The Sims 4
The base game is free and the creative tools are still the best in the genre. The full catalogue — all 113 add-ons — costs about NZ$1,580, and almost every negative review this game has ever received is about that number.
6.5 / 10
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513 Crafting & Building games reviewed and scored, best first.
513 reviews
The base game is free and the creative tools are still the best in the genre. The full catalogue — all 113 add-ons — costs about NZ$1,580, and almost every negative review this game has ever received is about that number.
6.5 / 10
A solo/small-team deckbuilding roguelite auto-battler built around a deliberately minimalist "1+4" card system, Very Positive across 225 English reviews for genuinely addictive run-to-run strategy and a year-plus of monthly content updates -- while carrying an unusually loud and well-corroborated controversy over AI-generated art and music that the developers disclose openly on the store page rather than deny.
6.5 / 10
A turn-based mercenary tactics game that launched to genuine XCOM-starved enthusiasm and a rough, bug-heavy 1.0 — plus a specific, repeated allegation from multiple reviewers that it's a rebrand of an earlier, since-delisted game, which independent research on Steam's own listings substantially corroborates.
6.5 / 10
A genuinely inventive Monster Hunter rival, launched at a premium price in a state so broken that its own launch-week reviews accused EA of "buy now, patch later" — and, seven months on, EA reportedly considered ending support altogether, a story Steam's own aggregated press coverage keeps returning to years later.
6.5 / 10
A charming desert gardening-survival hybrid, genuinely loved for restoring a wasteland into bloom and hugging frogs along the way, undercut by an unpopular mandatory data-collection agreement at launch and a development pace that appears to have stopped roughly 16 months in while reviewers were still asking for polish.
6.5 / 10
An open-world witch adventure that swaps the usual survival toolbox for spellwork — spirit jumps instead of ladders, conjured forests instead of chopped trees, familiars instead of tames. Seven weeks into Early Access, the magic system is the best reason to be here; the world around it hasn't caught up yet.
6.5 / 10
A hand-drawn Slavic-folklore action RPG about a one-handed, cursed blacksmith, still Very Positive on Steam seven years on -- but critics and players have agreed, with striking consistency since launch week, that the art, story and Romanian folk soundtrack are carrying a combat and crafting system that never got fixed.
6.5 / 10
A 3D coin-pusher arcade game wrapped around a lich army-building RPG layer, released November 2023 after its solo developer publicly paused production over the Unity pricing controversy, and still receiving support patches in August 2026.
6.5 / 10
A calm, procedurally generated Finnish-mythology city-builder about goblins, water and the turning of the seasons — recently out of two years of Early Access, and still short on the reasons to keep watching after your first winter.
6.4 / 10
A cheap, ad-free phone-and-tablet design sim with real depth in its spec sheets and zero monetisation tricks — but a Steam score that only tells the truth once you split its mostly-German audience (90% positive) from its much cooler English-language corpus (60%, Mixed).
6.3 / 10
A perfectly decent Anno wrapped in one of the least generous packages of 2025 — a NZ$99.95 base game, a Year 1 Pass that doesn't cover all of year one's DLC, Denuvo, a required Ubisoft account, and a disclosed use of AI tools for in-game assets.
6 / 10
A solo-developer party idle RPG that opened Early Access three days ago with exactly three heroes, one boss, one roguelike dungeon mode called the Rift, and a developer who says outright that the price will keep climbing as content is added — reviewed against a build with zero Steam user reviews and a live player count in the single digits.
6 / 10
A Viking colony sim with a genuinely loved foundation — Rimworld's scheduling, Medieval Dynasty's village-building, Valheim's Nordic survival — undercut by villager AI that both its biggest fans and its critics independently name as the one thing standing between it and greatness.
6 / 10
An absurdist, story-first adventure from the cult studio behind Priest Simulator, whose devoted fans love its surreal comedy — but whose "simulation" store tags mislead buyers expecting real brewing-economy depth, and whose UI still lacks basic accessibility options years on.
6 / 10
A tactics-and-deckbuilding hybrid from Way of the Samurai developer ACQUIRE that launched with a genuinely broken design decision — one shared deck powering an entire mismatched squad — patched into something more coherent within days, though a premium price and additional paid character DLC still leave reviewers split on value.
6 / 10
Colossal Order's sequel to the beloved city-builder launched into one of the genre's most severe, well-documented disasters — severe performance failures, a "fake" simulation several reviewers describe finding through direct testing, and a real CEO controversy over blaming the community for backlash. This review can confirm, via the developer's own communications, that Colossal Order and publisher Paradox split entirely in November 2025, with a new studio, Iceflake Studios, now credited by a real, growing share of reviewers with a genuine turnaround since taking over development in 2026.
6 / 10
A NZ$10.49 cosy pixel-art crafting sim from solo Turkish developer Musa Gungor, Mostly Positive across 56 reviews on the strength of genuinely attractive art and atmosphere, but with a real gap between the two audiences reading it — Turkish reviewers who already follow the developer's other games score it far higher than English-language newcomers, several of whom call it an overpriced, oversold idle clicker that most buyers, per Steam's own achievement data, never actually finish.
6 / 10
A cheap, three-week-old Early Access idle RPG built around the Chinese xianxia cultivation fantasy — Qi Refining, spirit fields, forging flying swords — patched almost daily by its small studio, and still rough enough that its own early players are split on whether the grind serves the theme or just gets in its way.
6 / 10
A cozy magical farming sim that survived its own near-death experience — two rounds of studio layoffs, an announced shutdown of its online features, and a last-minute rescue by a new publisher just days before the servers were due to go dark.
6 / 10
Gaming's most famous redemption arc went into reverse — negative reviews fell to five in 2023, then spiked to thirty-one in 2025, and the players writing them have two thousand hours each and one complaint: the subscription.
6 / 10
A free browser idle-skilling MMO that openly plays the RuneScape/Melvor Idle songbook with a shared world bolted on -- competent, fair to free players, and over a year into development by the time its Steam Early Access page makes it look brand new.
6 / 10
A medieval MMORPG that died with its studio in 2023 and came back free-to-play in June 2026 under new owners. The three-nation war it's built on is still the best thing about it — and six weeks after the relaunch, its most loyal players are documenting cheats rather than sieges.
6 / 10
A genuinely well-designed session-based survival game from DayZ creator Dean Hall, buried under eighteen separate paid DLC packs that together cost more than six times the base game itself — and it's the single loudest complaint in the game's entire review history.
6 / 10
An Early Access idle RPG built around planning automated action lists rather than a prestige loop, genuinely deep enough to hold dedicated fans for thousands of hours, but hobbled by a grind curve many reviewers say collapses into sluggish stagnation, real crash reports, and disclosed AI-assisted art that a meaningful share of players specifically dock points for.
6 / 10