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Adventure reviews

187 Adventure games reviewed and scored, best first.

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187 reviews

DreamWorks Dragons: Dawn of New Riders

A charming, faithful How to Train Your Dragon spin-off with genuinely well-liked art and music, undercut by a near-universal complaint from both sides of its review sample — a 3-to-8-hour runtime that reviewers say doesn't match its original full price — plus real accessibility gaps like no control remapping.

5 / 10

Reviewed

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Lighthouse Keeper

A tiny, stark, art-forward interactive short story from the makers of Milk Inside a Bag of Milk Inside a Bag of Milk, held back almost entirely by one specific, near-universally criticised element — its English voice acting — rather than its atmosphere or premise.

5 / 10

Reviewed

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Zavod

An isekai visual novel that drops a factory worker into a stranger, gentler version of his own workplace — 18 months into Early Access with the same three days of story it launched with, and its own developer now flagged by Steam as gone quiet.

5 / 10

Reviewed

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Spider Queen cave

A janky, confusing Chinese indie horror game that's become a genuine cult favourite for co-op streaming with friends, undercut by real translation and puzzle-design problems reviewers say make it genuinely difficult to finish without outside guides.

4.6 / 10

Reviewed

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Cyber Farmer

A post-apocalyptic reskin of developer FreeMind's own hit Farmer's Life, swapping the horse and hand-sown fields for a legged robotic tractor and a seed-drone, and landing at a Mixed rating with its harshest reviews arriving in the week it left Early Access rather than the months before.

4.5 / 10

Reviewed

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Fisher Idle

A NZ$2.69 boat-and-auction idle tycoon whose "Mixed" Steam rating is mostly a fossil record of its 17-month Early Access run — and whose core complaint, that the whole game empties out inside two hours with nothing built to replace it, still checks out against the game's own achievement data today.

4.5 / 10

Reviewed

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Orion-7

A story-driven sci-fi Memory-game adventure — flip cards to find matching pairs, battle enemies and stranded astronauts with them — filed under "Massively Multiplayer" on Steam despite a single-player campaign, a PvP mode still labelled Beta on its own store page, zero user reviews and zero concurrent players at the time this was checked.

4.5 / 10

Reviewed

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Bunker - The Underground Game

A deliberately absurd, meme-heavy point-and-click adventure set in a Soviet bunker, split sharply between reviewers who find its humour genuinely funny and a larger group who find it grating — compounded by illogical puzzle design and bugs the developer stopped patching in early 2016.

3.9 / 10

Reviewed

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Cat Meoir: Feline Detective

A genuinely creative premise — a cat solving its owner's 1950s NYC murder — undone by a camera bug so severe and so consistently described the same way by independent reviewers that it reads less like a rough edge than a fundamental, never-patched flaw.

3.8 / 10

Reviewed

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Hack and Slash Fury

A solo developer's big swing at a character-action game — combo routes, a fury-meter super mode and 10-15 hours of heavy-metal cinematics — sold alongside 34 separate paid DLC listings, including a premium currency duplicated across five near-identical SKUs per tier.

3.7 / 10

Reviewed

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Horror in the Asylum

A cheap first-person horror game with a couple of genuinely effective jump scares, sunk by a punishing, checkpoint-free trial-and-error structure and widely repeated accusations of being an asset-flip built from stock assets rather than an original production.

3.7 / 10

Reviewed

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Monster Tamer

A generically titled creature-collector RPG whose own Steam DLC catalogue verifies a pay-to-win structure — pre-leveled Legendary monsters and permanent EXP boosters sold separately on top of a NZ$21.99 base price — reviewed on an almost nonexistent early audience whose own achievement data shows essentially no one progressing past the tutorial.

3 / 10

Reviewed

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The Lord of the Rings: Gollum

A full-price stealth-platformer built around Middle-earth's most compelling supporting character that arrived so technically broken it became a byword for launch disasters — its Steam player count hit zero within five months, and the studio that made it closed its development arm weeks after release.

3 / 10

Reviewed

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