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Dungeon Crawler reviews

118 Dungeon Crawler games reviewed and scored, best first.

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118 reviews

Moonlighter

Moonlighter splits itself between a dungeon-crawling roguelite and a shop-management sim, and the two halves are tied together by a genuinely clever idea — you set your own prices and read the customers to find out if you got it right. The question worth answering eight years on is whether that idea, and the combat around it, still hold up once the spreadsheet gets written.

7.5 / 10

Reviewed

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Remnant From the Ashes

A well-liked gunplay-and-souls hybrid whose negative sample carries a genuine, multi-year design complaint about mob-swarmed boss fights, a serious matchmaking flaw that let cheaters corrupt other players' saves, and one very high-vote but singular allegation of the developer banning a negative reviewer, which this review reports cautiously rather than as fact.

7.5 / 10

Reviewed

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Tiny Rogues

A fantasy bullet-hell roguelite with a loop players return to for hundreds and even thousands of hours, running in the same Early Access state for nearly four years -- Steam's own achievement data and the solo developer's own dev-blog admissions both back up the loudest recent complaint, that its major content update keeps slipping.

7.5 / 10

Reviewed

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Claritas - Dungeon Crawler RPG

A four-person turn-based party crawler built almost entirely around class variety and a respec-anytime skill tree, sold once for nine dollars with no ads and no premium currency. The loot loop is the whole pitch, and it works — but the game explains almost none of it to you.

7.2 / 10

Reviewed

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Legend of Keepers: Career of a Dungeon Manager

A reverse dungeon crawler where you play the dungeon, not the hero — stock traps, hire monsters and watch a party of "heroes" die across a career measured in in-game weeks. Steam's 1,604 English reviews call it fun but thin, and the three post-launch DLCs are the corpus's single biggest sore point.

7.2 / 10

Reviewed

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Ascension Trail

A small co-op action roguelike that grew out of a public alpha and beta into a full release its handful of long-term testers say has transformed since those early builds. Ten reviews, all positive, and a developer shipping patches at a pace that matches the enthusiasm.

7 / 10

Reviewed

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ATLYSS

A solo developer's N64-throwback action RPG built around an unusually deep character creator, sitting at Overwhelmingly Positive across 18,400 reviews — but a full read of its negative sample and its own achievement data shows a game whose content pace has not kept up with nearly two years in Early Access.

7 / 10

Reviewed

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Battle Chasers: Nightwar

A gorgeous, Kickstarted turn-based RPG built from Joe Madureira's 1990s comic, praised almost universally for its art and combat variety and just as consistently accused of burying both under grinding and pacing that never speeds up -- nine years on, the achievement data backs up exactly where players quit.

7 / 10

Reviewed

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Bonehold

A 3D roguelike ARPG dungeon crawler with ten character classes and a distinctive hand-painted-meets-pixel-art look — well liked a week into launch, with real, repeated complaints about shallow combat and a genuinely unusual design choice: no mid-run save system at all.

7 / 10

Reviewed

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Boyfriend Dungeon

A Kickstarter-funded "date your weapons" dungeon crawler from the Moon Hunters team -- Very Positive on Steam for its style, music and genuinely distinctive premise, and shadowed since launch week by a specific, heavily-upvoted complaint that its story talks about consent far more than its mechanics actually practice it.

7 / 10

Reviewed

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Chef Knight

A dungeon-crawling incremental where the monsters are also the ingredients — charming, tightly made, and finished by most of the people who buy it in a single sitting, for better and for worse.

7 / 10

Reviewed

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Clickpocalypse II

A nearly decade-old mobile idle RPG that still gets one thing right that most of its modern competitors don't even try — a completely fair, no-IAP, no-gacha monetisation model — and undercuts it with technical rough edges that have apparently never been fully sanded down.

7 / 10

Reviewed

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Curse of the Dead Gods

A tight, dark-fantasy dungeon-crawling roguelite where every choice trades short-term power for a rising curse meter — critically well-reviewed and Very Positive on Steam, with a vocal minority who bounce hard off its late-game difficulty and its lack of a Hades-style hub to soften the loop.

7 / 10

Reviewed

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Dark and Darker

A first-person fantasy dungeon crawler where every raid ends one of two ways — you walk out through a portal with everything you found, or you die and hand it all to whoever killed you. Two years into Early Access on Steam, the extraction loop is still the sharpest thing about it, and the studio's legal history is still not fully behind it.

7 / 10

Reviewed

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Directory Dungeon: File Explorer Dungeon Crawler

A tiny, genuinely one-of-a-kind dungeon crawler played entirely inside the Windows File Explorer — drag your character folder into new rooms, equip loot by dropping files into an equipment folder, fight in auto-resolved combat narrated by a console window — that earned a clean 100% positive Steam reception for an idea executed with real charm, even though the combat underneath the gimmick is thin and most runs are over in under two hours.

7 / 10

Reviewed

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Dragon Cliff

Meta Interaction's 2018 semi-idle RPG buries a genuinely deep itemization system — talent trees, enchanting, reforging, scrolls, gem sockets — under rough localization and RNG that can make its best ideas exhausting to reach.

7 / 10

Reviewed

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Dunchess

Real chess rules underneath a board that fights back — pieces carry hit points and their own fog-of-war vision, captures aren't guaranteed kills, and a mid-turn real-time window lets you burn a cooldown spell before the clock passes to your opponent. Two days into Early Access it already has a working single-player mode against AI, up to four-player online lobbies, and eight patches.

7 / 10

Reviewed

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Hand of Fate 2

A card-and-dice tabletop RPG that most reviewers call a genuine improvement on its predecessor in almost every way except the one that matters most in the moment -- the real-time combat every encounter drops you into -- from a small Australian studio that closed for good less than two years after release.

7 / 10

Reviewed

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HellSlave II: Judgment of the Archon

Ars Goetia's solo-developed sequel adds first-person combat, a real-time-seconds twist on turn-based fighting and a forged-not-found loot system to the original Hellslave formula. Three days after launch it is loved in English and considerably more divided in the Simplified Chinese corpus that makes up nearly half its reviews, for a reason the developer had already half-fixed by the time this was written.

7 / 10

Reviewed

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