs and named Golden Joystick's Best Indie Game of 2021 -- Very Positive on Steam five years on, with one specific design choice, a total absence of any map, dividing even its fans.

8 / 10

Reviewed

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Death's Gambit

White Rabbit's 2D souls-like metroidvania launched thin and unpolished in 2018, then got a genuinely massive free overhaul three years later -- and while Afterlife fixed a lot, its own recent reviews show real, specific problems (balance spikes, no fast travel until late, a six-year-old unfixed framerate bug) that never fully went away.

6.5 / 10

Reviewed

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Desk Space: Idle Spacefleet clicker

A second-monitor idle game about building a spacefaring trade fleet, launched thin enough that its loudest early reviewers called it a demo with a price tag — and then patched hard enough, with a dedicated endless mode and monthly content drops since, that the complaint driving most of its negative reviews is now largely out of date.

7 / 10

Reviewed

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